Torchlight 2 state of the game with Max Schaefer.
torchlight2game.com/news/2012/02/10/friday-tr...Posted Feb 16, 2012, 5:28 AM UTC
Posted Feb 16, 2012, 5:28 AM UTC
The only thing I want Torchlight 2 to have , is a muster seed of replayability factor. Torchlight 1 had no such feature, unfortunately.
Diablo universe has TONS of replayability.
And release TL2 soon, before Diablo 3, what the hell are you waiting for?
I played through Torchlight at least 4 times. It's no where near Diablo II, but it does have some replayability.
when loot started to appear duplicated , I quickly lost interest.
if they don't release it before they will have a crapton of losses ... i'm sorry i'm not settling for a little byte that will be T2 when i can gobble one the whole cake.
I just hope it comes out before Diablo 3 so I can pay enough attention to both.
My thoughts as well, but for every TL2 delay we can expect at least 2 from Blizz
I think you have that a little backwards. TL2 is getting delayed because their main competition is also getting delayed.
Torchlight 2, I need you in my life. Guild Wars 2 as well. Goddamn, it's a good year for Online Action RPGs.
GW2 coming to consoles may lower your expectations a bit.
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GW2 on consoles has been confirmed by NCsoft at the last conference call.
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Yeah, they have a small team working on it. It's not confirmed to be at release. If anything, it'll come out well after the PC version does.
As I can't view the video at work, could someone sum it up please?
"Soon".
Soon soon or Valve-time Soon?
They are giving the game a good once-or-three times over, sounds like they are just polishing it up for the most part, balancing and what-not. There will be a fairly short beta right before they launch.
They are making great progress, want to thank everyone for being patient, and promise it will be worth the wait.
Do they still plan on not having any sort of official server or anti cheating measures for multi? Lan is great and all but not really worth it to me if the game is going to be hacked more than Diablo 1.
Official Servers, Anti-Cheating are Big Time features. That's the kind of thing a Blizzard can do, but a tiny little Runic kinda can't.
According to their interviews, they're not even remotely interested in doing it either as it's beyond the scope of the game. It's a small time game for a small time publisher, and they're perfectly happy with that.
what are you talking about? D2 on open Bnet was a wonderful experience! nothing like lvl 99 chars with lvl 99 all skills and max all stats using 99999 damage 1000% ias bows
It's all co-op anyway. So what if someone is cheating? Just go play with someone else.
I'm so happy they're taking the time this game needs to really make it amazing.
I almost forgot about this game it's been announced for so long now with little updates or advertising. Hope it's a success though.
To be honest, I didn't like the first Torchlight. I played the game Fate many years before Torchlight, and they are essentially the same game. I sunk maybe 40 hours into Fate. When I booted up Torchlight... it was like playing the same game. I was sad.
I hope they can make the games less repetitive this time. It's good for the first few hours than it's more of the same and boring. Couldn't finish it.
Hey Max Schafer, how about you just let play now.
I seriously hope they beat Diablo IIIs release and one-up them with this awesome product :D
Edit:
Also, for those that don't know, here's a brief comparison between Diablo III and Torchlight 2:
Edit2: Now enchanced with 115% more truth, aka direct links to support every statement.
Diablo 3:
Torchlight 2:
Oh yeah and here's the proof for the TL2 statements in ONE link.
So yeah, TL2 is pretty much my single hope this year.
Regarding your D3 points:
Always online DRM is because the game logic is run on the Blizzard server, which has upsides such as preventing duping, server-side storage of characters, and easily jumping into co-op games. That said, lag in single player games is dumb and not being able to play offline will very occasionally affect me.
Mods didn't make D2 the game that it was, and mods for TL were kinda silly as well. While nice, not a deal breaker for me.
Alternatively, you can sell crap you don't need. This has the additional benefit of making third party item sellers redundant and moves it into an environment where you aren't risking getting scammed.
In D2, when you assigned stat points, you either did it optimally, or you screwed it up a little bit. If the only possible non-optimal route is screwing up your character, why not just remove stat points? Also, there are potions, and they're very necessary for higher difficulties. Health Globes just help keep the combat moving.
The graphics are pretty dark a lot of the time, and you really shouldn't be making this claim when comparing to Torchlight, which is far more wow-esque in it's graphics. Certainly some of the members of the team worked on some version of WoW, but you make a pretty broad claim regarding "the WoW team" producing D3. I should also mention that some of the Torchlight team came from Blizzard North.
Borrowing skill mechanics from WoW is hardly surprising. You could even make the case that WoW borrowed skills from Diablo 2, or that Torchlight borrowed skills from other games.
the game logic is run on the Blizzard server
Oh, that's just bloody brilliant, isn't it? Now there's no point me buying the damn game. Guaranteed 250 ms ping in India to play a single-player game. Maybe after the pirates crack the game I'll buy it so I can play it properly.
I have no idea where they'll set up servers, but I will assure you that pirates "cracking" the game isn't going to happen.
All of the game logic happens on Blizzard's servers, so pirates would essentially need to rewrite all of the game's logic to allow users to play it. There is a "crack" right now that allows you to get into the game and run around, but that's it.
The setup they have allows them to deny players from cheating pretty well, and as an added bonus (for them) it means no piracy.
Before you say that Starcraft 2 was able to be pirated, remember that it had offline single player, which is the multiplayer server running locally.
Aw man, that's messed up. Now I have to play a 250 ms latency Diablo 3 or go without. Couldn't they do what they do with WoW and make private servers? I just want to play the game without lag. I don't want to dodge paying or anything.
Always online DRM is because the game logic is run on the Blizzard server, which has upsides such as preventing duping, server-side storage of characters, and easily jumping into co-op games. That said, lag in single player games is dumb and not being able to play offline will very occasionally affect me.
And the fact that LAN is abolished along with the possibility of running a modded server, something TL2 fully supports with it's SDK. If you never ran a modded D2 server, you definitely missed out on some awesome fun.
Mods didn't make D2 the game that it was, and mods for TL were kinda silly as well. While nice, not a deal breaker for me.
Ah, you missed out then I see, the mods for D2 was what kept in in focus for me and my pals for these years. So to us, it's definitely a selling point.
Alternatively, you can sell crap you don't need. This has the additional benefit of making third party item sellers redundant and moves it into an environment where you aren't risking getting scammed.
Yeah, and if you believe that (about not being scammed) I have a bridge to sell you too. There has never and will never be an online auction system that is foolproof towards manipulation. This is detrimental to the game and only serves Blizzards accounting department, not the players.
In D2, when you assigned stat points, you either did it optimally, or you screwed it up a little bit. If the only possible non-optimal route is screwing up your character, why not just remove stat points? Also, there are potions, and they're very necessary for higher difficulties. Health Globes just help keep the combat moving.
Yes, exactly! you had to actually THINK and PLAN in order to customize your character, you could have all kinds of crazy builds which were specced for various insane things. You had options, with this, all you have is standards. Why they didn't simply implement a hybrid system to cater to both playing styles is beyond me to be honest.
The graphics are pretty dark a lot of the time, and you really shouldn't be making this claim when comparing to Torchlight, which is far more wow-esque in it's graphics. Certainly some of the members of the team worked on some version of WoW, but you make a pretty broad claim regarding "the WoW team" producing D3. I should also mention that some of the Torchlight team came from Blizzard North.
I also made that a point in the TL reference that it's a minus too, I'm definitely not a fan of cartoonish graphics and I hope that either game will get a modded graphics overhaul. (but in D3s heavily regulated world, it seems VERY unlikely)
Borrowing skill mechanics from WoW is hardly surprising. You could even make the case that WoW borrowed skills from Diablo 2, or that Torchlight borrowed skills from other games.
Well, I don't like WoWs design as that is made only to get you to stay in game for as long as possible, therefore the skills are smoothed out and balanced differently to cater to that playing style.
WoW != Diablo, I wish more people would get that through their heads.
There are hundreds of different combinations in Diablo III's talent calculator. You can still customize your stats with gems/jewelcrafting.
Yes, combinations, not random combinations. These are set combinations which arguably are nice, but can't hold a candle to customizing your own character with your very own details.
Yes, exactly! you had to actually THINK and PLAN in order to customize your character, you could have all kinds of crazy builds which were specced for various insane things. You had options, with this, all you have is standards.
If you're at all familiar with the evolution of WoW, you can see why they think this way. Talent trees in WoW simply provide the illusion of choice; even though you have 40 talent points to spend, you typically only have one to two actual decisions to make otherwise you'll be sub-optimal and under-perform. And to say you have to think to do determine this best path is just wrong as the internet will provide sites like this.
Also, why do I need to plan out my build from the beginning? What's wrong with being able to play the character the way I want when I want? Experimentation shouldn't be penalized.
Why they didn't simply implement a hybrid system to cater to both playing styles is beyond me to be honest.
I'd argue that they did. You still have to make decisions, it's just instead of "what skills do I want to ever have" and "what strength does my armor require before I put points in vit" it's "what skills do I want to use right now" and "what runes make my skills the most powerful/useful/awesome/badass."
I don't like WoWs design as that is made only to get you to stay in game for as long as possible
What are you getting at here? Isn't having fun in a game for as long as possible a good thing? If you're referring to WoW's addictive nature, I'd argue D2's gear hunt was just as bad if not worse in terms of addiction.
WoW != Diablo, I wish more people would get that through their heads.
While that's true, that doesn't mean Blizzard is in the wrong for translating things it has learned about game design from WoW.
You clearly didn't actually want to play D2, so why do you care about D3 at all?
When you've played D2 as much as I have, you'd understand why I just ROFLed :D
Yeah, that 'comparison' of yours isn't heavily biased at all. No way!
Which part was biased and in what way? This is based off the interviews and facts posted about the two games and can be readily accessed if you would just bother to google it.
Edit: I even simplified it for you by adding links, now go read and be terrified that your favourite game is being turned into crap.
Because you touched on only bad points to D3 and good points to TL2. So yeah it's completely biased.
I would have accepted that if it weren't for the fact that the deficiencies D3 has is the same exact "new" features that TL2 has now.
That means that you are actually getting a game which has most of it's core franchise features removed and another game in a new franchise has them now.
Yes
Maybe, to early to say.
No; if that were true WoW would also be "buy-to-win".
Stats are auto-assigned, hp orbs do drop, but no, potions are not useless. Skill trees may be simplified, but when you combined the skills with gems there are more combinations possible then D2/D1
Please, that's such a bullshit reason. If you've seen any in game screenshot, or seen any videos you'd know that's such a horse shit statement.
So you mean, classes influenced by fantasy RPG? Like every other game ever?
No; if that were true WoW would also be "buy-to-win".
Real money auction house is very much buy-to-win. And not present in WoW.
Skill trees may be simplified, but when you combined the skills with gems there are more combinations possible then D2/D1
Erm, no. A Diablo 2 character had 30 skills, each with 20 levels. That is quite a lot of different combinations. Diablo 3 is going to have to contain a very large amount of gems in order to allow anywhere near the same amount of combinations.
That said, chessplate is ridiculously biased in his post, but his points still stands in most cases.
Diablo I and II were also buy to win.
In what way? That you could partake in unofficial, unsupported trading with real money has no merit on the fact. In Diablo 3 it will be directly supported from within the game in a neat little interface. Blizzard will be making money on it, and people will be able to buy exactly what they want instead of playing the game in the way that made the previous games great.
You won't be able to buy items with gold on the Hardcore ladder.
People buy gold to buy gear in wow ALL the time. All the top guilds spend hundreds of dollars when new content gets released so they can buy everything ASAP to stay at the top.
Yeah, but isn't that disallowed by the ToS? That's like cheating. This is endorsed. That's a bit of a difference, isn't it?
Please, that's such a bullshit reason. If you've seen any in game screenshot, or seen any videos you'd know that's such a horse shit statement.
Except I've seen both and agree with it.
To be fair, they might not be that bright, but they really are glowy, and many of the colors used are very vivid. I, at least, can easily tell the color palette of D3 from D2. They're very, very different.
- No support for mods (there will never be support for mods)
Maybe, to early to say.
It's pretty clear that allowing mods means that cheating would become a problem again and Blizzard has said before that they wouldn't like that to happen. Furthermore, having mods means that the auction house is redundant as everyone can simply mod items or run a modded server, which is definitely not supported by Blizzard.
Bright and glowy WoW style graphics, which makes sense as it's the WoW team that's produced this game Please, that's such a bullshit reason. If you've seen any in game screenshot, or seen any videos you'd know that's such a horse shit statement.
Maybe to you, but to me whose been a huge fan of the graphics direction that D1 and D2 had, this just seems wrong to me when I see the screenshots posted. To me, it's a huge letdown as I expected much more details than these. And as I said, TL2 will also feature this graphics style which is also a minus for that game too, so i consider that a minus for both games.
WoW influenced classes which have little to do with the original grim nature of the Diablo universe
So you mean, classes influenced by fantasy RPG? Like every other game ever?
If you compare the classes between D3 and TL2, you'll find that the classes used in TL2 are more towards standard D&D rules while D3 draws heavily on the simplified WoW classes.
I bought into the idea that d3 had kinda cartoony soft graphics, but after playing the beta, its definitely as dark as d2/d1. Screenshots are a bad representation
Also, the whole "It's so cheery" is bullshit anyway. D3 has never looked like anything other than Diablo.
How are Torchlight's graphics any better ???
They're not, which is why I put it down as a minus there too, I'm hoping for a mod for TL2 that'll fix that though. (key word being "hoping" here)
I feel like you're being a bit biased. Both games are going to be great. No sense in trying to belittle one or the other.
All that said, TL2 looks awesome as well. I'll be playing heaps of both.
I was REALLY looking forward to Diablo III for the longest time as no other PC RPG has given me quite the rush that both D1 and D2 gave me. But when I started hearing rumors about Blizzard trying to aggressively monetize the franchise, I refused to believe it at first. But after I saw what they did to SCII, I started to read up on D3 development and I became horrified when I saw that they're watering down the game for console while simultaneously removing the flexibility that D2 had.
Meanwhile, TL2 came out of nowhere and pretty much advertised all the things I would have wanted for D3... so naturally my hope lies with that game now. So from a purely technical standpoint, TL2 has everything D3 should have, but due to Blizzards economical decisions, this will never happen with their product.
I think that after WoWs success and the Activision merger they really don't have an option. They've become a huge company with huge profits and they need to keep that going.
Unfortunately for us that means we don't get a sequel to D1 or D2. We get a new Diablo game. I've come to terms with this and I think it's great that they have the resources they do to make a high budget game like this.
I'll leave the Diablo sequel to PoE - that is looking great as far as art and story sticking to the D1 and D2 feel. Obviously Torchlight is similar but I feel that everything about it is unique enough to have a separate place in gaming for me. Like I said before I'll be playing the shit out of all of them.
If you haven't checked out Path of Exile definitely do that: http://www.pathofexile.com/
I was actually discussing this with some coworkers and we all arrived at the same sad conclusion too, Blizzard simply can't make another Diablo series game because they're too big now and their goals are too mainstream. Diablo .. killed itself so to speak which is a very odd thing to say, but I think you get the idea anyway.
Of course I'll try out Diablo 3, but after having read all this material, I'm not expecting much out of it to be honest, whereas my expectations for Torchlight 2 are much higher then before.
[1] Not a problem for me, I understand that sentiment. [2] Understood sentiment, not a gamebreaker for me, but I understand [3]In Diablo, IT IS NOT AN MMO. EVERYTHING is randomized, there is no % drop rate off a hard boss that you can just farm a few times to get your loot. I don't see a problem with the auction house UNLESS they're selling gear out of thin air (they're not, the gear you buy was farmed by SOMEONE). You could do it in Diablo I and II, this is nothing new, now it's just out in the open. 4[] Potions are absolutely the most retarded mechanic from D1 that Torchlight and several other action RPGs still use. It's just a bad mechanic having to spam potions accumulate potions. Potions in D3 are a million times better. Instant oh-shit button with a long cooldown (in relation the fights. Orbs just do what potions did in other Diablo games, and help speed up the pace of fights
How are skill trees pointless? It's pretty much the same shit as Diablo I and II, except now there's more combinations since there's no talent trees to go down into, and no stupid 20 point talents.
You get to choose 6 spells and 3 passives, and each of those spells have 5 runestones which augments the spell's behavior, leaving even more combinations.
[5] Yeah... the link you posted said the UI is influenced. I don't see why's that bad at all. Are we seriously going to nitpick at spell icons?
Honestly you're kidding yourself if you think tl2 can seriously compete with d3 in terms of quality and replayability. They simply don't have the resources to compete. All if the things you say that us bad about d3 is actually a positive for me.
I think that's the precise reason why TL2 feel more like the old ages of Diablo, call me an old fart if you will, but I really don't fancy the direction D3 is heading right now as it's not feeling like a Diablo game anymore.
If you like it, then more power to you, but for me, these aren't good points in my book.
You haven't played Diablo 3; many of the people replying to you have.
If you want LAN play and mods that's cool, I give no shits about either but everyone wants different things. You obviously don't actually want Diablo 3 though, you want whatever special modded Diablo 2 game it is you and a dozen other people used to play.
Stop saying that Diablo is being turned into "crap" however because it's not, you're stating opinions based on bad information as fact and are coming across as the worst kind of fanboy idiot.
How is any of my information "bad" when the developers themselves have gone on record to state it in person?
As for me being fanboy, that kind of seems an odd thing to say when I'm essentially ignoring D3 (which I had such hopes for) in favour for a completely new game franchise.
Stream-lining != Dumbing Down. They decided to cut out stat allocation and skill trees because they only gave the illusion of choice rather than having legitimate choice. Sure they gave you the choice to put all your points into strength as a Necromancer in D2 but was that a real choice? It all boiled down to one completely correct build which gave the characters all of the stats they needed to use equipment they want and then allocated the rest of their stats into vitality. Similarly in the skill trees, you put 20 points into your 4-5 abilities and only put 1 point elsewhere to gain access to later skills. So in actuality there was next to no choice in either only the illusion of choice. This video actually has a really good explanation of their thought process when they decided to remove the stat allocation system. Also this video has a really good explanation of why they decided to remove skill points from Diablo 3.
Perhaps it was that way to you, but to me I valued the option of having a build that wasn't foolproof. Players these days are getting increasingly coddled by simplified gaming mechanics to the point where it's beginning to become absurd. The extreme "press X to win" is soon the norm and I see the signs in D3 that this is the case which really turns me off from it as I expected them to take the intricacies in D2 and build upon them further.
But now it seems that nobody wants anything but a simple hack and slash with some fancy menues to drag and drop predefined gems and that makes me even more sad to be honest.
Diablo 2's stat and skill tree systems were awful, if you didn't do unintuitive things you end up significantly hurting yourself. Yes you could build your character in any number of ways but in all but one way you would be hurting yourself. This makes it so that there really isn't a real choice, only the illusion that there is a choice. Every build in D2 took enough strength to wear the armor they wanted, 75 Dex for good block chance, no energy, and the rest in vitality. And if you didn't do this, you'd be intentionally gimping yourself. Same thing with the skill tree, you dump all of your points into a few skills and put 1 point into skills that you need to get to the skills you want. The end result is that you again don't really have a choice because spreading your skills out hurts you. Both of these systems from a design perspective were really bad and unintuitive and needed a rework and in this case the best way of reworking them was to completely throw them out. And I bet we wouldn't even be having this discussion if D2's stat system worked like WoW's does where you gain stats on leveling because it wouldn't be a change.
Yes, exactly, you have the OPTION to either play it safe or risk it and try something unusual. Now you just have the option to play it safe, how is that an improvement?
I played through TL twice and never played Diablo yet this is incredibly biased. No mods and no single player are the only negatives in your list - TL will have more simplified gameplay, less content, smaller community, more cartoony graphics, and less depth overall.
Let's be realistic, TL2 will be a great game but it will not match D3.
I played through TL twice and never played Diablo yet this is incredibly biased. No mods and no single player are the only negatives in your list - TL will have more simplified gameplay, less content, smaller community, more cartoony graphics, and less depth overall. Let's be realistic, TL2 will be a great game but it will not match D3.
Your comment actually seems biased as you have absolutely no proof of that, yet I can very simply point to something like this to prove my point as the devs have THEMSELVES gone on record to prove this. Seriously, I could go through my whole list and point to articles proving every statement I've made. Can you?
Edit: And I just did that to every statement now, so yeah, I'm "biased" right?
WHOOSH. Your "comparison" doesn't even compare. You made a negative about the WoW inspired "classes" while linking to an article that discusses WoW icons and parts of the UI. The word "classes" is never used and nowhere do they talk about the grim nature of D2. Furthermore, TL will undoubtedly have more cartoony graphics yet you somehow spin this into a negative for D3.
The entire thing is biased - if you're going to compare them, compare them. Pay2win? I'd rather pay2win than download one of the hundreds of mods to create any item I want for TL2. Not to mention RMAH is not in hardcore.
I have no doubt TL2 will have more depth, advanced classes and content than TL1 but that doesn't take much.
On the other hand, Diablo 3 is 80 fucking dollars that go to Blizzard and Kotick.
I'll pass on that thank you very much.
they just had a huge sigh of relief when blizzard announced that diablo 3 was being delayed again. I Want torchlight to be awesome but we'll see what happens on the release. p.s. fuck blizzard
horrible game, shit sequel
Sorry, I wasted my money on you guys with Torchlight which sucked. I'm not gonna be fooled again.
What didn't you like in the first one?
Extremely shallow. Repetitive, linear dungeons with no variety. Little plot. Equipment sets that are useless because you rarely find more than one or two pieces of them before you've outlevelled them. Overall a very poorly designed Diablo clone, unlike, say, Titan Quest.
Thats why it was a budget game, which to told everyone on earth they developed in like 6 months, and that it was just the start of something bigger. TL2 is 'something bigger'.
How about you just wait for reviews and such, instead of deciding ahead of time that its all a plot to scheme another $20 out of you.
Because they already had their chance the last time. If they wanted me to give them a chance, they shouldn't have schemed $20 out of me the first time.
OK. I agree with all these issues. Especially the useless equipment sets and the linearity. But strangely, I loved that game.
I aggree with this. Didn't have a great time with it either.
The first Torchlight sucked away over 150 hours of my life. The way this game is looking, it may take double that away.
I'm absolutely pumped to play this game.
:O
Phew.
I'm also extremely excited. Torchlight was my introduction to the dungeon crawler genre (never played Diablo 1 or 2) and I loved it. I tried the Diablo 3 beta and wasn't crazy about it, so I'm hoping Torchlight 2 can match the greatness of the original.
The diablo 3 beta does not represent the final game at all. Most of the key features that make a diablo game a diablo game aren't in the beta. The gameplay is tight, but just like the first act of normal diablo 2, it's really easy and not much loot.
Most of the key features that make a diablo game a diablo game aren't in Diablo 3...
zing!
You can't make a statement like that without proof. I've been following this game since its announcement, and can tell you all the features are there.
150 hours? i think i got bored after 15. the dungeon just kept going and going and going...
Yeah, and they didn't really seem to have much character to them. They were all pretty much the same with maybe a slight twist on graphics. They were really long and bland lacking landmarks or amazingly cool stuff hidden inside of them. Even still, thinking about the game gives me the itch to play it.
What sort of graphical change would not be slight to you?
I admit, I didn't choose the best word there, but my point is that it's pretty much the same just with a change of graphics.
It really reminded me of the Face-off games they played on Nick Arcade, where they had like 3 games the kids would compete in and just changed the look and called it something new.
I Baldur's Gate got it right as thier zones looked different and felt different. I'm pretty sure that wasn't random gen though, but that's what I would like. Maybe adjust some variables to give each different zone a different feel.
I'm complaining a lot and being a bit nit-picky, but I really did like the game.