The new ascendancy jewels are pretty cool, but essentially worthless in SSF.

Discussion :twoc:

I think it's fine that you can't expect to find rare chase items in SSF in general, that's part of the deal. But usually when you do find them, you can use them. That's not really the deal with these, there are currently 2 characters total in all of Archnemesis SSF that are using a set of the jewels atm. I don't mind that they're rare,but as it is, the most interesting loot from the current endgame bosses is functionally non-existent in SSF atm. link: https://poe.ninja/challengessf/builds?item=Forbidden-Flesh,Forbidden-Flame *why do I bother with you muppets?

Posted Mar 12, 2022, 3:25 PM UTC · edited

022
raebaton•

GGG does not balance or create content based on SSF.

SSF is a challenge you put on yourself.

The best you can hope for are little bits of QoL like the asc trial thing.

26
FyllerOP•

They don't create content for SSF, but do you think creating content that is basically unavailable in SSF is smart design? Boss loot that is a glorified paper weight without trade is good design?
Two characters in all of SSF, that's absurd.

-26
Chunky322•

Again, SSF is a selfimposed challenge which is not being balanced around.

You choose to play SSF, you dont have to.

12
FyllerOP•

Doesn't really answer my inquiry, do you think it's good design? Because I find it really dumb to make boss loot that is worthless unless you trade.

-18
[deleted]•

Maybe a history lesson will work. SSF was not in the game at the start, the only reason why GGG added it was because some players started playing self imposed, honour bound, SSF with the goal of making the game harder for themselves. All GGG did was enable it as a feature, but the goal of the gamemode is still to be harder because it is ignored by GGG.

So the answer is yes, GGG ignoring the gamemode that is meant to be ignored is good design, doing things for SSF would defeat its point.

​

I am not saying that this is the only way for a solo gamemode to exist in PoE, I am saying this is how the current gamemode exists. It's fine if you'd like GGG to add an actual solo mode that is balanced around, but SSF is not and was never meant to be that.

10
fthagnwagon•

You just don't want to listen to the answer. Multiple people have told you that the game is not, has not, and never will be designed or balanced around SSF. It's good design in regards to GGG's design intent, that being use in trade leagues.

2†
Jdevers77•

It’s not worthless unless you trade, it’s exceedingly specific. Just like a ton of other things in the game. Not everything chase can be like Mageblood or HH which are almost universally great, I know those are the extreme opposite end of the spectrum but you get the idea. Like everyone else said, you get no additional perks playing SSF you want to play without the rest of the world and so you have to deal with ALL of those repercussions. The majority of good items in the game are only useful to a handful of builds, this is no different. Especially since those jewels are a “win more” type item, not like a true build enabling item outside some extreme examples.

1
Andthenwedoubleit•

Your complaint basically boils down to: this is too rare / niche for ssf.

I think they have a very cool design.

0
[deleted]•

[deleted]

-3
magus424•

do you think creating content that is basically unavailable in SSF is smart design?

Yes. If they limited their choices to only things that are SSF-friendly there are a lot of things we'd never get.

0
FenrilsIGN: @Fenrils•

As someone who has been solely playing SSF for ~1.5 years now, this literally does not matter. GGG has never and will never balance the game or uniques around SSF. It's a challenge mode for a reason. Most t1 uniques are functionally non-existent for SSF as well.

10
FyllerOP•

There are about 300 magebloods in SSF, and 2 sets of jewels. It's not the same thing, actually combining this stuff is magnitudes more rare than dropping a mageblood, that's completely stupid. They've added boss drops that are worthless without trade, that's fucking stupid.
Just because something is a certain way doesn't make it good. Any other boss drop in the game you can pick up and equip, these are just bricks, because of the stupid way you acquire them.

-5
Jdevers77•

How many really good watchers eyes have you picked up in SSF? How many times did you have to remake an entirely new character to use it? I would imagine nearly 100%. The new jewels are a common enough drop that the chances of getting one of each for any specific ascendency are almost certainly easier than farming doctor cards for a HH in SSF, right? When you get those two you can make a new character to use them.

3
hertzdonut2Half Skeleton•

The new jewels are a common enough drop that the chances of getting one of each for any specific ascendency are almost certainly easier than farming doctor cards for a HH in SSF, right?

The odds of a jewel drop is about 1/10.

There are like 100 different sets of Flesh/Flame.

So you probably won't see a matching set in a whole league.

HH farm in Tower is pretty much a guarantee after X about of time.

4
Jdevers77•

Where X is a very large number, true.

I have hit 18 jewels in trade and two nurses built from The Patient, not a single doctor. My primary farms are promenade and burial chamber. You can get an invitation in just a few minutes to go try for that 1/10 in a very easy boss fight.

-1
hertzdonut2Half Skeleton•

I'm not sure what your complaint is here.

GGG wanted to make a set of jewels that would encourage trading. The vast majority of players trade.

GGG spend much more time making div cards for 1alch uniques that only exist to help SSF players.

0
FutAndSole•

You're right it's quite stupid. We need a harvest craft that has a 50/50 chance of either destroying your flame/flesh, or giving you the other half of the set.

2
SidianxHardcore•

They dont balance around SSF. If you have an issue with it just go to trade league.

2
magus424•

It's almost like SSF is a challenge mode that you opted into and they aren't designing around it.

2
Darkerfire•

A solution to this could be to split the ascendecies in two and having one jewel required only, with a second jewel that enables using the jewel (i.e Forbidden flesh giving the node & a jewel allowing forbidden flesh nodes given by the opposite boss). You could make the gem relatively rare but obtainable, to allow SSF players to eventually find them and to encourage trade in trade league. Two matching gems are currently virtually impossible to find within a league of SSF

1
apfelicious•

This has always been on the game. It would be the same as if you found a House of Mirrors divination card or a actual Mirror of Kalandra.

You know this when you choose to play SSF, and it is part of the charm.

It would limit GGG's design space to account for SSF with every item, so I personally think it is the correct choice to have a few meaningless items in SSF to make the game deeper in trade.

1
TheNudelz•

Of course it's rare - this stuff is powercreep x 10 - also playing SSF - you don't need this to completely demolish the whole endgame - and limited build diversity due to lack of uniques in SSF is and always will be a thing.

Some smart person here could probably calculate how much time you would need to get a marching set on average.

0