The lack of self-revive in solo kills any and all desire to play this game
Even though the game is significantly more accessible now than at launch, the current design of solo play is unfathomably asnine. Its already slower/harder than group play, period. But the fact you get 0, nil, zich, revives of any kind playing solo, is just a repeated kick in the crotch.
No joke, if I happen to die in a expedition while solo, I just straight up alt-f4 and don't open the game for an entire day or more. Thats how fucking unfun the current system is, how much is saps my desire to play. It literally drives me away from the game.
EDIT: to everyone saying this a 'crutch' and basically 'git gud', this is both irrelevant and asinine. Self-revive ALREADY exists in co-op and for a good reason. There's absolutely no justification or logic why it shouldn't exist in solo. In fact, its the opposite. The current solo play experience exemplifies EXACTLY why there should be a self-revive in both, period. The lack thereof in solo play is glaring inconsistency that is actively harmful to the game play experience.
Posted Jan 7, 2022, 6:12 AM UTC · edited
If you’re playing solo and dying then an option is to lower your difficulty or add more survivability. Someone got downvoted for saying self revive is a crutch, but maybe selfrevive be the wrong solution.
If you’re just gonna blame game mechanics and not try to improve your build or gameplay then you’re just gonna hate the game or quit sooner than later. And if you just aren’t having fun and self revive is your only solution then I would say take a break or go play something else, because it isn’t in the game currently and hasn’t been comfirmed as a future feature anywhere. Outriders is not worth losing your fun factor over.
But why is there self revive in coop and not in solo? What is the thinking behind that?
enemy health scales towards player count, so easy math example. 1 player enemy health is 100, two player enemy health is 200, three player enemy health is 300. now imagine in a three player party , two players are dead already and the last one need to fight the 300 Health Enemies by himself, while trying to revive his teammates which is almost impossible due to constant stagger by enemies. so here comes your self revive in place ( not that i advocate this at all, but i assume its the logic behind from the Devs)
Enemy damage isn't increased and incoming damage is split among the 3 players, so it's way easier to survive in co-op.
On the other hand, it's BS to go through an entire expedition solo and then die in the last room. They could maybe add a checkpoint.
If I remember correctly matchmaking does not let you choose your world tier. The self revive in multiplayer could be a way to make up for this.
So the host doesn't die and immediately quit thus kicking everyone out.
The game shouldn’t have Peer to peer servers in the first place to be honest
The devs have previously stated revive wasn’t part of the original design.
This is not quite a source but the quote may have come from a post within this community. Our CM has been fantastic in answering questions.
This question might be one to add to the websites faq
You're missing the point, and so are a lot of other people in this thread.
Working with a partner generally reduces the difficulty of a tier completion. Having a revive mechanic where you can bring back teammates, also further reduces the difficulty.
So why is it single players are punished twice as hard? We already don't have another person beside us. OP is just calling out that the game is twice as hard for people who aren't willing to play with others for any number of reasons.
This is not a pointing out post, this is a venting post by someone who seems to be unwilling to improve themselves or their build. Anytime someone has tried to use reason and tell them to improve they are met with outright hostility by op. This is why I recommended switching games or taking a break. They don’t seem to want to help themselves and I can’t change their hostile personality and frankly I don’t want to. But I want them to not torture themselves by playing a game that doesn’t have a mechanic that they want in the game and doesn’t have any sign of changing. I’m no guru and can’t read their mind or know what they expect to come out of this post and can only see how they come across in text. But that’s what I saw and that is my input. I stopped playing this game awhile back because clearing ct15 over and over again is not my idea of an engaging or fun time. Just wanted to help them realize that this game is not their only option
You don't understand how much their playerbase because this mentality and this mechanic. Like I get where you are coming from but I stopped playing because I got tired of having to constantly get punished because they pushed out a broken game on top of soloing ct15 without. It got old having to redo expeditions.
I know I'm wasting my time, but people that solo CT15 and then complain that it is annoying to solo are wet noodles. The game tells you in big bold letters at the bottom of the screen that CT15 is for group play.
well when this game gets a sizeable playerbase then the devs will have candle to hold to better games. Until then, PCF will watch their game and revenue stream die because the are stubborn just like you dumb assholes.