Silly alignment shifts and shout-out: mod to fix them
Picking 'good' or 'evil' options can potentially ruin your alignment along the lawful/chaotic axis. My paladin 'fell' once because she picked too many 'good' options and became neutral good. IMO, shifts along the lawful/chaotic axis should only occur if you actually take an action that explicitly moves you in that direction. Of course you can use a scroll of redemption, but I feel that's just dealing with the symptom, not with the cause.
The wonderful lad09 (i.e. not me) has written a mod to fix this and I'm loving it.
Posted Sep 20, 2021, 6:54 AM UTC
Yeah, I was genuinely surprised today about it after getting the tick about my Alignment shift. There's not a lot of good (not Good, but good, thought-out) Chaotic dialogue options from what I'm experiencing so far, so I end up just sticking to Neutral dialogue or Good. I really don't understand why they made so much of Chaotic either border-line evil, stupid, or negligent. That's not what it means to be chaotic and defeats the purpose of CG Alignment. Anyway, yeah lol. I'll probably use the mod for my next run.
Because chaotic needs to encompass chaotic good, neutral, and evil. That's why you get mindless butchery as chaotic in one set of dialogue and in another it's all love and freedom and flowers. It's a consequence of removing dual axis dialogue choices in favor of single axis, it contributes this weirdness but at the same time it lets there be more evil dialogue thats not just wanton murder like most of the evil dialogue seemed to be in kingmaker.
Except half the evil choices are still being a murderhobo. There really should have been more dialog options (inconsequential dialog choices that just give you a different response or cause short term outcomes which would have been easy to implement, not choices that lead to another branching path), and they should have kept multi-alignment choices.
And if they did that a huge chunk of people would be complaining that the dialogue is pointless because it changes nothing, just like they do in every other game that has ever tried that.
Dialogue doesn't need to do that. The game doesn't always need exactly 9 choices or more, but simply being able to flesh out your character or, you know, not lose your LG alignment because you picked the Good option more often than the clearly Lawful Evil or Lawful Stupid """Lawful""" option.
But then again, the entire dialog based alignment shift system is deeply flawed, because it doesn't allow nuance. You can still be Lawful Good if you are 75% Good and 25% Lawful. The game forces a 50/50 split in the long run, though.