Aquatics Species Pack Main Features

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Aquatics Species Pack Main Features

Posted Oct 19, 2021, 8:22 PM UTC

67475
_LlednarTwem_•

I wonder if “harvesting water from other planets” needs to be from habitable worlds, or if you can harvest from frozen worlds and ice asteroids.

81
NuncErgoFacite•

Stealing water as a bombardment setting could be fun.

40
RadJack87Space Cowboy•

Perhaps it only work when the water has oxygen in it, as it seems to hint that Aquoids gets access to early and quick terraformation tech. Since water requires oxygen, you may likely be forced to invade other empires and steal water from their planets in order to terraform your own. Will be an interessting playstyle, as Aquoids will have debuffs on other worlds than water worlds, forcing them to invade others for their water in order to colonize.

21
VeryPauliteSynthetic Evolution•

Why would the water need oxygen in it? I'm not quite sure what you're referring two, do you mean H2O having oxygen in it or oxygen being dissolved in the water? I mean I'd disagree in both cases tho I am curious what you actually meant.

First of, water being H2O, well that doesn't really change even if harvested from a frozen space ball. Just melt it and there ya go, perfectly fine water.

Secondly, water with dissolved O2, life on earth developed from "pure" water as well, without oxygen. It would also be rather easy to get oxygen in the water by just getting plants to the planet which will convert the mostly CO2 atmosphere of a barren planet to a more earth-like planet. On the other hand, a "normal" habitable planet would already have oxygen, so it wouldn't be hard to make that water liveable (especially for a species that mastered spaceflight).

17
RadJack87Space Cowboy•

Yes you are probably right, but as far as I am aware, life in the sea relies on oxygen in the water in order to ''breathe''. I'm sure this wouldn't be a requirement for bacterial life forms, but if I'm not completely utterly wrong, which I very well may be, then all semi advanced lifeforms in the ocean relies on some degree of oxygen in the water.

Sure you could transfer bacterial lifeforms and plants in order to increase the amount of O2 in the ocean, but it would be a lengthy process. In real life, it took early life 100 million years to get oxygen levels to the amount required for complex life to emerge. Of course this process could be artificially sped up, but seeing as the colossus in the trailer is all about terraforming things fast, I'd believe the process of stealing the oceans of another habitable planet is what they are going for.

-1

electrolyze some of the water and then extract the hydrogen

8
kelldricked•

Life here requires o2. But some other species might need methane in their water to breate. Or can disemble H2O into the needed pieces to survive.

5
sociotronicsDemocratic Crusaders•

I always play on 0.25 habitable worlds which forces building tall. Mastery of Nature was already a must-have every game for the extra two districts. A new perk that lets me expand the size of the planet further by adding water to it? Hell yeah. Time to get fishy.

61
Meteorite12•

While there’s a decent chance it won’t be like this and would instead be just taking water from ocean worlds or something, it’d be great to play a pirate nation that steals oceans from other civs (turning their planets into the dry variants instead). That’s got to be a movie right?

I’m just worried it’s gonna be really limited though.

12
RamihynWorld Shaper•

Finally another rare habitability connoisseur! I mainly play like this so there is an actual reason to build ringworlds and the like because where in the world am I supposed to get enough pops to fill them? (Yes I know I can crank up the growth settings but I'm not trying to generate Malthusian growth either)

7
_Gengar_•

inb4 bluish ether drake as the origin's dragon

52
AirplaniacQueen•

Damn yeah if this one is just a reskin i will revolt

25
03793Despotic Hegemony•

Aetherophasic Engine is just Dyson Sphere with some glow, you can bet they won't make new model for this dragon.

18
SauronOfDucks•

Let's not forget all the reused bandit ship skins.

5
Anonim97Private Prospectors•

Yes, give me that Rayquaza looking dragon.

8
Vorpalim•

Would be great if it happens to be a serpentine dragon. Give us Ao Kuang!

8
Meteorite12•

Honestly I’m thinking more sea serpent inspired than Chinese dragon, given its aquatics.

3
Vorpalim•

Anything really as long as it's a new model with love and effort put into it, and not a palette swap.

6
MeowonitaFanatic Xenophile•

Chinese dragons are actually very aquatic themed, with most of them being river/lake/ocean gods and a folklore story of carps and snakes “transcend” to become dragons…

But yeah same with Vorpalim, I will be happy with anything that’s not just a color swap.

3
Meteorite12•

They are similar, though the media I’ve seen tends to focus more on the reptile aspects, rather than the fish aspects, so depending on what it’s from, there can be a somewhat clear distinction between the two.

1
NoctustheOwl55Synthetic Evolution•

cool. awesome to look forward to. tantalus is slow though.

47
AngrySayian•

they have 30 people

4
Thebiggestorange•

Adding new water to a planet to increase it's size is one of the most "if it's stupid but works, it aint stupid" things I've ever encountered in sci-fi, I love it.

I mean presumably the sapients evolved near the surface of the oceans where there's actually light, and that means they're adapted to low pressure water found near the surface, making the entire depths unusable anyways, so adding more water would just shroud everywhere they already live in darkness and high pressure, so it doesn't even begin to make sense. But I still absolutely love it.

Immediate edit: Unless their cities are floating! So you add more water and the cities stay just below the surface of the water as it rises, which increases the space available for cities, but with diminishing returns because city space goes up as r^2 and volume of water needed goes up as r^3.

Presumably mining districts were already on ocean floors and farming districts were already either floating hydroponics or algae farms or fishing zones near the surface, and energy districts were either above water wind farms or ocean floor geothermals, so none of those things are super affected by increasing the water level.

33
sociotronicsDemocratic Crusaders•

You're overthinking it. If fish like living near the surface, adding more water causes circumference and surface area to increase. If you roll a ball in thick paste, the surface area gets larger because the ball gets bigger as the paste sticks to the surface. More water = more surface area = "bigger planet" for the fish.

30
Thebiggestorange•

If fish like living near the surface, adding more water causes circumference and surface area to increase.

I'm not overthinking it, you're underthinking it. We're talking about sapients here, they need to build buildings, and they're going to start doing that on submerged "land" because that's technologically simpler. Their primitive cities would look like this. Raising the sea level doesn't increase the area they can live in if it's all already submerged, it just destroys places they can live.

They need to change to floating cities when technology allows before adding more water does anything other than rendering their own planet uninhabitable.

8
Adastrous•

Your link is dead for me :(

6
sociotronicsDemocratic Crusaders•

"Land" for an aquatic species is just water of the adequate pressure/depth. Certain types of fish prefer living at certain depths. That's where they would live, socialize, hunt for food (aquatic plants or smaller species), sleep.

They have no need for what we would consider structures except for very specialized scientific or industrial purposes. Easy access to the seabed would be important for a primitive species as there are more plants and species there and for mineral extraction. It's far less important for an advanced species, because they could easily rely on fish farms or floating plants instead of seabed life, or more efficient, industrialized food production using less land. Structures can be floating or maintain an ideal depth. Mineral extraction is handled through pressure suits. You're talking about a species with space flight, lol. This is more of a mundane engineering question someone with that kind of tech can easily handle.

Humans went from hunting and gathering, which requires a lot of natural wildlife and close access to it, to living in concrete cities with minimal access to plant or animal life because of advances in food production. No reason why an aquatic species couldn't adapt just as easily as we did.

So again, it boils down to more surface area = "bigger planet" as there's more room for surface production and more water to live in.

3
Thebiggestorange•

They have no need for what we would consider structures except for very specialized scientific or industrial purposes.

I find the idea of a space faring civilization choosing not to live in domiciles to be outright absurd, so I'm afraid we're not going to find any room to agree here.

Everything else you said sounds like exactly what I've been saying, though. Early versions of the species would live almost exclusively on shallow sea beds and thus adding more water would destroy all of their cities and thus they would need to be replaced with floating (just below the surface) cities before adding more water increased the livable surface area. You've just reconstructed the exact idea I proposed so I guess I'm really not understanding your comment.

3
SatyenArgieyna•

Assuming that this is for aquatic species only, I interpreted it as "hey flood the planet more and your fish pops can.... build more underwater" but yeah if it works for all it's just like as you described

19
SeaAdmiral•

More importantly are ocean currents and nutrient cycles imo. Land masses are immensely important for both the nutrients that can be transferred to the ocean (such as dust from the Sahara) and the effect it has on creating upwelling zones on the coast. Open ocean is practically a desert due to the thermocline producing warm, nutrient deficient surface water.

That being said adding more water (though usually in these cases the method is simply redirecting comets to collide with the planet in question) can be a viable solution depending on how much water is already present. Adding more water to an arid or low water surface % planet can be potentially helpful for an aquatic species assuming they don't add too much. Adding more water to ocean worlds sounds like a dumb idea though that just guarantees you destroy zones of primary productivity. Even if you had floating cities the water around it would grow little without constant artificial fertilization.

4
AndrogynousSlutXeno-Compatibility•

They’re alien fish, so their bodies are different in a convenient way that makes it work

3
aelysium•

I’m thinking upside down floating cities. They float but they don’t need bubbles since they live underneath them. 😂

1
some_random_nonsenseXeno-Compatibility•

Leviathan origin sounds cool!

25
kittenTakeover•

Sounds like these water aliens are designed specifically with tall play in mind.

5
DevidoseFanatic Materialist•

Planetary Diversity has had this for a while now with it's Storm World origin if you are looking to try out something similar in the mean time.

3
DigammaROPShared Burdens•

A list of features coming in the new Aquatics Species Pack from the Paradox Store page.

23
Reedstilt•

Thanks for getting a screenshot of this!

5
SpraguenatorVoidborne•

The 'seafairing advisor' better also include a pirate varient. I know its going to be the serene one from the trailer, but we all know how we play. This would be good to make a piracy civic but probably not going to happen.

16
Meteorite12•

Why do you assume it’s the trailer one? I’m not getting any nautical vibes from that, and “inspired by high-seas adventure fiction” heavily implies pirate advisor.

6
EisVisageShared Burdens•

Don't think we have ever heard the advisor in the trailer for the DLC that adds them.

4
Meteorite12•

Yeah, and why would they assume that a voice that’s the exact opposite of high seas adventure (let’s be honest, there isn’t much that could be other than pirate), would be described as such? There isn’t any part of that that makes sense.

1
InthaneonCulture-Worker•

inb4 it's reveal to be just a normal advisor but also gargling water while speaking.

3
lesser_futhark•

OCEAN MAN 🌊 😍 Take me by the hand ✋ lead me to the land that you understand 🙌 🌊 OCEAN MAN 🌊 😍 The voyage 🚲 to the corner of the 🌎 globe is a real trip 👌 🌊 OCEAN MAN 🌊 😍 The crust of a tan man 👳 imbibed by the sand 👍 Soaking up the 💦 thirst of the land 💯

15
Bloodly•

Ah, the Water Dragon has gone into space.

https://www.youtube.com/watch?v=-nF-2ySrQYU&ab_channel=TheTibetanMonk

She'd better look FANTASTIC.

9
SalzikrumMachine Intelligence•

Jade Empire 2 when?????

6
Ausstig•

It is all part of the strategy.

2
Anonim97Private Prospectors•

Probably never but it was really fun RPG :(

2
Yezzik•

Does this mean Aquatic Despoilers can go to war for pops AND planet size?

9
nemhelm•

It seems like the new Species category is just called "Aquatics". Though it could still be something else in game. Species traits, civics, etc., related only to specific basic planet types could be an interesting thing to keep running with in smaller packs.

7
Lil_Bro_Josh•

I want the Seafarer advisor to be the captain from sponge bob

7
Vorpalim•

Was thinking more of a Jacques Cousteau.

3
cyvarisShared Burdens•

I want Steve Zissou.

2
LysanderFlare•

Two questions remains:

  • Can aquatic species live on another planets and, if they do, do they are going to wear a water jar or a water combinaison of some sort?

  • Are we going to finally have underwater cities and some management of the depths?

5
Reedstilt•

Can aquatic species live on another planets

One of the screenshots on Steam seems to confirm that the Aquatic portraits can live on non-Ocean worlds. The ones in question have an Alpine homeworld. They don't have to live in a fishbowl though. Seems that mountain fog keeps them moist enough. Unfortunately, they're not using the Aquatics cityscape art so we don't know what that's going to look lie yet.

6
Wooper160Citizen Republic •

Could this be my new favorite announcer since Lithoids?

2
False-Guess•

Dragons, in your own home system!

2
Chest3Lithoid•

A nice mix of things: civic, portrait, ship, origin AND Ascension perk. They’ve come such a long way compared to the Humaniod species pack eh?

2
mechcrab•

Happy genocidal clicking noises

2
[deleted]•

[deleted]

1
Navar4477Citizen Republic•

Dang, this sounds pretty neat!

1