How would a unit with bad stats the does EVERYTHING be?
[removed]
Posted Dec 6, 2021, 9:34 PM UTC
[removed]
Posted Dec 6, 2021, 9:34 PM UTC
I mean it really does come down to how it is all implemented. Like you say the unit can stun, cool. But what does that mean in this context? There's a massive difference between having a 20% chance to stun for 1 turn when super attacking, vs. say an AOE 70% stun chance on all enemies.
Yea, most of that stuff is useless without good ATK or DEF
Guard is worthless in general without good DEF
Stacking DEF is worthless without good passive DEF
Stacking ATK is just bad in general
Seal and Stun is only good in E/SBR but would be worthless on a unit who can't do damage or tank
Crit wouldn't be very good on a unit whose barely doing any damage
Also that "eventually" would literally never happen
Not itd take so long it would never realistically happen, it would literally never happen
Infinite stacks only last for 99 turns and itd take way longer for a unit thats hitting that low to do anything close to a reasonable attack stat
It would be awful. It would stack incredibly slowly and be almost useless in anything but long events.
Just look at int goku black but on stroids.
It will have to be:
LS: bad
Passive: atk+200% and def+60%; stuns attacked unit for 1 turn, all enemies -20% atk and def, damage received -30%; launch an additional super attack; gaurd enemy attacks; great chance to dodge enemy attacks; counter enemy attacks(including super attacks); cancels enemy gaurd; gaurentee to hit; preform a critical attack.
SA: massively raises atk and def, causes immense damage to the enemy.
Stats at rainbow:
HP: 28,170
ATK: 10,250
DEF: 7,000
Links: fierce battle, super saiyen, godly power, warrior gods, kamehameha, prodigies, royal lineage.
Def stat pre super: 7x4.4x1.6=49.3 , post 2 supers=147.8 Post 4 supers = 246.4 post 6(turn 5)=345
Attack stat:
10.25x4.4x3x1.95x1.5x(5.05+0.05x15)=2.3+2.69=5M(1st turn)
2nd turn: 3.1+3.5=6.6M
3rd turn: 3.9+4.3= 8.2
Also this unit will only work at a high dupe level since at 55% it will have basically no defense and no attacks prowess what so ever.
It will be an amazing esbr reward card.
Pretty useful depending on the extent of "everything". Jaco and Chiaotzu only do one thing but they're still useful because of how strong that one thing is. If this hypothetical unit did everything at the highest extent currently available on other units then they would be amazing.
Imagine a unit could guard all attacks, dodge all attacks against certain categories, stun all enemies for one turn guaranteed, ki + 3 atk and def +40% for all allies, heals on ki pickup, greatly lower enemy atk on super or attacking, high chance to stun on super and attack, seal on super, disable enemy guard, etc.....then that unit could have 1 in all stats and it they'd still be amazing for SBR and ESBR.
If the unit had guaranteed stun all enemies included you got the fucking king of sbr. They would suck ass just about everywhere else though. Basically running an sr on the team for like 95% of fights till they've stacked around 100 times.
DFE Farmer with Shotgun
Damage reduction and guard would mean it would be the best slot 1 unit, almost regardless of stats. Then stun, seal, reduce atk and Def would reduce the opponents real quick (assuming they can be affected)
Gets even worse if you mean absolutely everything, cos then you have damage reduction of 10% and 20% and 30% and so on. Would take no damage, and the stat's would explode with raise atk, greatly raise atk, raise Def, greatly raise Def, raise atk and Def, greatly raise atk and Def.
This post was marked as a question and has been removed to reduce clutter. If your question was not answered, please feel free to join the Official Discord here: www.discord.gg/dokkanbattle
Peppy gals in a nutshell