Review of New Client UI

So many new threads about the UI, so I played some games on it today to see how it stacks up.

#Major Benefits

Card Pools - I'm not new so I can't test this one meaningfully, but it seems great for newer players

Premoves - Very useful in early turns where you plan on simply buying a single thing, or on the opponent's turn when you'll be asked to do a single thing, like discard a card to Villain.

#Minor Benefits

No Custom Rated Games - I do not believe people gaming the ratings with rigged tables is a major issue, but preventing it is nice

New Autoplays - Both the Duplicate and Encampment autoplays are worth enabling.

Friend List Layout - Check the Friend List/Black List tab. It's much sleeker.

Undos - The undo interface looks more polished, mainly when undoing multiple steps. It makes it easier to see what the opponent wants to undo.

Druid - If Druid is in the kingdom, the boons are displayed directly on top of Druid.

Necromancer - Necromancer's interface became mildly more intuitive.

#Uncertain Value

End Game Screen - It's very different, which leaves me confused. Maybe I will like it eventually with more experience.

New Main Page - The differences are neither better nor worse IMO. The buttons are on the side now. I am entirely indifferent about it.

New Duration/Set Aside Locations - Information about Mats, Set Aside Cards, Durations, and so on has moved. I think this is aimed at new players because it makes it easier to find (who would think to click their name?), but I didn't like the new display as much. So neutral overall.

Display Boxes - I appreciate that they are draggable now, but I have found the new method of reordering cards to be less effective. Neutral overall.

#Major Downsides

Animation - Something about the new animation style seems terribly off. Instant is too instant to follow the flow of the game, but the next fastest speed feels too slow, at least for certain actions. I find it disorienting. Maybe some of this is simply because it's different.

#Minor Downsides

Bugs - It seems there's some new bugs to iron out. The biggest one I encountered is an unusually large username, which makes the VP counter hard to read. There were also a few bug fixes, though mostly to some obscure card interactions that I hadn't noticed.

#Overall

I hope the animations are looked into more closely but otherwise the changes seem more positive than negative. I was expecting worse from what I read.

Posted Feb 22, 2022, 2:50 AM UTC · edited

1919

No custom rated games?

You can’t create a custom kingdom and play it rated with your friends?

3
StunningFlatirons•

I've never thought of this as "gaming" the system. We can always play unrated games if we want to.

Developers, please remove this particular idea. I and others also would like to play custom kingdoms rated, most especially with certain friends. In particular, KotW and iterations from that thread. Thank you!

3

KotW is a big thing for me too. My buddies and I play them weekly. It’s more fun to have them rated

2
UBKUBK•

How does the Duplicate auto play work? Late game often want to save them for Duchy gains and an autoplay seems like it would mess that up.

I’ve seen long names make VP counter hard to read previously so might not be a new bug.

2
PathfindingLibraryOP•

Explanation of Duplicate Autoplay

In this case, my username appears about 4x larger than it should, which is a bug I have never seen before.

3
Timely_Bet_7533•

Name size bug s.b. fixed tomorrow

1
[deleted]•

[deleted]

1
jfb1337•

It will auto-decline to gain anything that's not possible to gain (e.g. cards whose pile is empty, or cards that come from a non-supply pile).

1
Passion_Full•

Downside I noticed that is probably just a me thing, I liked being able to set the range for opponent rank. Haven't figured out how to do that & have gotten crushed by people ranked waaaayyyy above me (I usually capped it at 10 above and 5 below me).

2
PianoToonr•

There is a little arrow to expand options for matching

5
Passion_Full•

And now I feel like a fool because I searched for that for hours. well, probably like 15 minutes before I gave up. But now you've saved me hours of tormented defeat, so thank you!!!

3

Can someone explain what card pools are? Like it says "card pool range"

2
PathfindingLibraryOP•

The cards have been sorted by difficulty with 10 being the cards with the most complicated mechanics.

3
ahyangyiiso:ahyangyi•

That sounds neat. I'm not new to the game but I'm currently designing a few "newbie kingdoms", and while I have rated the complexities of the cards myself, it would be interesting to see how other people think about them.

1

So If I want to play with all possible cards, do I make my car pool range large (like 2-10)

1
PathfindingLibraryOP•

Set it to 10 for that. If the range includes low numbers, you indicate that you are willing to play with people who don't have access to all the cards or people who don't want to play with the more advanced cards.

1
DominionCardBot•

These are the cards mentioned in this post:

Plan - 3◯ - Event - Adventures

Move your Trashing token to an Action Supply pile. (When you buy a card from that pile, you may trash a card from your hand.)

Villain - 5◯ - Action, Attack - Renaissance

+2 Coffers
Each other player with 5 or more cards in hand discards one costing 2◯ or more (or reveals they can't).

Duplicate - 4◯ - Action, Reserve - Adventures

Put this on your Tavern mat.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
When you gain a card costing up to 6◯, you may call this, to gain a copy of that card.

Encampment - 2◯ - Action - Empires

+2 Cards
+2 Actions
You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to the Supply at the start of Clean-up.

Page - 2◯ - Action, Traveller - Adventures

+1 Card
+1 Action
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
When you discard this from play, you may exchange it for a Treasure Hunter.

(I'm a bot, bleep, bloop. I hope this was helpful to someone!)

1
[deleted]•

[deleted]

1
Wandering_Rogue_•

I just got a bug that has made it impossible to play automatch. The options all reverted to {{::$ctrl etc, etc. Can't click anything under that tab. Logging out doesn't fix it. On Chrome, both pc and android

1
[deleted]•

[deleted]

-1
SignError•

For animations it would be nice if they went faster if there were a lot of animations in queue. For instance, things like Library and exchanging Travelers can take forever. With Library in particular, it reveals the non-Actions in turn, but the prompt skips ahead to the next Action, making it seem like the non-Actions can be skipped.

Maybe we need something like the auto play but for skipping or speeding up certain animations.

I do like the animations for trashing, especially when it comes to trashing Attacks. Sometimes those used to go by too fast and I would have to check the log.

1
pm1966•

Druid - If Druid is in the kingdom, the boons are displayed directly on top of Druid.

Yes, but...

They appear super-small (even on my 27" monitor), and when I click on the Druid pile to expand them, the three boons appear in a small window but overlap each other, so that the bottom two are unreadable. If you don't know the boons, you can't really tell what they are/what they do.

druid

EDIT: Once you buy and play the Druid, the choices are much clearer, but when you're trying to decide if the Druid is worth a buy, you can't really tell what the boons are.

EDIT 2: Way of the Mouse also displays the card available for play via playing the Way, which is a nice touch. Unlike the Druid (which has to display 3 boons), it's much easier to tell the card type of the single card available by Way of the Mouse.

1