Interchange needs some map design love

Suggestion

No before you ask, I did not get extract camped. I love the map and the concept itself, however the execution of the idea itself is kind of terrible, and the map has way more potential

- Most of the value is in the building, meaning that it is an SJ6 race only to the good spawns. There could be more buildings/sheds around the mall with rare spawns, that drives people through the outside area also, during mid raid. I know there are stashes, but let's be honest half of the player base finds it boring, and the other half does not even know about their locations

- Add more extracts. Adding path to lighthouse was a brilliant idea on Shoreline and changed the whole map's flow in general. We need this in interchange. Add a red rebel extract at the side of the mall to "climb the roof and get away with helicopter". Add a cheaper keycard extract at the garage, so people will actually realize that the underground area is also stacked with loot and fun to fight there

- There are several PMC spawns literally on extracts. If you decide to sit in a bush for 20 mins, you will be super rewarded, because most of the players are out by that time, so killing one or two person and go around the map to the opposite extract is a disgustingly easy move. Especially Emercom, which is a wide open area. I think in general, if there would more loot outside, and more spawns and extracts inside, it would be the perfect chaotic mess to PVP. I think this map has got a LOT more potential, right now it is only a race to the mall, and then praying not to get extract camped by the 2 main extracts

To make it even more clear what I mean, for me Lighthouse and Customs are perfectly designed maps, you got a lot of available extracts, there is an opposite flow of the map which means a lot of PvP, and the loot areas are divided equally.

Thoughts?

Posted Feb 11, 2022, 12:58 PM UTC

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