All GBL reward encounters should be shiny eligible.
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Posted Feb 16, 2022, 4:16 AM UTC · edited
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Posted Feb 16, 2022, 4:16 AM UTC · edited
An alternative would be start tying GBL encounters to the events because they're already syncing the legendaries based on what's on the T5s. For example during Xmas it would've been nice if we got Avalugg, Galaraian Darumaka etc as rewards for a short time, at least there's an avenue to go for easy encounters especially if there's not a lot of opportunities to go out and hunt for the task that rewards such mons
That or seriously improve their rewards thematically if they're gonna base it on Trainers from the MSG. A bit of context on this is that Niantic base their rewards on the MSG trainers. N was a missed opportunity because for those that rememeber that dude used Timburr, Kink, Archeops, Tirtuoga, Darumaka, all of which are cool to get in GBL for 3months, but Niantic complicated it further and rewarded the mons N used for those Seasonal battles in B2W2. I didn't want to encounter Snover, Vulpix Eevee, Ponyta, Swinub as GBL rewards for 3 months. That seriously needs improvements in GBL
We kinda did with Drifblim having hat in GBL also
Drifblim was already announced as part of the rewards when the blog came out during July
I personally think the rewards just need a total rework.
Replace the current system with some sort of battle points that can then be exchanged for encounters/items. Things like x amount for a legendary encounter, much less for a starter etc. Can even do a "lucky dip" encounter. It would also make sense for things that aren't currently spawning but are meta relevant. Put them in rewards but adjust the price accordingly. You can even put other legends in there that aren't the current T5, but it costs a lot more than the current T5.
Rewards have been frankly dreadful this season. 1100 battles, 58% win rate... 2 Legendary encounters all season - what's the point???
The point is the battles, not to farm legendary encounters.
That's a very nice rosey way to think about it but it's not really going to happen in reality. For me personally, I hit legend at the end of great and since then have only done a handful of sets. I didn't fancy sitting in queues for up to 5 minutes for no reason.
I think the rewards are a huge factor for everyone. Would you aim for legend if it didn't give you any items/the pose/pika libre? If you're a newer player struggling in the 1000s, why keep getting battered for no rewards??
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Some mon they have introduced as gbl rewards. Wasn't scraggy and flissih both introduced thru gbl before they were added to eggs, wild and/or research rewards?
And now mienfoo is there also.
None of these have shiny yet and for some it would be "too soon" in a way.
I agree with you on common pokemon but im very fine with having new/gbl exclusive mon not be shiny as its still worth to get candies/try to find suitable mon to powerup (or at least have one with decent IV's in storage in case it gets better move in the future or finds usage).
I'm with you there, I'm ok with newer gbl exclusives/intros being non-shiny-eligible
I'll be happy with a good list ok pokemon or the end of iv floor.
One thought on the IV floor, I wish they would remove it for attack and leave it for defense and stamina. I liked the idea of no floor as you'd have a shot at better PVP stats, but in practice I end up with mostly things like 7/2/4 that are arguably less useful than a 10/15/15.
Too many IV spreads with attack always representing a major PVP disadvantage for no floor to be truly useful.
You'd only be getting a 7/2/4 on a battle day.
Right, the only time there's no floor
Yeah I think this what they should do atleaat for the go battle days, 0/10/10 iv floor would mean solid pvp ivs most of the time, which is the spirit of what they're trying to do with it.
IMO, not only should they be shiny eligible, all rank one rewards should be shiny BOOSTED once you reach level 20.
Or alternatively, just remove the Legendary encounter nerf and allow you to stack up to five encounters (20 on battle day)
That way you can finish your sets for the day without losing momentum, and come back and catch your rewards when you are done.
I believe the OP's goal is to have some additional purpose or benefit from a GBL encounter. Currently the benefit is catch stardust/XP, candy, and a chance at perfect IV. Compared to a wild catch, the only actual benefit to a GBL encounter is the chance at a perfect IV due to the IV floors. Unfortunately that frequently comes at the expense of elminating the chance of a perfect PVP IV. So adding "shiny elegible" would be another benefit.
But, a season is 90 days long. Assuming an outstanding 3-2 split on every set and ignoring battle days, that gives you 90 * 5 = 450 encounters over the season. If the species are base rate shiny 1:500, that gives you a 60% chance of seeing one shiny the entire season. I don't think that is a sufficiently significant benefit. You would be much better off, from a # shinies per hour played perspective, just hunting in the wild.
Therefore, I agree that this proposal is only effective if you make it a boosted rate for the shiny encounters.
idk, I'm really content with some of the non-shiny species; Forretress is one of them, since Pineco is so darn rare in the wild and any chance to get candy for it is nice when Forretress is a spicy GL pick. If an exclusive/unusual poke's been in the pool for awhile (Scraggy....) then I'd like to see a shiny chance, but it really depends on the availability of the species.
But if it's more mundane stuff like starters or evolved "decent in GL/UL" things, then a shiny chance would be nice. Why would I want a Bayleef with a floor of 10/10/10 when I already have a rank 13 Meganium put together?
Funnily, it was 3 Forretress in a row that inspired me to post what I've been thinking for a while
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I also think it would be cool if they included some pokemon with their legacy moves. Theres alot of old legacy moves that are usable in pvp, but are not really worth using elite tms to get. Would be nice to get some of these as rewards.
I agree with the shiny factor. Tho... I am very pleased that I snagged a shiny registeel last night on Valentine's day. Now I'm going to try to commit to all five sets per day for chances at all the deoxys formes shinies. Only other shiny I've gotten from GBL was a treecko. This season there aren't even shiny eligible starters. I'm sick of bayleef when I don't even have a shiny chikorita. Like, I don't need the extra stardust and xl candy that comes guaranteed with a 2nd-stage mon. It's pretty dumb. Just give us the shiny eligibility.
Oh and I'd rather have a chance to encounter hoothoot over noctowl for the same reason!
Now, if Noctowl could be shiny from GBL...would you be nearly as bothered by running into it again?
Not as bothered as I am now, but I'd still rather have the first stage shiny registered into the Pokedex.
I’m jealous you got any registeel at all. I play and get the encounter literally everyday. And haven’t even gotten a legendary since Jan 28. It’s nuts. It’s so lame.
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I've played full sets the last week and gotten 1-2 registeel encounters a day.
Kills me to hear that. I was forced to actually raid.
I got 5 Registeels, on top of 3 of each of the other 2 Regis, and 3 of each of the current 5* raid since November.
They should be shiny and good. Seeing spinarak from winning 2400 ELO just makes me furious
The Love Cup meta revolves around Ariados. Niantic wanted to make sure that players had the opportunity to use Ariados.
I wouldn’t say “revolves” but that spider is definitely super annoying. After over 150 battles I can confidently say the meta revolved around Talon the first few days and now focuses on medicham and the slowbro family.