Bladesworn and cooldown reduction
So, Bladesworn appears to be somewhat polarizing - those who dislike it find it to be clunky and unfun, or have some other thing they hate about it, while those who love it, love it; I'm personally in the camp of it being fun and enjoyable, as it fits my class fantasy for a skilled warrior. What nobody can contest is that it's rather powerful in the right hands, pulling roughly 25% more DPS than current meta builds.
Why is this? I've been looking at it for a little while, and I've come to the conclusion that Bladesworn just straight up has too much cooldown reduction. It's able to refresh its skills too quickly, which allows it to throw down more flow, which allows it to use Dragon Trigger more often. It turns what's meant to be a burst damage specialization into sustained damage through the use of a high number of burst skills, as it can just keep slamming out cooldown reduction into its flow builders. This, more than anything, is the problem as I see it and I feel that if Bladesworn wasn't so awash in cooldown reduction it'd be significantly less OP without losing what makes it fun and interesting for all of us who love it; high burst with the need for setup and planning out how you want to handle your attacks.
Posted Sep 22, 2021, 5:24 PM UTC
[deleted]
I agree with you there; the gunsaber ammunition charges are built around the fact that Bladesworn has a ton of cooldown reduction, being MUCH longer than any other weapon skill cooldowns. But that's more a symptom of the problem than anything else.
The actual damage of the skills is fine, I think. The only one that feels weak is the #5 skill, which is admittedly more about mobility than it is about damage.