Fun game but after 20 hours the missions are very boring and no incentive to do anything.

Discussion

I really enjoyed the mystery and playing the game when it first launched. I was disapointed to see how little wildlife there is.

The missions are way to short and dont encourge using the games very very large let of blueprints i never build past wood unless its part of the mission.

No talent respec is a huge fail in a coop/solo game... whats the worst that you can do with a respec? i had to re level a character...

XP loss on death should go. The punishment of having to run back to your body / retrive your gear while having nothing is more then enough.

This game seems like it might be fantastic with a few content packages.

Also workshop seems pointless which makes the missions feel pointless.

Posted Dec 16, 2021, 2:57 PM UTC

1540
its_wolfmother•

How little wildlife there is? What? I would argue there’s too much wildlife at times, and the variety is better than most games that have wildlife. Sure, the animal AI could be better, but there certainly isn’t a shortage.

Building past wood is great if you’re going to be away from your base for extended periods of time while searching for and mining exotics. I also feel like we haven’t seen the worst of the storms yet, so I’m sure there will be plenty of reason to build past wood soon.

They’ll add a respec option, just chill.

XP loss on death sucks, sure, but just go to the desert and kill some of the abundant wildlife to level up fast. After all, it’s a survival game. It’s supposed to be hard and you’re supposed to be risking death every time you step outside.

If you watch the videos that came out while they were making the game, you’ll see how much more content there will be in the future.

Workshop items are unbelievably valuable. I don’t really know what you’re gauging their worth on, so I can’t speak for your experience. However, having a full tool and weapon loadout the moment you land saves valuable time and hassle. Landing with workshop items also alleviates your concern about losing XP on death because you’ll be better equipped to defend yourself. There’s a pretty creative jousting method on here for fighting bears when you’re not near water. The missions could have a bigger variety, yeah, but I’m not worried about them releasing more stuff in the future.

IMO, the game is incredible. How often do you have a dev team that is this involved in fixing issues and communicating with the gamers? Everyone wants the game to be exactly what they want, and that’s just not how reality works. It’ll be an attractive game to those who enjoy the mechanics and idea, and it’ll be lackluster to those who don’t. No big deal.

7
CreamyCowboy•

I couldn't imagine sticking to wood. Depending on the storm, it'll most likely be in shambles if you aren't nearby to repair. Wood is good for a hasty shelter when needed, but I definitely use stone once I'm capable. I'm never in a rush to really complete missions because I like experiencing what the whole game offers, whether I actually "need" it or not.

People are just blasting through the content because yeah, it's possible. But I'd think that they're just short changing yourself.

I've never played and thought "sheesh where is the wildlife?!"

7
TheZenajin•

Amen.

3
mlabramsOP•

little wildlife was refering to the ammount of variation. that moment when you walk into a cave and see a worm pop out was awesome.

Now its just lions bears and wolfs. everything except for the polar bear is simple and easy to deal with. i shouldnt be swinging a bone knife and killing a lvl 100 cougar with 1 swing.

2
squidvet•

The game works. Most of the time. "Full release!" There are more ways to engage with Valheim, and it's, wait, what do they call it? Early Access? That's right.

If they would just slap the Early Access label back on this clear Alpha, it would help explain away 90% of the complaints people have about it. It would also make it less ridiculous when other people say, "But there's so much more coming! Just look at what the devs have planned!" Yeah bud, that's called an Early Access title. The game isn't nearly finished.

I like the direction it's headed. It just needs to go through about ten revisions before it starts to resemble a "full release" product. They can start by using proc gen maps. I don't care how big (or not) this map is. Rust stopped using a handcrafted map and the game improved drastically for it. Deep Rock Galactic? Wouldn't work if the maps weren't proc gen. After all, are we exploring the planet Icarus? Or are we exploring one specific region of Icarus?

3
Syrdon•

They really should. It’s clearly still in early access, but the devs didn’t want to say that for whatever reason.

I mean, I assume it’s because they needed to make a loan payment or something, but it could just be that their previous game taking forever to get out of early access made them think they wouldn’t be able to.

4
sED_-•

Early access is put on games that are pretty much just playable. But not finished.

A vast majority of the games core is finished. Quality of life, missions, and workshop items are all that is coming. Which could easily be sold as dlc’s. Which is my understanding they are not going to do.

So please explain to me what you consider to be early access? Because clearly we have different definitions.

Wiki says early access is primarily used to help gain financial support for a game. And to debug. This game has funding. At least they don’t appear to be asking for any. And the actual bugs are extremely minimal. So the game dosnt check the box for Wikipedia’s definition of early access either.

-1
[deleted]•

hey bud. ive been playing video games since 1976. releasing games that arent 100% completely finished, is something that started in the last 10 years. Its extremely recent in the scheme of things and people like you are the ones causing it by acting like its ok and accepting it as a new state of the industry. If a person doesnt deem a game to be the quality of a full release, what else would you have them refer to it as if not “early release”? Saying that the game has extremely minimal bugs tells me that you are either lying because you enjoy the game, or you dont have enough play time to really make that judgement.

5
Veldron•

Wasting your breath mate, the guy above has committed to dying on the hill of defending this game

4
FuzzyWuff•

I am on part with you except i started in 1992, and you are absolutely correct. The industry forced gambling mechanic, dlc, and early access so hard that the new generation have lost touch with reality and what should not be acceptable.

Imagine buying a burger, but there is no meat inside because it i will come later, or buying a fridge but the cooling pump isnt finished yet. or a toilet without flush.

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why games suddenly become ok to be released unfinished compared to any other consumable.

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the whole excuse of "dev need funding and help" is just to make you feel guilty and accept it the way it is.
If i buy a car, i expect the car to be fully running with the AC, radio and such available on purchase, not a year later with most of the option broken or unfinished.

I dont see why the video game industry is any different than any other industry that make them ok to sell unfinished products. This is out of my mind.

2
buddyleeski•

Seeing as this is designed by the same guys that did DayZ, I feel like this one is pretty forgiving. Also, I get a feel that both games are about the different experiences you get in these short windows that you're alive or are doing a mission.

The tricky part with Icarus is that instead of having to come to terms that you WILL die, they changed to the short mission model. Unfortunately that makes people focus on the mission. When we do that then the game turns into a quest to get it done as quickly as possible which makes us stick to the same patterns of execution.

All in all, I like the game so far but I'm nervous that it won't develop enough variety for the type of game it is.

3
TheZenajin•

Yup this is just the training portion of the game. Like at the second to last mission they say that you “graduated” There is a lot more to come soon! Just hang tight, game isn’t even two weeks old yet lol.

1
[deleted]•

capping level/talents makes the game not worth the time. workshop items being broken and or having no real description, makes grinding the longer missions feel pointless. no respec feature means devs dont value your time spent in game. I was happy playing beta weekends waiting for a full release. Id say they shot themselves in the foot but the fact is, they already got our money so our feedback means zero

1
Nofxyoda•

The real issue is the way you’re playing it, calm down take the 6 days per mission. Have fun don’t try and grind it, it will change the game. There is not a lot of content atm so if you want to speed run it and ruin what it has to offer that’s fine just don’t complain. Also if you’re that bored of it all ready try Valhiem it’s also a great game kinda similar.

1
mlabramsOP•

Take 6 days to walk 5 minutes to a beacon? No thanks

2
Nofxyoda•

Play a harder mission ya sissy

2
mlabramsOP•

There is hard missions? Thats news to me. All I do is go to a objective and watch a percentage bar go up and sometimes a animal shows up. Occasionally I have to run far and kill a strong creature with inflated hp. Not sure where the hard missions are

2
Nofxyoda•

Just shows how noob you are want me to list a few?

3
MustafaKarabumbek•

I totally agree with OP the why should he bother playing another game when he bought this one? This is the the downside of the early access, I was really disappointed in the game after 10-15 missions and I was playing with friends, so it was much more fun if I was solo.

0
Nofxyoda•

He should buy another one because he’s not having fun with this one that’s how things work.

3
System0verload•

There are some parts which I totally agree with, some which I disagree.

Wood is pretty much all I've needed in the first 20ish missions I've done so far. Most of the time, iron isn't needed so I don't even bother. Long bow, bone arrows, movement speed upgrades and minimal shelter seems to get me through everything so far. Perhaps later on that will change.

I have about 16 blueprint points just sitting there. Don't know what to spend them on since on most missions I just don't need to because there isn't enough added value to build any upgraded materials and the difference between building and reward is just not there.

The respec... I disagree on that one a bit. It forces you to be thoughtful about your build and keeps some value in early building schematics so you don't just skip all earlier invested points. There should however be separate points gained that you can dedicate JUST for solo play.

Would also strongly disagree on wildlife. There is a never ending amount. Variety could be a touch better (wolfs, bears, boars, deer and rabbits are definitely the predominant returning ones) but it is better than in many games I've seen. I was quite surprised at elephants, zebras, lions, etc. My biggest beef with all of them, is that there is no variety in the materials you gain from them. No quality differences etc. So there's no point in wasting 20 arrows killing an elephant when I get the same resources from smacking a rabbit with my axe. And if I carry said rabbit to the skinning bench, I get nearly the same amount of resources out of it.

All in all, after 40 hours, I'm starting to lose interest a bit as it certainly is rinse/repeat and no incentive for long term building. The caves for mining are just frustrating because of lighting and cave effect.

1
Ahcro•

I disagree with you.
I'm playing with 3/4 more friends. As soon as we start a mission we build wood and then upgrade to stone before even looking at the objective. Maybe one of us gets the beacon or whatever while the rest builds.
The tranquility of knowing no storm will torch our warehouse to the ground is worth the time. And us having workshop suits and tools makes building pretty fast. You really think workshop stuff has no value? Have you tried some of it? ever?

Missions could be longer, of course if you are rushing YOLO with just a bow and some arrows maybe it's you making it shorter than it should be. IDK.

No talent respec. Im in favor and against this one. I'd love to be able to respec just to try diferent builds. But i'm in favor because it makes you think about what you pick. You wouldn't have any unspent point if you could respec easy. You would be changing from hunter to miner to cook whenever you need. That is game breaking.
Maybe they could let us respec while on orbit...

Im in favor of XP loss on death. You can craft your stuff again in no time and then go get whatever you lost. Be happy you can not delevel because of it.

I don't think I understand what / how you played this game

1
[deleted]•

[removed]

-2†
mlabramsOP•

ive done 14 missions.

4
sED_-•

It just dosnt read like you have. Sorry I don’t believe you.

-3
mlabramsOP•

Sorry I was wrong it was 21 missions. https://imgur.com/a/oHt06s4

9

Got a good laugh out of your image haha. Ignore the idiot - your criticism is entirely fair, there’s just a strong cult vibe from some of the audience.

I’m having fun for the most part, but that fun requires that I accept this product is fairly dishonest and IMO a scam. It’s very clearly of unacceptable quality and completion ATM. Any other genre this would be a bigger controversy, the survival genre is simply mistreated / neglected enough to have very low standards. If TotalBiscuit were still around he’d rip this thing to shreds.

5
FuzzyWuff•

basically you did 4 missions type, that are repeated 5 times with each biomes

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whoever is behind the creativity of those missions should be fired.
I did 4 different mission that asked me to active the same 3 radar just on different part of the map, that involved each single scan to stop at 75% with animal attacking it. even the third unreachable one in the snow area that is on top of a large rock suddenly stop malfunctioning even though the animal clearly cannot walk up to it.

i am having a lot of fun with this game clocking around 100 hours already, but clearly the fun is because i am with my friend, not because the game is good.

It is unremarkable at best.

1
sED_-•

I can provide images all day too. Google is awesome.

Ok. I will give you benefit of the doubt for a second. Please tell me what game you were playing previously to warrant the comment about no wild life?

With as much currency you should have. You obviously never bought a workshop knife. Even the first one is leap years ahead of any other knife.

Those are just the two main glaring wide open holes in your story

-1
FuzzyWuff•

if you played the game, you would know. most mission repeat the same thing.

turn on the radar, 3 times, with animal attack roughly after 50-75%, and each of them stop because of the animal attack. heck even the one mission where the third is unreachable on top of a large rock, also suddenly stop working.

those missions are absolutely repetitive, uncreative, and make zero sense the way they are laid out.

1