The lack of self-revive in solo kills any and all desire to play this game

Even though the game is significantly more accessible now than at launch, the current design of solo play is unfathomably asnine. Its already slower/harder than group play, period. But the fact you get 0, nil, zich, revives of any kind playing solo, is just a repeated kick in the crotch.

No joke, if I happen to die in a expedition while solo, I just straight up alt-f4 and don't open the game for an entire day or more. Thats how fucking unfun the current system is, how much is saps my desire to play. It literally drives me away from the game.

EDIT: to everyone saying this a 'crutch' and basically 'git gud', this is both irrelevant and asinine. Self-revive ALREADY exists in co-op and for a good reason. There's absolutely no justification or logic why it shouldn't exist in solo. In fact, its the opposite. The current solo play experience exemplifies EXACTLY why there should be a self-revive in both, period. The lack thereof in solo play is glaring inconsistency that is actively harmful to the game play experience.

Posted Jan 7, 2022, 6:12 AM UTC · edited

156129
RevanXIII•

If you’re playing solo and dying then an option is to lower your difficulty or add more survivability. Someone got downvoted for saying self revive is a crutch, but maybe selfrevive be the wrong solution.

If you’re just gonna blame game mechanics and not try to improve your build or gameplay then you’re just gonna hate the game or quit sooner than later. And if you just aren’t having fun and self revive is your only solution then I would say take a break or go play something else, because it isn’t in the game currently and hasn’t been comfirmed as a future feature anywhere. Outriders is not worth losing your fun factor over.

42
Dominic9090•

But why is there self revive in coop and not in solo? What is the thinking behind that?

38

enemy health scales towards player count, so easy math example. 1 player enemy health is 100, two player enemy health is 200, three player enemy health is 300. now imagine in a three player party , two players are dead already and the last one need to fight the 300 Health Enemies by himself, while trying to revive his teammates which is almost impossible due to constant stagger by enemies. so here comes your self revive in place ( not that i advocate this at all, but i assume its the logic behind from the Devs)

11

Enemy damage isn't increased and incoming damage is split among the 3 players, so it's way easier to survive in co-op.

On the other hand, it's BS to go through an entire expedition solo and then die in the last room. They could maybe add a checkpoint.

1
SinisterSnipes•

If I remember correctly matchmaking does not let you choose your world tier. The self revive in multiplayer could be a way to make up for this.

4
Spizzmatic•

So the host doesn't die and immediately quit thus kicking everyone out.

3
Dominic9090•

The game shouldn’t have Peer to peer servers in the first place to be honest

1
ckserious:Pyromancer: Pyromancer•

The devs have previously stated revive wasn’t part of the original design.

This is not quite a source but the quote may have come from a post within this community. Our CM has been fantastic in answering questions.

This question might be one to add to the websites faq

1
General_Khanners•

You're missing the point, and so are a lot of other people in this thread.

Working with a partner generally reduces the difficulty of a tier completion. Having a revive mechanic where you can bring back teammates, also further reduces the difficulty.

So why is it single players are punished twice as hard? We already don't have another person beside us. OP is just calling out that the game is twice as hard for people who aren't willing to play with others for any number of reasons.

2
RevanXIII•

This is not a pointing out post, this is a venting post by someone who seems to be unwilling to improve themselves or their build. Anytime someone has tried to use reason and tell them to improve they are met with outright hostility by op. This is why I recommended switching games or taking a break. They don’t seem to want to help themselves and I can’t change their hostile personality and frankly I don’t want to. But I want them to not torture themselves by playing a game that doesn’t have a mechanic that they want in the game and doesn’t have any sign of changing. I’m no guru and can’t read their mind or know what they expect to come out of this post and can only see how they come across in text. But that’s what I saw and that is my input. I stopped playing this game awhile back because clearing ct15 over and over again is not my idea of an engaging or fun time. Just wanted to help them realize that this game is not their only option

0
Phant0mUnic0rn:Devastator: Devastator•

You don't understand how much their playerbase because this mentality and this mechanic. Like I get where you are coming from but I stopped playing because I got tired of having to constantly get punished because they pushed out a broken game on top of soloing ct15 without. It got old having to redo expeditions.

-13
zerocoal:Trickster: Trickster•

top of soloing ct15 without.

I know I'm wasting my time, but people that solo CT15 and then complain that it is annoying to solo are wet noodles. The game tells you in big bold letters at the bottom of the screen that CT15 is for group play.

1
Phant0mUnic0rn:Devastator: Devastator•

well when this game gets a sizeable playerbase then the devs will have candle to hold to better games. Until then, PCF will watch their game and revenue stream die because the are stubborn just like you dumb assholes.

-2
synveil•

So the fact you can't stay alive and rage quit is their fault for not giving you a crutch?

13†
-Certified-•

Your getting downvoted but it's the truth lol

Basically isn't good enough to beat the challenge Infront of them so rage quits and blames it on not being able to self revive, erm lower the difficulty or make a better build, simple really.

The game is easier than it's even been, the fact the post is getting any sort of upvote shows what the gaming community has become.

Edit - I should state that I'm not against the idea of a solo revive, but it's definitely not needed as per the OPs message or a reason to quit playing the game when there are ways to overcome it.

7†
synveil•

Exactly this! But apparently we are wrong for thinking the blunt truth.

-2†
-Certified-•

Reddit doesn't like the truth unfortunately, bad players look for any reason to blame the game for personal short comings.

Apparently it's the no.1 issue for turning players away from the game according to the OP.....reaching for the stars they are.

2†
General_Khanners•

You're not being downvoted because Reddit doesn't like the truth. You're being downvoted because OP is asking for something that would make the game more balanced, easier for newcomers and increase the fun that this game obviously has the potential to hit. And instead of supporting something that literally has no fucking impact to you, you're on a message board telling him he sucks at the game.

If OP wants to post about how the Devs should add nunchucks to the game, then let him, like wtf? Are you a developer that's gotta do the work or something? Why you arguing with this man like you have to pay for the work to be done?

Smfh

0
LostLobes•

Exactly, they're complaining that they've put the difficulty slider to max and can't do it, fucking turn it down and stop your whining

-4†
synveil•

Til the next person has an issue, then that will be the no.1 reason people leave.

People don't like the hard truth, but I'll take the downvotes if people want to be that petty.

-7†
[deleted]•

[deleted]

5
medioker04•

If you're there for 30 minutes it's because you're not ready to be there. Farm a tier lower to fill the gaps in your build and come back to it stronger.

6
ShadowDrake359•

Yeah, this is an attitude issue not a game issue.

2†
hackenschmidtOP•

rage quit

I never said anything about 'rage quit'. Don't put words in my mouth. Actually read what someone writes before commenting again:

"Thats how fucking unfun the current system is. It literally drives me away from the game."

is their fault

Yes, it is their fault for designing a system that is unfairly punishes solo players and creates an completely, totally and utterly unfun gaming experience.

for not giving you a crutch?

This argument is completely baseless and asinine. Co-op is already easier AND gets self-revive AND gets party revive. Yeah, no, there's absolutely no reason why co-op should be given multiple versions of a 'crutch', as you want to call it, that solo players are totally denied.

-7†
synveil•

Hitting alt-f4 because you died is rage quitting.

If you disagree that makes only you.

Also plenty of people solo all this stuff fine, the fact you get mad because you can't is not their fault.

But I suppose if all you want to do is cheese for gear via world skipping and then complain because your fresh character you don't know how to play dies....

Then that's on you bud.

18
hackenschmidtOP•

Hitting alt-f4 because you died is rage quitting.

No, its is not.

If you disagree that makes only you.

No, that makes you pandemic. Just because I no longer want to play the game, but I didn't go through 3 menus and load screens, doesn't make it a 'rage'. Its just called being efficient.

But I suppose if all you want to do is cheese for gear via world skipping and then complain because your fresh character you don't know how to play dies....

Who said anything about a 'fresh character' or 'don't know how to play'? Stop trying to put words in my mouth.

Then that's on you bud.

No, its on the devs. If you don't think solo should have a self-revive, then nether should co-op. But co-op does. Ergo, solo should. If you don't think so, you're just wrong. And that's on you 'bud'

-12
synveil•

No... it's on you.

And hitting alt-f4 because you died is rage quitting.

Try explain it however you want to make yourself feel better, but it's rage quitting.

17
Iron_Garuda•

Bro this is kinda weird.

You’re 100% describing rage quitting. And this whole idea that “multiplayer has it, so should we” is “asinine” as you’d call it. So every feature between MP and SP should be the same? So why not just have the difficulty and health scaling set to MP levels too, since it’s included in MP. Oh? You don’t want the parts of multiplayer that make the more difficult included? Only the things to make it easier? Well considering you can lower the world tier and not die as easily, you’re definitely asking for a crutch. You have multiple solutions to beat these challenges, whether it’s by rebuilding, regearing, or lowering the difficulty. But you’re mad because you don’t get exactly the feature you want? Literally makes no sense and just about everyone else recognizes that, but you cannot stop.

0
UnnounableK•

….so play coop?

1†
HorrorScopeZ•

Agreed. I don't get why coop would ever get self-revive, they have their partner(s) for that. So that was an odd choice, even though sure I'll take it, but coop inherently has an answer for this. But if coop has it, then it is very odd why SP wouldn't.

12
CH_Blackgate•

I really don't see why that is odd. You initiate group play and you are given a group play mechanic of a revive. You're in solo play and I don't see how a self revive makes sense and I think it would make the game too easy to solo. If you want to be casual about the game then set the difficulty lower. It's fortunate that one is able to do that instead of being forced to suffer like in other games were the difficulty is set or cannot be changed mid game. Plenty of people post all the time them soloing the hardest aspects of the game - so it isn't like it's uncommon to have the ability.

2
HorrorScopeZ•

Why does coop need a self revive? That's the oddity overall. As for lowering the difficulty, the drop odds fall off fast, too fast imo, so we go for 15.

4
bladeguitar274•

Here's the thing, in mp you can only self revive while your teammates are alive. All 3 down? Game over. Single player is the same except you're a team of one so it's insta game over

8
madebypolar•

If you're dying solo, your gear, build or skill is lacking, because several other thousand people have no problem doing it. There isn't a even time limit now...

Farm gear at a lower tier. Swap classes, or just drop the game. What you are asking for "self revive" would make me never play again, what's the point if the game has 0 challenge. You pick how hard the game is.

7†
hackenschmidtOP•

If you're dying solo, your gear, build or skill is lacking,

See the edit, again.

because several other thousand people have no problem doing it.

I never said I had a problem 'doing it'. Please read what I wrote and stop trying to put words in my mouth. And yes, people do in fact die n this game of, frequently no fault of their own. I remember vividly just yesterday getting infinite juggled by a mob for a solid 5s or so. Literally nothing I could do. No inputs allowed. Game was just freaking out. So I died. I was in a party, so I just self-revived, no harm no foul. Solo, that would have been an absolutely miserable experience, and is when it happens regardless of the reason. There's simply no justification for it given the games overall design and especially when the system not only exists but is in active use for co-op.

-5†
LostLobes•

If you want self revive in sólo choose the skill from the skill tree, in co op the game is significantly harder and the enemies become sponges.

3†
Joker22•

self revive in sólo choose the skill

Is that skill on each class?

1
twiskt:Trickster: Trickster•

Actually they don’t become harder now instead of you soaking all the damage it’s spilt between three different people. What you guys are arguing makes zero sense..

-1
LostLobes•

Enemies do more dmg and have higher hp in co op so it does make sense

1
sicurri•

The devs said that they were looking into doing single player self revives. That they may make it happen if it's easy to implement with the new dlc.

7
Done25v2:Technomancer: Technomancer •

It should have been in the game since before launch.

3
sicurri•

Maybe, however I can see why they haven't had self revives in the game for single player. Destiny doesn't have single player self revives, only multiplayer. I can understand not having it in the storyline missions, but expeditions should totally have a single player self revives.

Story, you can change world tiers or get better gear by grinding. It's good practice for making a better class build for endgame. However, at endgame, it would be good to have a self revives when alone.

2

Yeah but in destiny(Coming from someone who has over 700 hours in both d1 and d2) you really aren't doing much solo play, and the solo play you are doing is typically relatively easy and feels like its balanced for solo play OR multiplayer play. (Yes, there are things like heroic lost sectors which give you rewards for doing it solo but its more of an extra hard activity for people who want that challenge). You CAN go into harder activities with no fireteam but it'll be incredibly difficult and it'll clearly be scaled for multiplayer

And I think thats the problem with outriders, it doesn't exactly feel like its scaled for solo play. In Destiny, when you load into a strike it automatically teams you up with two people making it clear that this activity is designed around group play, while outriders doesn't really do that it just says that you CAN load up with a group which misleads people into thinking its scaled for solo (similar to borderlands) but doesn't really feel like its scaled or fair for solo end game

1
knigmich•

Lol these comments, if self res was only available solo and in coop it was removed the same people would go ballistic, it’s ironic

4
Esham•

Its already slower/harder than group play, period

No it isn't

4
christopher2k•

I know how you feel. This game is really hard for solo players but I don’t think that self-revive is a thing in shooters-looters. Correct me if I’m wrong but I don’t remember having a self revive in destiny 2 or borderlands 3. So maybe this is more a difficulty scaling issue I guess..

3
Abnnn•

Borderlands, you just had to kill a mob, and you would self-revive,

Problem here is you spend 15-20mins, and then die to a 1 shot. and have to redo everything,

9
Admirable_Effer:Devastator: Devastator•

Fortnite. You get as many as you need.

2
christopher2k•

Oh thanks yeah indeed the fight to survive thing !

1
QuillVance•

Destiny 2 treats solo players with kid gloves and all of the borderlands games have fight for your life mode which is literally a second chance after going down...

5
hackenschmidtOP•

but I don’t think that self-revive is a thing in shooters-looters. Correct me if I’m wrong

self-revive is already a thing even in this game. Its just only available in co-op. In co-op, you have access to BOTH self-revive AND party member revives. Solo has neither.

Given its already a system in the game, and in use, it makes 0 sense that solo doesn't have access to at LEAST the same level of self-revive as co-op does. If anything, it should be more due to co-op allowing infinite party revives on top of the self-revives.

5
smknblntsmkncrm•

If your teammates are dead, you have no self-revive in co-op. It makes sense to me that there are no self-revives in solo for this reason, I’m sorry you don’t feel this way but how does this post make you feel any better about it?

3
[deleted]•

[deleted]

1
11arun•

I agree with you, the endgame in its current form is very unforgiving to solo play, I have my fair share of deaths while ct15s where I am careful the entire run and have to reset the run cus I messed up a little at the final boss. Atleast 1 self revive per expedition would be much more helpful for people who can complete 15s but not consistently, and won't affect the gods who do everything perfectly and don't need revives anyways.

2†

CT15 isn't designed for Solo, play CT14 if you want/need a Solo Self Revive on CT15

-3†
BigSmokesHouse•

This annoys me to no end but I wouldn't be as angry if there wasn't self-res in co-op as well.

The fact you can't self-res solo but you can in coop is so just dumb, it's crazy. You can pick yourself up when there is people to revive you but not when on your own.

It makes no sense. This shit is so irritating.

2
Fenrir007:Trickster: Trickster•

I would honestly prefer if they just axed the 3 retries on expeditions and instead gave us a single retry that just allowed us to respawn at the stage we died in instead at the very start on single player.

2

They should remove revive in coop actually.

2
-Certified-•

I mean sure I'd like to see if but it's hardly worth quitting the game for so I'm just going say it...

Mad cuz bad...

Everyone dies from time to time, it's happens. Change build/tactics and move on, or alt/f4 and stay mad, upto you.

Even if they add a self revive, you'd just die again and come back to complain as this obviously is a you problem, not the game. Game is easier than it's ever been by a country mile.

1†
hackenschmidtOP•

Mad cuz bad...

Please read before commenting. Thats has nothing to do with anything I said.

Everyone dies from time to time, it's happens. Change build/tactics and move on, or alt/f4 and stay mad, upto you.

True, it does. And that is ok. Dying is part of most games, its is really not the issue. The issue is how dying is handling in general, but especially in solo play. As stated, the current design doesn't drive me, and many other people if you bother to use the search bar, to try again. As indicated, it does the opposite: kills any and all desire to play at all.

But you try and get on a high horse about how dying is 'supposed' to be, there are MANY examples of games that do this successfully, even co-op Outriders. However, solo Outriders is not among them

5†
-Certified-•

I did, doesn't change my post.

6
Abnnn•

mad cuz bad he says, its just about farming and google a op build, only a few players knows how to make a build.

1†
-Certified-•

I make my own builds, have one of each class, purposely spec them for solo play and have no issues on CT15. If I did I'd lower the difficulty as that's what it is there for, or I'd respec my build and pick something with more survivability, like the free revive nodes classes have.

The game is easier than it's ever been by a huge margin, loot is easier to get, there are no timers at all.

This is definitely a case of mad cuz bad, I dont like saying it and try to offer advice to help where I can (helped loads of people with advice on here) but there ain't no helping some people, the OP is one of them.

Instead of trying to play better they just blame the game, as it's the done thing these days. It's just excuses...

If the thread title was "keep dying on CT15 solo, after advice" then the tone of thread would have been completely different, but here we are.

3
ShadowDrake359•

Came here to say the same thing, unless hes given infinite revives it'll result in the same outcome.

1
-Certified-•

We have a winner lol completely agree, it would t matter one bit.

2
QuillVance•

Mad cuz bad game design.

-2†
Fabulous-Platypus6•

New player, just started expeditions a couple of days ago, playing devastator.

I really find the game much easier on solo, my current gear and setup allows me to kill stuff easily on ct15, and I rarely see my screen turn red, but when running with a group through matchmaking, the enemies and difficulty scales up a lot, and while I'm still tanky, the game will feel much harder since the enemies take longer to kill.

1

welcome to beeing a carrier on CT15, peoples built in public usually suck, thats why they have an open lobby, because they need someone to kill the enemies for them. i matchmaked yesterday with a pyro and techno , after our first expo where i did 75% of the overall damage, the host jumped, and the pyro was left in my lobby, he was using heatwave, faser and eruption. i went to heart of the wild, and watched him trying to kill the alpha. he had lvl50 gear, and it took him 3 minutes to kill that alpha. fucking 3 minutes.

2†
Phant0mUnic0rn:Devastator: Devastator•

Yeah you sound like a vet not a new player. Stop smurfing on reddit dude.

0†
Fabulous-Platypus6•

Why would I do anything like that? I always research games that I play and try to have a direction on what to do, but that's mostly because I've played many similar games over the years and understand that end game is different from the normal stuff.

1
whisperinbatsie:Pyromancer: Pyromancer•

I actually think that solo play is way easier because of how steep the scaling is of going to 2 then to 3 player co-op. While I do wish you got one self revive for the odd one shot (which has not happened to me in an extremely long time) I don't think it's really necessary

1
blZtheone:Pyromancer: Pyromancer•

I've beat the game on every class while playing the story at the highest world tier solo.

I just had do adapt to each character and mess with different skills and mods to have enough power and survivability, you just have to do the same.

My honest advice is, if you're still getting your build together and don't wanna get frustrated in expos just play co-op, it's much easier to finish since most times you get decent players with you that can help you and after you have a decent build try soloing again, besides that just learn enemy patterns, most enemies look very cheap at first but they're easily avoidable for the most part, you just need to adapt honestly.

1
Jsemtady•

Trickster have some solo build or pyro have phoenix for resurrect

1
[deleted]•

[deleted]

1
mr_biscuithead•

agree it’s weird to have revive multi but not solo, however my favorite build was born from having to create something that COULD CT15 solo.

I think it’s 6 one way, 1/2 dozen the other. But if this is what causes you to put the game down, then I guess it had to be something, right?

1