How to create a good "dead world"?
I'm a GM that's geared toward more epic campaigns, but got interested in some Dark Fantasy world building. I like the Dark Souls-style of world building were you arrive in an world that has died and the people in it lingered on, it has some interesting NPCs with interesting stories, all with that dread and palpable sense of "this guy could fail at any moment", but I fear that too much gloom and dread might be uninteresting for my players. Any tips for making a world with so little hope in it more likeable?
Posted Feb 2, 2022, 12:12 PM UTC
A way to make a good dead world imo, is to make it a living world.
No world starts of being dead. Make a triving living world first, and when that is done... KILL IT! That way you have the history, the npcs and plothooks that make a dead world so interesting. D&D has the famous Dark Sun setting that does this very well. Maybe take a look at it for some inspiration!
I like it. Same steps as a normal campaign, but with the added finale of "kill this". And how "dead" is Dark Sun? It may be the kind of thing I'm after, and if not it could serve as well. Thanks a lot.
It could be deader imo, its an old setting afteral before the rise of popular "dark"media like dark souls. Because of this it looks more like post-apocalyptic. Dark Sun really shows the decline of multiple great civilisations who time and time again destroy the world (and the sun) just a bit more until almost nothing remains but memories.