Since rengar feels weaker because of the counter play added why not add counter-counter play ? >:D
Ok this is a rework idea for bonetooth necklace that i thought pretty interesting.
-whenever rengar kill an ennemy champion or gain a takedown within 1.5secs of damaging them, rengar obtain a bonetooth necklace stack. He can only gain 1stack by ennemy champion.
-rengar can change a bonetooth stack by one of the following bonus:
•rengar 1st aa agaisnt an ennemy champion remove
10 armor and apply a mark, the mark reduce shield
and incoming shields by 50% for 1.5secs
(Cd : 10seconds)
•at the activation of battle roar, gain cc imun for
1secs and damages imun for 0.4secs ( ap rengar
Go brrr)
•consuming 4fero stacks grants you invisibility for
1 secondes
•bola strike crosses unites and the 1st ennemy hit
Lose 60% of his bonus armor. (Last for 3 secs)
•activate thrill of the hunt now grant 2secs of invis
after 1. The mark only appear when the invis
Become a stealth ( 3seconds after thrill of the hunt
Has been casted)
•gain 10% ad
If rengar gain a bonetooth necklace stack but already have 4 bonus, automatically, one of his item that has no active gain the tiamat active ( 110% total ad ).
Posted Dec 6, 2021, 7:52 PM UTC · edited
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