What Halo Infinite's story did well, and where it could have gone better [MASSIVE SPOILERS]
I will preface all this by saying that the gameplay is phenomenal. The best Halo has ever been. That alone makes it worth getting.
Infinite has a middle of the road campaign for me. Not the best, and not the worst of the franchise. A good enough return to form after 5.
The Positives
Chief and Friends: Chief and his allies have interesting, compelling dynamics with one another overall. The Weapon's naivete, while occasionally a little too in your face, works well, and the slowly building trust between Chief and the Weapon adds a layer of personal tension I enjoy. The Pilot is also a character I was surprised I liked a lot. A scared person forced into desperate circumstances, his evolution into someone more sure of himself and his abilities is compelling. The Chief himself also strikes the right balance between badass one-liner man and someone trying to process hard emotions that it's a joy to see on screen. This is probably among the best character writing we see in the series.
Cortana and Halo 5: This will be more controversial, but this game very much salvaged the awful storyline of Halo 5 and I am glad it did not try to keep us going on the Guardians route. Cortana is given her moments of villainy, her moment of clarity, and then a sacrifice. We almost restore Halo 4's ending and open up the plot for new stories.
The Uncertainties
The Endless: We will need to see how good or bad these new opponents are. If they are compelling, I think much of the hype this campaign tries to instill is acceptable. With that said, we probably should see more reasons to be afraid of the Endless, perhaps the remnants of a scene of an attempted escape from the Forerunners on Zeta.
The Negatives
The Banished's Portrayal: The Banished are a faction led by Atriox and are composed of a group of disaffected Covenant soldiers tired of being sent to die without a second thought. None of this is made fully clear in Infinite like how it is in HW2, and little of the Banished's personality shines through. 343 essentially had the Covenant species' version of Outer Heaven from the Metal Gear series as antagonists, and a story about a soldier that has seen nothing but war his whole life, and did nothing with it. It would not be difficult to work into the existing plot of Infinite that the Banished are disaffected Covenant soldiers that want Zeta Halo as genocidal insurance against being attacked, for example.
Villains: Escharum spends most of his appearance making threats at the Chief. He has little personality other than a very played out dynamic of an honor bound warrior and killer. Those moments where Atriox was shown in Cortana's memories were far more compelling, and characterized Atriox far more than we've ever seen with Escharum. The Harbinger unfortunately, also falls into this trap. She very much repeats the usual bad guy lines promising something scary, but has little substance other than when she explains the Silent Auditorium to Chief.
Overall
In the end, if I had to place all the campaigns in a list based on how I liked them from best to worst, this is how it would be for me.
Halo 2>Halo 1>Halo 4 = Halo Reach > Halo ODST = Infinite > Halo 3 >>> Halo 5
Posted Dec 13, 2021, 8:04 PM UTC
I didn’t really feel like the Banished were poorly characterized or anything at first, but looking back on it I can definitely see where they probably would fall a bit flat if you didn’t already know who they were. Like Escharum has that whole shpeal about how the Covenant and Prophets couldn’t break them, which I thought was pretty good. But if you don’t know what he’s talking about already that probably doesn’t mean anything to you.
And it is weird because they literally set themselves up with the perfect opportunity to explain it when The Weapon asks what a Banished is. Like, just skip the intro cutscene where Atriox and Chief fight at first. Start with Echo 216 finding him, then after rescuing the Weapon they could have a proper flashback scene explaining some of their background and ending with Atriox tossing Chief out the airlock. Halo Wars 2 did a good job introducing them, they could’ve, and should have, done something similar. Knowing where they came from gives some more oomph to them trying make a new home on Zeta Halo, and then that really comes full circle when you learn about Doisac. But I don’t think Infinite sets that up quite enough on its own.
I will say Escharum grew on me by the end, but the Harbinger does feel kinda irrelevant. She’s supposed to introduce the Endless, but like we still don’t actually learn much about them from her other than that they exist before she dies. Escharum could’ve just been trying to rebuild the Silent Auditorium because of something him or Atriox read, and basically nothing would’ve changed. It wouldn’t have mattered much if she’d survived, but she just kind of comes and goes without really mattering much.
The Endless being unexplained other than with a few hints is enough for me. Sure Harbinger is the final boss but Escharum is the actual main antagonist and I feel the Banished vs UNSC was developed well enough. The Endless is a new mystery to the Halo universe which is great that is ambiguous because after the Forerunner Trilogy, most of Halo's mysteries had been revealed already
My issue isn’t that they don’t explain everything about the Endless up front, it’s that they killed off the character meant to introduce the Endless before they explained anything about them. Like I said, if she’d survived then I don’t think it would have been a bad thing. But they set her up as some interesting major character right from the first campaign preview just to tie off her story before it goes anywhere.
The Endless were one of the few mysteries I think they handled pretty well.
Ohhh, got it. I agree, the Harbinger was definitely gone too soon. Same for Escharum tbh but I think he served his role well.
I at least hope we get another Endless villain in the future and we find out more about them