Suggestion on how to combat the air meta

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The air troops are primarly very strong, because they are not slowed down by walls. Maybe being able to stack 2 walls ob top of each other to increase the height of the wall should be an option. In that way air troops are also slowed down. And this would leave you with the option to build bases which are stronger against air in some parts but more vulnerable againts ground troops. what dou you think?

Posted Jan 24, 2022, 10:41 AM UTC

019
lrt2222•

About half the 3 star attacks against me (th14) are ground armies.

2
Financial-Horror2945•

Yeti smash go Brrr

1
lrt2222•

Yep And other smash armies like pekka or super bowler, even some hybrids lately.

2
Financial-Horror2945•

Hybrid has become leathal. I'm not too good with it though and yeti smash seems more fun.

1
Mischevious_123•

Air Sweeper does the job. A third Sweeper may be relevant.

1
RateAwkward18OP•

air sweepers don't stop me from anything. Either you can zap both at once or one is near an air defense so you get to take out the air defense with the sweeper. Yes maybe a third one would help.

-2
zep4orr•

They need to buff multi infernos to start with. But base building matters too. However build a base to defend air and it will be probably be easy for hyrbid or witches. 🤷‍♂️. Basically shoot to defend once and that is a good base!!

1
0r4ngenb4um:upvote::upvote::upvote::upvote::upvote::upvote::upvote:•

Multi Infernos are already Meta.

1
zep4orr•

Didn’t say anything about meta. I said multi infernos need to be buffed Ie made stronger. That would be a major help on the defensive side

1
lrt2222•

Why do we need help on the defensive side? The three star rates aren’t to high for the vast majority of players.

1
zep4orr•

Try playing in leagues and tourneys and see what happens to 99% of bases. Fresh …

1
Financial-Horror2945•

Don't clump air defences and sweepers

Sweepers should be placed so that they're debilitating to edrags and super drags. Place seeking air mines either where edrags etc will go or (best bet) I the lines between air defences (this will help wipe out hounds)

Make it near impossible for a blimp to reach the hall using sweepers too, relying on mines is great bit it is easily countered by the wardens ability.

Remember as well as sweepers, th11+ has the tornado trap. It stops/slows ALL units Place it where blimps/ healers commonly end up. It could even pull them into the line of fire of some powerful defences.

Scattershots (th13+) are leathal to alot of strategies regardless of whether its air or ground. The splash can mess up loons that are used to aid it. It deals amazing damage even to tanky units. This makes them great against mass drags/edrags.

Lastly, value your cc and heroes. Even the king can mess a air raid up as he TANKS. Planting them inside the base means they can wreck havoc and mess up a unsuspecting attacker. (For the cc, make sure they can attack air as they won't spawn otherwise) super minions can mess up alot of attacks and are fairly annoying to deal with.

Good luck on your defences OP as even higher up they're annoying to deal with. But with the right base, you could end up with alot of 1 star defences

1