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Hero Discussion of the Day: Outworld Destroyer (February 29, 2012)

I wish we could discuss Mirana on Leap Day, but it just wasn't meant to be.

Outworld Destroyer was last discussed on December 7. OD's most recent change from 6.73:

  • Sanity's Eclipse now hits units imprisoned by Astral Imprisonment

Harbinger, the Outworld Destroyer

Outworld Destroyer is a ranged Intelligence-based Hard Carry, relying on stacking Intelligence to crush his insignificant foes. Thus, Destroyer focuses on buying Intelligence items that will increase his power for him to unleash his full potential as a late game Hard Carry. This dark and mystical being will destroy fools who dare to combat him, throwing Mana-enhanced attacks while regaining his own energy again and again. He is also capable of sending them to an astral prison, or vanquishing them with a mind-breaking storm. Harbinger's very presence signifies impending danger and great cataclysm.

Lore:

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

"Small minds are quickly broken."

StrengthAgilityIntelligence
19 + 1.8524 + 2.026 + 3.3
DamageArmorMovespeed
49 - 645.36300
Attack RangeBase Attack TimeMissile Speed
4501.7900
SoundsetIconOfficial Art

Arcane Orb

Adds extra pure damage to Harbinger's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions.

Arcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.

LevelMana CostCooldownCasting RangeAreaDurationEffects
11000450N/AN/ADeals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units
21000450N/AN/ADeals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units
31000450N/AN/ADeals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units
41000450N/AN/ADeals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units
  • Damage type: pure
  • The damage is calculated after the mana cost is spent.

Astral Imprisonment

Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.

LevelMana CostCooldownCasting RangeAreaDurationEffects
112018550N/A1 second2 Int exchange
214016550N/A2 second4 Int exchange
316014550N/A3 second6 Int exchange
418012550N/A4 second8 Int exchange
  • When cast on an ally, no intelligence is stolen.
  • Imprisoned units are hidden and invulnerable.
  • Intelligence steal lasts 60 seconds, can be stacked.

Essence Aura

Whenever nearby allied Heroes or Harbinger itself casts a spell, it gains a chance to restore 25% of its mana pool. Harbinger also passively gains a bonus to its base mana pool.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/A1000N/A10% chance to restore. Increases base mana by 75.
2N/AN/AN/A1000N/A20% chance to restore. Increases base mana by 150.
3N/AN/AN/A1000N/A30% chance to restore. Increases base mana by 225.
4N/AN/AN/A1000N/A40% chance to restore. Increases base mana by 300.
  • Arcane Orb has the regular 10%/20%/30%/40% chance for mana restoration, whether autocast or cast manually.
  • Several skills with no cooldown (such as the Storm Spirit's Ball Lightning) and toggled spells (such as the Witch Doctor's Voodoo Restoration) cannot trigger Essence Aura.

Sanity's Eclipse

Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the Hero takes less than the damage threshold, that Hero loses 75% of its current mana.

SCEPTER UPGRADABLE: Increases damage multiplier and casting range.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1175160600 (700*)375N/ADeals damage equal to 8x (9x*) the difference between heroes intelligence and Destroyer's intelligence.
2250160650 (750*)475N/ADeals damage equal to 9x (10x*) the difference between heroes intelligence and Destroyer's intelligence.
3325160700 (800*)575N/ADeals damage equal to 10x (11x*) the difference between heroes intelligence and Destroyer's intelligence.
  • Damage type: magical
  • Affects units under the effect of Astral Imprisonment.
  • If an enemy hero takes less than 80/270/500 damage (at levels 1/2/3), he will lose 75% of his current mana.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

Wilco- has posted a daily tl;dr on OD.

Be sure to take a look at DotaCinema's video overview of Outworld Destroyer.

As always, check out yesterday's discussion of Spirit Breaker or the complete HDotD archives.

Posted Feb 29, 2012, 5:05 PM UTC · edited

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