The Citadel in "Stranger of Paradise: FF Origin"
resetera.com/threads/stranger-of-paradise-fin...Posted Feb 27, 2022, 1:53 PM UTC
Posted Feb 27, 2022, 1:53 PM UTC
Just played this level - they did a great job! I like that all of the levels are familiar but not quite exact - like a memory of the Citadel.
They had various explosive barrels with different elements to simulate the elements that Noct can absorb for his magic
Several barriers powered by red magitek
A brief view of the rest of Insomnia outside of a window
A beautiful remix of “Somnus” and I’m pretty sure they remix “Noctis” as well
The boss of the area is fought in the throne room
My only disappointment is that the meeting hall with the long table from the Versus trailers and Kingsglaive were not there. Seemed to be an obvious inclusion since they did the garden.
Also the statue you knock down to progress is one of the same kind that are seen on the steps of the Citadel.
[deleted]
It contains elements and/or areas from most of the FF main games. Sunleth Waterscape from FFXIII, Mako reactor from FFVII, Delkfutt's Tower from FFXI, etc etc
Wow, did the castle more justice than XV, you literally see the garden area Kid Noct found Iris in brotherhood. Seems to be a bit more expansive like the Versus 13 2011 trailer as well.
Team Ninja (the devs) are really good with FF stuff. They do their research. I can see why SE trusts them, other than Dissidia NT being a gameplay mess