Is it true there was a time where augments weren't a thing?
How the hell did you play this game before set 6...
Posted Dec 22, 2021, 1:54 PM UTC
How the hell did you play this game before set 6...
Posted Dec 22, 2021, 1:54 PM UTC
I agree augments are really fun but in my opinion galaxies and fates were just as fun sets too. I love the fact that every set has a completely different mechanic and I’d rather have them come up with something completely new in the next set than just keep augments.
Set 1 no special mechanic
Set 2 Random socialite fields with different effects for everyone
Set 3 Basically a random augment that is the same for everyone (e.g. Trade Sector)
Set 4 Buy a singke stronger 2* unit, that counts as 2 to a trait
Set 5 Special Shop for components combining into similar, but stronger items with a drawback (in 5.0) or a single special shop strong combined item in 5.5. Imagine the Double up item choices, but for everyone.
Just a clarification in set 2 the hex provided was the same buff and in the same spot for everyone. Though the buff could be different (1/4) from game to game. It was also part of a trait so everyones board would always have +1 of the hex trait for that game.
You also had the stimmie last patch
you should watch some old youtube content about old set mechanics. just to inform you about what was going on "back then"
you will see stuff you like, "would be cool to have this" (galaxies)
or just hate. "glad i did not play at that time" (shadow items)
I really enjoyed whatever set had the chosen unit mechanic. Had a similar appeal as augments of giving you a reason and forcing your hand to play different comps.
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Set 4 was my favorite (after set 6 of course)
Just with a different set of busted traits and interactions
Each set had a different mechanic instead of augments