Respect The Flying Dutchman! (Spongebob Squarepants)
"Prepare to be burdened with the haunting memory of my ghostly ghost pirates!"
The Flying Dutchman loves playing the role of a stereotypical spooky ghost, scaring people for the sake of scaring people. He seems to play the role of Grim Reaper and Satan to the underwater fish people, reaping the souls of the recently-deceased evil and bringing them to Davy Jones's Locker, and desperate people sell their souls to him in exchange for what their heart desires.
(NOTE: Spongebob is only 4 inches tall. He is this big compared to a average human. Destroying a Bikini Bottom building is not as impressive as destroying a normal human IRL building)
(Hover over a feat to see what episode it is from. Feats with [Alt Ending] are from alternate endings, with which ending being canon haven been decided by the audience calling Nick and voting. Most feats are from Spongebob Squarepants , feats that are from spinoffs have the name of the spinoff before the name of the episode of said spinoff.)
##PHYSICALS
STRENGTH
Lifting
Striking
Pulling
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Pulls on his dining sock against Spongebob, which results in a in pass when the sock starts tearing
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Pulls a cash register out of Mr Krabs's claws but accidently throws it so far away that it crashes into Sandy's island-made helicopter and causes it to crash
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Catches a fish child thats on the ground using a fishing pole, all the way from his ship
DURABLITY
Blunt
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Survives a long fall, hitting several rocks, and having the broken remains of his ship fall on him
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Survives being accidently slapped away by a little fish girl playing jump rope
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Survives, but passes out after Sandy's island-made helicopter crashes into his head
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Survives Spongebob and Patrick riding a lawnmower over his head....several times
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Survives being blow darted by two ghost people while in the shape of a balloon
Other
SENSES
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Can sense if a fish person is willing to do anything in order to get something they desire
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Can sense when someone wants a refund for one of his soul deals
OTHER
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[Agility] Can spin his head 360
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[Aim] Catches a fish child thats on the ground using a fishing pole, all the way from his ship
##GHOST POWERS
PYROKINESIS
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Shoots out another nose fire, but stops it midway to not burn his dining sock
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Summons fire around his body, and then goes through the ground
INTANGIBILITY
SIZE MANUPLATION
WISH GRANTING/DEAL MAKING
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Grants Patrick's wish that they knew they had wishes earlier
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[Alt Ending] Grants Patrick's wish for some gum
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[Alt Ending] Grants Squidward's wish that he (Squidward) never met Spongebob and Patrick
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Brings Mr Krabs back to life, on the condition the crab be generous from now on instead of cheap
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Gives Mr Krabs the ability to talk to money, in exchange for his soul
TRANSMUTATION AND SUMMONING
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As ghosts, Spongebob and Patrick are able to go through walls and "kill" inanimate objects
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Can summon plants that trap Child!Spongebob and several other camper kids
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He has control over these plants. being able to free people he decides to free
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Child!Spongebob and Child!Sandy are strong enough to stab a living truck with dipsticks and hurt it and Child!Larry is able to use Child!Bubble Bass's buns to open up the locked back of the truck
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Child!Spongebob, Child!Patrick, and Child!Sandy are also strong enough to pull away part of a fence
SHAPESHIFTING
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Turns into a giant Spongebob, and then melts, and then does a impossible trick with his fingers
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Shapeshifts into several forms, including a snake, a bat, and Peral
CAMPFIRE SCARY STORIES
GHOST LOGIC
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Brings recently-deceased bad undersea folk to Davy Jones Locker
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Ghost!Plankton is able to turn invisible, implying the dutchman might also have the same ability
SPOOKINESS
CURSES
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Curses Lord Poltergeist, his crew, Spongebob and friends into being trapped in a black void, where a Krusty Krab servers various monsters that pay with literal bones and a giant Spongebob flips the entire building once in a while
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Removes the souls of several of Spongebob's friends from their bodies, leaving the bodies lifeless
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Puts these souls in cages, and does the same thing to Patrick
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After the Dutchman is scared away, the souls fall back into the bodies and are perfectly fine
OTHER POWERS
EQUIPMENT AND FRIENDS
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Has several ghost friends. One of them regenerates after hitting the wall after driving a motorcycle
THE GHOST SHIP
The Ship's Physicals
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[Durability] The ship "survives" Patrick flying it between two rocks
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[Anti-Feat] [Durability] The ship breaks after hitting a rock
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[Durability] The ship survives being hit by several HAs that came out of Spongebob
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[Strength] It has a anchor strong enough to break into Spongebob's house and Squidward's house
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[Strength] The ship can shoot cannon balls that are able to break through Lord Poltergeist's ship
Other
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Anyone who tries to jump off the ship just finds themselves falling back onto it
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Anyone who steps foot on it becomes part of the Flying Dutchman's crew....forever
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The ship has a long bridge the Dutchman can summon at the snap of his fingers
OTHER
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[Alt Ending] Ate Spongebob, Patrick, and Squidward
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Has won first place in fancy knotting contest for the last 3000 years
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Has not worn shoes in over 5000 years , implying he has been a ghost for at least 5000 years
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[Anti-Feat] Can not eat without his dining sock
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Since most of the show takes place underwater , he is shown that he can "survive" / "breathe" underwater
"Crew! Howl with me so that we might set the seven seas ablaze with fear!"
Posted Feb 27, 2022, 5:11 PM UTC · edited