Is there no downside to attacking with your leader
So I'm pretty new to the game and still learning the rules. I've played a lot of other ccgs though so I'm picking up the rules pretty quickly.
If I understand everything correctly there's no downside to attacking with your leader because:
- leaders can be attacked whether they are ready or not
- losing a battle when attacking has no effect
This seems weird to me because a lot of leaders seem to have beneficial auto abilities that trigger when they attack, often drawing a card. So I want to be attacking with them on my turn, even if I don't have a target I can beat. This just felt odd to me as a game feel thing so I wanted to know, am I missing something or should I just be attacking my leader into larger threats for the auto ability?
Posted Oct 29, 2021, 12:11 AM UTC
Generally no, there is no downside to attacking with leaders. For the most part, attacking with them draws you cards and, for the most part, drawing cards is very good.
However there may be occasions where you don't want to attack, because doing so would give your opponent the opportunity to combo for various effects (like playing battle cards), awaken on their next turn, or otherwise gain more value out of being attacked then you would gain from attacking them.
For example, the Launch leader can draw excessive amounts and play multiple cards during your turn, so sometimes it is not worthwhile to attack if doing so would just net you one card.
So there are cards and match ups that can affect the decisions but in a more general sense there's no reason not to just run it out there to draw a card.
That all makes. Just felt very odd in practice and I wasn't sure if I didn't understand a rule or something. Thanks for the help.
I also find it very interesting that, for the most part, you can attack every turn just to gain your leader's benefits like card draw , etc. it's a cool mechanic. but like above said before, sometimes I just don't want my opponent to awaken, or even to get more cards in their hand from taking damage. It's strange, but I think it works well.
This is why it is fun to run Leaders with Crit, or a deck that has a lot of Crit power in it so it denies your opponent that card.
This response is spot on. I’ll also add:
Depending on what your deck and win condition is, it also wouldn’t be a good swap to draw a card if it advances game state and gives your opponent cards.