Hotfixes: September 20, 2021 - Mythic Sanctum of Domination Nerfs
worldofwarcraft.com/en-us/news/23691036/hotfi...Posted Sep 21, 2021, 2:24 AM UTC
Posted Sep 21, 2021, 2:24 AM UTC
Finally I won't have to stop dps
The 9.1 world achievements On the Office
Took me a minute, but obviously "On the Offensive". I guess someone was thinking "Offensive" and somehow freudian slipped "Office". Hmm.
Random tidbit, Freudian slip usually refers to such errors in turn of phrase which reveal subconscious thoughts of a sexual nature.
The general term for errors in speech or action is parapraxis.
I hear Freudian slip and immediately think "penis".
Was wondering how "Office" and "Penis" were related, then remembered I was in a Blizzard subreddit.
Nice. Easier bosses for the casual guilds and easier farm for the hardcore ones.
Fatescribe.. back on the menu??
The stitchflesh changes will make it a pain for healers on high tyranical keys with the regular 3 hooks from the 1st construct strategy.
I always thought that needing the others constructs were like a soft enrage due to their increasing AoE pulsing dmg lmfao
Kinda funny they cant even type the name of the most annoying achievement correctly
Those nerfs seems a bit to much in my opinion, but will be interesting to test.
I wonder if an LFR group ever actually got Fatescribe down, lol. Good changes all around. Raid changes feel a lot smarter and more carefully targeted this tier than usual IMO.
Achievements
Dungeons and Raids
Sanctum of Domination
Painsmith Raznal
[With realm restarts] Reduced the distance between floor spike gaps during Stage Two on Mythic difficulty.
Developers’ note: The distance between safe locations should now be more consistent with this change.
[With realm restarts] Shadowsteel Chains periodic damage reduced by 15% on Mythic difficulty.
Fatescribe Roh-Kalo
[With realm restarts] Updated the rune locations to be more consistent with clockwise rotations and slightly less demanding with counterclockwise rotations on Normal and Heroic difficulties.
[With realm restarts] Players now have an additional 10 seconds on Raid Finder difficulty, 10 seconds on Normal difficulty, and 5 seconds on Heroic difficulty to realign their fate.
Kel'Thuzad
[With realm restarts] Kel’Thuzad health reduced by 5% on Mythic difficulty.
[With realm restarts] Remnant of Kel'Thuzad health reduced by 20% on Mythic difficulty.
[With realm restarts] Unstoppable Abomination health reduced by 20% on Mythic difficulty.
[With realm restarts] Soul Reaver health reduced by 20% on Mythic difficulty.
[With realm restarts] Frozen Destruction’s initial damage reduced by 40% on Mythic difficulty.
[With realm restarts] Frozen Destruction’s damage over time effect reduced by 10% and the duration reduced to 8 seconds (was 10 seconds) on Mythic difficulty.
[With realm restarts] Fixed an issue where Kel'Thuzad would cast abilities during Howling Blizzard on Mythic difficulty.
[With realm restarts] Howling Blizzard now inflicts stacking damage over the duration of the channel on Mythic difficulty.
Developers' note: As we saw the community strategies for defeating Kel'Thuzad on Mythic difficulty settle on a preferred approach that involved long stretches of time stalling, waiting for cooldowns to come back up, we started exploring ways of changing the encounter so that this no longer felt required. Players have been clear from the outset that this was frustrating and tedious gameplay, or lack thereof. But we also wanted to be careful to avoid increasing the difficulty of the encounter or introducing other issues and force guilds to re-learn the encounter. We internally tested a few different approaches, including just bypassing the waiting period by resetting cooldowns like we would at the start of an encounter (a portion of which was recently seen on the 9.1.5 Public Test Realm), but testing indicated that this benefited some specs much more than others, and caused worry that groups reaching the encounter now would feel pressure to stack those specs for an easier time. The changes we've settled on aim at making it impossible to stall indefinitely, while reducing the difficulty of key elements of the encounter to make it no longer feel required.
Sylvanas Windrunner
The Necrotic Wake
Surgeon Stitchflesh