Why does Ball Lightning, which has worse range, no tracking, less damage, a slower projectile speed and worse AOE compared to Celestial Fire, have a longer base cooldown?
I know that Chaos Reach has the Ionic Traces to help with cooldowns, but even so, Celestial Fire is superior in basically every way. They should probably have the same base cooldown in my opinion, or maybe even make Ball Lightning a little quicker.
Posted Dec 10, 2021, 11:07 PM UTC
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