[Online][5e][Mondays, GMT+2, 16:00-19:00][18+] Seeking Story-driven players for a world of feudal politics, ferocious monsters and dark cults.
Adrienne slid effortlessly through the third-story window. It had been unlocked. “You can lock the doors all you want,” she chuckled to herself, “but a rope is cheaper than a lock pick.”
She dropped into the room without a sound and took in her surroundings. It was the dressing room, adjacent to the master bedroom. She had extracted the house plans from loose lips with only a handful of silver coins.
Adrienne padded over to a cupboard on the far wall. She found the sealed envelopes within and switched them with the forgeries she’d brought along. The following morning, the Lord would send them off, none the wiser that the words contained within—received in his name—would restart the age-old war.
“It’s just business, my dear,” Adrienne cooed to herself as she climbed out the window and disappeared into the night.
Plots, Politics and Secrets
Come play in a world of feudal politics, ferocious monsters and dark cults. Gain power, make friends... make enemies. Do whatever you want, this is your story.
Story-Driven
Eolin is a homebrew world I've been building out over the past few years as a playground for story-driven adventures. The focus of this game will be on storytelling and roleplay but will also feature a good deal of combat and some occasional exploration.
There is no hard and fast "campaign" here, as it can be difficult to fully flesh out the campaign concept until characters are decided and agreed upon by DM and players. While I have a world of politics, factions, and intrigue built, where the story goes is up to you as players. I really want to embrace the "do whatever you want" nature of DnD—keeping in mind that it is a game about adventure, and your character should be driven to want to do that.
Session Details
Sessions will be Mondays, GMT+2, 16:00-19:00, and run every other week. The day and time is the only thing I can't be flexible on. If I find more time to prep and manage to get ahead on work for my day job, we might be able to run the odd back-to-back week, but generally expect it to be every other week.
Sessions will run for 2-3 hours without breaks. After the two hour mark, I start looking for logical breaking points or neat cliff-hangers to end on.
We'll play on Roll20, with videos on in Roll20 and audio using Google Meets. I stream music and ambience to my players using Twitch.
This is an 18+ not because there will be anything explicitly offensive, but because gritty adventures are home to gritty adventurers. That being said, OOC racism, sexism, hate speech, lewd speech etc. will not be tolerated.
About Me As A DM
I was that kid who sat in the sandbox for hours building castles, imagining worlds, making sound effects and talking to myself, late into the afternoon, until I had been bitten by ALL the mosquitoes and it was too dark to see anything.
25 years later, I'm still that kid. Only now, I get to take you along for the ride.
As a DM, I have the most fun seeing players meaningfully engage with my world, become attached to it, and in the process become co-creators of an epic story.
I've been the DM for a few online campaigns, the longest of which ran for over a year, and was only ended because I moved countries (and most importantly timezone).
What You Can Expect
I've been the DM for a few online campaigns, the longest of which ran for over a year, and was only ended because I moved countries (and most importantly timezone).
I'd like for each character's story to develop, and so I'd prefer a game of 3 players, but I could go up to 4. I will work with each player to help their character fit into the world meaningfully.
I pride myself on putting in a good amount of work into the assets for the game, so you'll have pretty maps and tokens to look at, and great music by which to slay your foes.
What I Expect From You
You should be experienced with Roll20 and the rules of D&D in general. With shorter games, it's painful to lose time when players fuss with the interface or struggle with their character sheet.
You should have a solid internet connection and a decent microphone. I don't want to waste time struggling to hear and see you.
Create a compelling character that is connected to the other players and the world AND have a reason to go adventuring. I expect characters will have friction from time to time and that you will work out those frictions in character, but at the end of the day, we're here to tell a great story, together.
Keep secrets, don't metagame. I encourage discovery via role-playing.
Role-play, don't Roll-play. Before you roll the dice for anything, you'll need to interact with an NPC in a meaningful way or describe a course of action that is plausible.
Manners; be on time, come prepared.
Communicate. If something is bothering you, say something. If you’re going to be late or need to skip a session, say something.
Homebrew Rules
In addition to the world being homebrewed, I use the following variant and homebrew rules
Variants
- Flanking (I often forget this is a variant rule. I assume it's always the rule.)
- Spell points (if you want to)
Homebrew (more about this in Session 0)
- A modified core dice roll for ability checks outside of combat that makes proficiencies really matter.
- You gain proficiencies for high INT bonuses.
- Level up on downtime only—You have to spend time and coin to gain levels.
- Increased falling damage.
- Players roll defence against monster attacks.
- Critical hits are a regular roll + max damage on the die.
- Co-ordinated initiative. PCs and NPCs that act on consecutive initiative counts can coordinate their move/action/bonus actions in any order they wish (ala Baldurs Gate III). Monsters can do this too.
- KibblesTasty crafting rules.
- Custom combat disengagement rules (Cause fighting to the death gets boring fast.)
- And some others which we'll discuss in Session 0.
For a full list and details on each of the homebrew rules, you can see this google doc.
Character Creation
- 3rd Level
- Point Buy Stats
- Standard Starting equipment.
- Fixed Hitpoints (take average every time, no rolling)
- Milestone level advancement
- Lucky and Keen Mind are not allowed as feats.
Use the following sourcebooks;
- Player’s Handbook
- Dungeon Master’s Guide
- Monster Manual
- Sword Coast Adventurer’s Guide
- Volo’s Guide to Monsters
- Xanathar's Guide to Everything
- Mordenkainen's Tome of Foes
- Tasha's Cauldron of Everything
If you would like something homebrewed or from another sourcebook, we can discuss it.
Want to join the stabby-stab?
Wow! You made it this far! You must really want to join this game. Either that or you skipped to the bottom, in which case ... tsk tsk.
There will be a bit of a selection process for this game.
- Fill out this form. It will not be first come first serve.
- We have a 15min or so 'interview' on voice chat.
- If I think you are a good fit, you'll be invited to a first date (Session 0) to talk more about expectations and the specifics of the homebrew.
- If this first date goes well, you get a second date! We'll run a one-shot adventure unconnected to the main adventure. The purpose of this game is for us to see if we actually do enjoy playing together. After this, if you want out, no hard feelings.
- If the one-shot goes well and we all like each other, we'll start figuring out characters for the main adventure. This will be a collaborative process done primarily through discord focused on making sure each PC is connected to the world, the party, and has a solid basis for adventuring.
- THEN WE PLAY SOME D&D, YAY!
Posted Jan 2, 2022, 10:16 AM UTC
Have you posted before?
Maybe try the official Discord?
Link's in the sidebar.
Yes I did, about two weeks ago.
Thanks, I don’t know why I didn’t think to do that.