The new ascendancy jewels are pretty cool, but essentially worthless in SSF.
I think it's fine that you can't expect to find rare chase items in SSF in general, that's part of the deal. But usually when you do find them, you can use them. That's not really the deal with these, there are currently 2 characters total in all of Archnemesis SSF that are using a set of the jewels atm. I don't mind that they're rare,but as it is, the most interesting loot from the current endgame bosses is functionally non-existent in SSF atm. link: https://poe.ninja/challengessf/builds?item=Forbidden-Flesh,Forbidden-Flame *why do I bother with you muppets?
Posted Mar 12, 2022, 3:25 PM UTC · edited
GGG does not balance or create content based on SSF.
SSF is a challenge you put on yourself.
The best you can hope for are little bits of QoL like the asc trial thing.
They don't create content for SSF, but do you think creating content that is basically unavailable in SSF is smart design? Boss loot that is a glorified paper weight without trade is good design?
Two characters in all of SSF, that's absurd.
Again, SSF is a selfimposed challenge which is not being balanced around.
You choose to play SSF, you dont have to.
Doesn't really answer my inquiry, do you think it's good design? Because I find it really dumb to make boss loot that is worthless unless you trade.
Maybe a history lesson will work. SSF was not in the game at the start, the only reason why GGG added it was because some players started playing self imposed, honour bound, SSF with the goal of making the game harder for themselves. All GGG did was enable it as a feature, but the goal of the gamemode is still to be harder because it is ignored by GGG.
So the answer is yes, GGG ignoring the gamemode that is meant to be ignored is good design, doing things for SSF would defeat its point.
I am not saying that this is the only way for a solo gamemode to exist in PoE, I am saying this is how the current gamemode exists. It's fine if you'd like GGG to add an actual solo mode that is balanced around, but SSF is not and was never meant to be that.
You just don't want to listen to the answer. Multiple people have told you that the game is not, has not, and never will be designed or balanced around SSF. It's good design in regards to GGG's design intent, that being use in trade leagues.
It’s not worthless unless you trade, it’s exceedingly specific. Just like a ton of other things in the game. Not everything chase can be like Mageblood or HH which are almost universally great, I know those are the extreme opposite end of the spectrum but you get the idea. Like everyone else said, you get no additional perks playing SSF you want to play without the rest of the world and so you have to deal with ALL of those repercussions. The majority of good items in the game are only useful to a handful of builds, this is no different. Especially since those jewels are a “win more” type item, not like a true build enabling item outside some extreme examples.
Your complaint basically boils down to: this is too rare / niche for ssf.
I think they have a very cool design.
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Yes. If they limited their choices to only things that are SSF-friendly there are a lot of things we'd never get.