Pos1 vs Pos2

Discussion

When it comes to independent game Impact I feel pos2 is way better than pos1. Lately I had some games where I couldnt farm nor recover as pos1 due to one simple fact -> no map control.

I got used to buy my own wards and tons of regen without asking my supports. It rly becomes normal after a couple games. But, what If the enemy Supports conatantly invade jungle or gank you to zone you out? Usually I would retreat to Triangle... But... If you want to recover farm it's VERY EZ to make that impossible. There are some ways for enemy to Stop you from that but MANY ways for or your own team to stop you recover. For example If Support and other cores take triangle. And that's just one example. Pos1 is heavily dependent on an ez laning stage OR on some space on the map to recover farm for example in jungle. If you have a hard laning stage AND no space, how you supposed to farm?

I switched to pos2 yesterday and you immediately feel the difference in impact. In mid you have only 2 issues. Having to face a good mid enemy that just outpays you OR getting ganked to death and ur team doesn't react. That seems soooo much more reliable to me. What's ur take on this?

Posted Sep 17, 2021, 6:30 AM UTC · edited

256
Enchantedhero•

Mid is more challenging and skill dependant in lower ranks because you ultimately have to play every role at once. Buy wards, check for enemies missing so the don't gank you, gank yourself when you reach a power spike, initiate team fights and occasionally farm to get closer to an item or a certain lvl. The best idea would be picking a pos2 character that can snowball easily but can come back as well(void and storm spirits, Lina, Mars, QW Invoker etc.), farming midlaners like Arc or TA aren't that good because your team most of the time won't understand how to act with such pos2, especially if you aren't last picking. You might get someone like AM or Medusa/Luna that will contest your farm and you will theirs, very uncomfortable. I once lost a game when my pos2 picked Medusa when I already picked Luna(not even mentioning that Medusa pos2 is really bad unless team is very coordinated, which doesn't happen at low MMR). Ganking is another thing, and you always have to be aware of whether enemy supports are able to help their pos2 kill you or not. After that just place a ward to where that support's lane is and don't get baited too much by your opponent in mid, unless you have escape or kill potential 1v2.

10
thenutstrash•

The ability to win 1v9 reliably has to do with 2 variables -

  1. Your hero can threaten heroes alone
  2. Your hero can safely shove out lanes alone

This is why Warden is reliable. You can shove lanes with 0 risk, eventually heroes can't depush against the clone alone. Good TAs will go sheepstick for a similar reason, it's why magical SF works, why Kotl mid was strong. Essentially, if you can get farmed while stopping your opponents from grouping up, and you scale against them, you win.

People in 2k die as carries because they go to the jungle to "recover", when it should've been their first strategy to leave the lane. Skirmishing in the safelane with your team is always bad. Even if you "win" the skirmish.

By the time you need to "recover" you have forced your team into bad fights losing them exp and gold and allowing the enemy carry free farm.

If they can no longer threaten the enemy carry because they spent time brawling in your safelane, you're losing the game.

Storm, void, qop are good because they capitalize on this tendency of low MMR carries to show up on the map all the game. They are huge targets just waiting to pop or draw their entire team to a bad spot on the map.

5
Enchantedhero•

I meant that having 2 farming late game cores is a bad idea because (most of the time) you will lose before getting enough farm to battle as equal with your opponents, not even talking about our farming them and getting close to those power spikes that let you win.

1
cuteandroidOP•

I see. Basically when it comes to the classic 1v9 scenario a good snowball pos2 is much more reliable to have impact with compared to pos1. That's what I learned so far and since im only 2k mmr I have to play often 1v9. Sometimes my team is tilted from the get Go. But other times they block for example our own camps with not controlled units or by accidently going throu spawn Box in bad timings. Either way If intentional or not, 1v9 is very real down here and having impact is something that doesn't depends on enemy but more like on your own team.

3
PrinceXtraFly•

Blocking camps by accident happens in higher ranks too. Unless they’re griefing and doing it constantly it shouldn’t have a huge impact on the game

1
SweetyMcQArc Warden•

I actually agree with you. Thats why i transitioned from Pos 1 to Pos 2. So many agi carries are nerfed to much and Icefrog has made STR/INT characters scale way better with better stat gain, more damage, level 25-30 talents etc.

When i first started playing if the game went long AGI carries could almost 1v5 once they are slotted up. You would be hard pressed to do that today.

Thats why I think the best Pos 1 are either ones that can fight very quickly like a Chaos Knight or have some ability to farm very fast like Luna, Gyro, Medusa. You have to be able to get in the game before map control is straight up lost. Clinkz and Sven fell in this category too but recent nerfs appear to be too much for them.

1