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Throwback Discussion of the Week: Goblin Techies (April 5, 2012)

Squee, Spleen and Spoon, the Goblin Techies

This team of tiny Goblins provide the oddest gameplay style of any hero. Relying almost entirely on hidden traps and mines, the Goblin Techies rely on planning and strategy to defeat their enemies. Land Mines, Stasis Traps, and Remotes Mines all must be placed ahead of time to be used effectively. Nearly useless in combat, the Goblin Techies sole offensive ability is suicidally exploding with the hope of taking an enemy with them. However, attacking a base defended by the Techies is extremely difficult, due to the inevitable myriad of invisible traps scattered across the battlefield. Some method for detecting invisibility is a must for outwitting these sly Goblins.

Lore:

Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.

StrengthAgilityIntelligence
17 + 214 + 1.322 + 2.9
DamageArmorMovespeed
29 - 311.66270
Attack RangeBase Attack TimeMissile Speed
6501.7900
AnimationIconFan Art

Land Mines

Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 20 mines placed at a time.

LevelMana CostCooldownCasting RangeAreaDurationEffects
112525100N/A200 Full damage AoE / 500 Half Damage AoEN/A
215020100N/A200 Full damage AoE / 500 Half Damage AoEN/A
317515100N/A200 Full damage AoE / 500 Half Damage AoEN/A
420512100N/A200 Full damage AoE / 500 Half Damage AoEN/A
  • Damage type: mixed
  • If destroyed by attacks the mines will still explode.
  • When a 21th mine is placed the oldest will explode.
  • The -stats (-st) command can be used to know how many of your mines are placed on the map.

Stasis Trap

Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.

LevelMana CostCooldownCasting RangeAreaDurationEffects
18020150200 Activation AoE / 450 Stun AoE3 seconds (stun duration) / 2.70 seconds (ward duration)Stuns all enemy units in the AoE
211016150200 Activation AoE / 450 Stun AoE4 seconds (stun duration) / 3.00 seconds (ward duration)Stuns all enemy units in the AoE
314013150200 Activation AoE / 450 Stun AoE5 seconds (stun duration) / 3.30 seconds (ward duration)Stuns all enemy units in the AoE
416010150200 Activation AoE / 450 Stun AoE6 seconds (stun duration) / 3.60 seconds (ward duration)Stuns all enemy units in the AoE)
  • It takes 2 seconds for a triggered Stasis Trap to activate.
  • Stasis Traps destroy all other Stasis Traps in their AOE when they activate.

Suicide Squad, Attack!

Sacrifice yourself for the greater good. Deals massive area of effect damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1100180100200 Full Damage AoE / 500 Partial Damage AoEN/ADeals 650 full damage / Deals 350 partial damage
2125170100200 Full Damage AoE / 500 Partial Damage AoEN/ADeals 850 full damage / Deals 400 partial damage
3150160100200 Full Damage AoE / 500 Partial Damage AoEN/ADeals 1150 full damage / Deals 450 partial damage
4175150100200 Full Damage AoE / 500 Partial Damage AoEN/ADeals 1550 full damage / Deals 500 partial damage
  • Damage type: mixed
  • Techies' death time is halved when he uses this skill.
  • Using this skill counts as a suicide, which does not give normal gold or experience to the enemy team.
  • Destroys trees in its area.
  • When autocast is enabled, the Techies will use this skill instead of attacking on a right-click.

Remote Mines

Plants an invisible mine that will only activate when triggered. Doesn't damage buildings.

LevelMana CostCooldownCasting RangeAreaDurationEffects
120010500 (700*)400/410*480 secondsDeals 300 (450*) damage when activated
224010500 (700*)410/425*480 secondsDeals 450 (600*) damage when activated
330010500 (700*)425/425*480 secondsDeals 600 (750*) damage when activated
  • Damage type: magical
  • Can be improved by Aghanim's Scepter (* shows the improved values).
  • If destroyed by attacks the mines will still explode.
  • Has a cast time of 1.5 seconds.

Check out a pro game in which Puppey plays techies with Kuroky as Tiny.

As always, check out Last Weeks's discussion of Goblin Shredder or the complete Hero Discussion archives.

Posted Apr 5, 2012, 10:14 AM UTC

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