The real problem with the game isn't the ending but the fact it was rushed.
The real issue about Mass Effect 3 is that the game was rushed. Most of the game’s issues beyond the ending stem from this. The questions about whether the ending is profound, coherent or whether Bioware should change it is pointless. The game was rushed and because it was the ending (or should I say “endings”, plural) is bad. It is simple as that. The developers were on a deadline (probably unreasonable, I don’t know that’s another argument) and made a bad decision because of that. You can see evidence of the game being rushed in several of the design choices made throughout the course of the game, multi-player maps being used as the crux of single player side missions, the horrid journal system, scanning lifted directly from Mass Effect 2, how most side quests are just scanning of planets and are introduced merely by standing next to someone, the controversies surrounding the photo of Tali and the planet, and lastly the various endings being virtually identical.
The ending is a scapegoat for all the flaws within the game. All those other issues don’t matter if the game's story delivers on a wonderful third act. They would then be considering “nitpicking”. Good endings cover up for many sins in a story while a bad one amplifies all the problems. Since the ending here was rushed we can't escape all the other flaws. The game was compromised long before the ending and debating issues of entitlement, artistic integrity, and the relationship between games and the media is bullshit. The ending was bad because they had rush to wrap up the story and release the game. A company put out a rushed product. The product had flaws. One of them was the ending. Changing or “clarifying” the ending won’t make a difference because the damage is done. You will not get the satisfaction of a well thought out story, nor will any of the other issues outside the ending be fixed. It’s too late for all that. It happened, the ending was bad, and it’s hard to care about future content.
Posted Mar 24, 2012, 9:01 PM UTC · edited