SteamVR resolution per eye wrong?
I have a Samsung Odyssey WMD with a resolution per eye of 1440x1600. When I look at steamvr settings the render resolution at 100% is 1440x1800 and not 1600. Is this an issue?
Bonus question, is the reprojection mode where the game runs at half fps still a thing? I tried enabling it through the ini after installing both betas, and it doesnt do anything,
I have been debugging sudden performance loss in ACC for a day now and slowly losing my patience and mind so any input is much appreciated, thanks
Posted Jan 20, 2022, 3:40 PM UTC
Even though the pixel dimensions of the Odyssey+'s panels is 1600x1440 per eye, the rendered resolution at 100% is higher, IIRC to correct for barrel distortion. This is normal.
Yes, however if you're using "SteamVR for WMR" AFAIK you don't need to edit the .ini file any more, it's all done through the SteamVR dashboard.
Cheers, that's one less worry. I got the reprojection to work by accident, it looks rubbish.. so for an extra bonus question: My gpu and cpu frame times are around 9 ms yet my frame rate has dropped to 80-ish since a few days. And i get massive "lag spikes" with no corresponding peaks in frame time and no dropped frames. Any clue what im doing wrong?
Maybe my pc just needs a good cleaning in the dishwasher....
Honestly, no idea 🤷♂️