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Throwback Discussion of the Week: Xin, the Ember Spirit (March 22, 2012)

Xin, the Ember Spirit

Xin is one of the few Agility heroes equipped to initiating roles in team fights and skirmishes. Using Fire Remnants' high mobility and Searing Chains for AOE disable, Xin is well suited for aggressive play style in both early and mid game, provided you have the manapool for it. Flame Guard offers some protection on magic damage, but don't expect it to save you from chain nukes or disables. Sleight of Fist is a mini version of Juggernaut's Omnislash that extends Xin's carry role into late game, not to mention invulnerability every 6 seconds.

Lore:

In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.

StrengthAgilityIntelligence
19 + 222 + 1.820 + 1.8
DamageArmorMovespeed
52-562.08310
Attack RangeBase Attack TimeMissile Speed
128 (melee)1.7Instant
AnimationIconFan Art

Searing Chains

Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

LevelMana CostCooldownCasting RangeAreaDurationEffects
111014N/A4002 secondsEnsnares 2 random enemy units, 40 DPS
211012N/A4002 secondsEnsnares 2 random enemy units, 60 DPS
311010N/A4002 secondsEnsnares 2 random enemy units, 80 DPS
41108N/A4002 secondsEnsnares 2 random enemy units, 100 DPS
  • Damage type: magical
  • Targets are chosen randomly around Xin.
  • Does not affect magic immune or invisible units.
  • Interrupts channeling spells.

Sleight of Fist

Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Deals bonus damage to heroes, and 50% less damage to creeps.

LevelMana CostCooldownCasting RangeAreaDurationEffects
15030700250N/AAttack all enemy units in the AoE, 30 bonus damage to heroes
25022700350N/AAttack all enemy units in the AoE, 60 bonus damage to heroes
35014700450N/AAttack all enemy units in the AoE, 90 bonus damage to heroes
4506700550N/AAttack all enemy units in the AoE, 120 bonus damage to heroes
  • Damage type: physical
  • Targets are determined when the spell is cast.
  • A regular attack is done to each target every 0.2 seconds.
  • Any attack modifier that Xin has (Critical Strike, Bash, Cleave, Orb effects) will be applied normally to each target.

Flame Guard

Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away

LevelMana CostCooldownCasting RangeAreaDurationEffects
18035N/A4008 seconds50 health barrier, 30 DPS
29035N/A40012 seconds200 health barrier, 35 DPS
310035N/A40016 seconds350 health barrier, 40 DPS
411035N/A40020 seconds500 health barrier, 45 DPS
  • Damage type: magical
  • Magic damage reduction is calculated before any reductions.

Fire Remnant

Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5X your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1001500N/A45 secondsPlaces a remnant, consuming a charge
2001500N/A45 secondsPlaces a remnant, consuming a charge
3001500N/A45 secondsPlaces a remnant, consuming a charge
  • Starts with 3 charges (the maximum), and replenishes a charge every 30 seconds.
  • Fire Remnants move to where you targeted them at 2.5X your speed.

Fire Remnant (secondary)

LevelMana CostCooldownCasting RangeAreaDurationEffects
11500Global450N/A120 damage
21500Global450N/A160 damage
31500Global450N/A200 damage
  • Damage type: magical
  • You move to each Fire Remnant at 1300 movement speed, or in 0.4 seconds, whichever is faster.

Check out Garlic-Twist's guide to Xin on Playdota.

GamingHoldDota2 has posted a Let's Play using the Ember Spirit.

Posted Mar 22, 2012, 4:11 PM UTC

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