What is the point of picking Puck?
I love Puck*. Her playstyle is intense, adrenaline fueled and ballsy... and capable of causing some major disruption to initiate fights and chase down foes. Her voice is amazing (one of my favourites in game) and I just love everything about her.
BUT, what's the point of picking her?
Sand King has a Stun that is better than a Silence and his ultimate does more damage. Enigma has the best AoE disable in the game, can jungle and push super effectively and Midnight Pulse has amazing scaling. Earthshaker has 3 stuns and can cause crazy damage with absolutely zero farm. Tidehunter is Tidehunter.
Puck's crowd control seems extremely lacklustre in comparison. Durations are low, effects aren't as good as basic stuns and roots and all of that puts one of the most squishy heroes in the game in tremendous danger. Phase Shift is amazing (it's way better than Sandstorm, for example) but it's still counterable and Puck's low survivability is always going to be an issue.
Her silence is nice, but has got absolutely NOTHING on Drow or Death Prophet (both of which can be cast from safety with a similar AoE). Dream Coil is great for dealing with an Anti-Mage or Mirana, but against 99% of other foes it just seems awful compared to a good old fashioned stun. She has pretty nice damage in non-ultimate situations (way better nuking than all the other initiators I listed except maybe Earthshaker... although that's situational), but you don't really pick Puck for damage.
Is there something I'm missing with her? Why would you pick her over any other initiator?
*I'm going to refer to her as a 'she' from now on, sorry to the purists.
Posted May 14, 2012, 5:34 PM UTC