UE 4.26 Composure output on a plane
We are trying to use UE for a virtual studio on a green screen. We are able to key out the green screen, but are having issues placing the output on a plane on our world view.
When we add the render output on the plane, the keyed out background is showing black.
Any idea what is going wrong here?
Posted Jan 25, 2022, 12:44 AM UTC
13
is the material you are working with set to translucent or opacity mask? and is the opacity channel of your output texture run into the opacity input on said material?
That was it! It was set to Opaque! I changed to Translucent and I now have a transparent background thanks!
Now the issue is my render from Composure is very grain, so moving on to fixing that issue!
For others having a similar issue, I found that my Texture render was set to 256x256. I simply double clicked on my Render Target, and changed the dimensions of Size X and Size Y under Texture Render Target 2D, now my output is not pixelated!