change mod/resprite priority
I am new to making mods for isaac regarding coding/editing any lua files in general. Have done some simple texture replacements but thats it. I really use a lot of mods in my game eg. "Animated Items". I wanted to make a texture replacement for an Item that has already been animated and is part of the "Animated Items" mod. I want to keep the mod but want my mod to overwrite every other texture mod. Is there a way to add lines to a lua or metadata.xml to give a mod load priority?
(sure I can just delete the lines from the animated items mods lua but that works only locally of course)
Posted Mar 20, 2022, 1:54 PM UTC
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