The Torii reward from Neow was absolutely crucial for mitigating damage, and saved my butt on both Deca and Donu, and the Awakened One for the second of the dual bosses. Picked Velvet Choker as A2 boss reward over Fusion Hammer and Runic Pyramid, would anyone else have chosen differently?
There's definitely an argument for Runic Pyramid on Defect, since once you have your frost orbs set up you mostly don't care about the enemy intent because you've got your block covered. That being said I definitely would have also picked Velvet Choker, simply because I don't think Runic Pyramid is fun to play with
The Torii reward from Neow was absolutely crucial for mitigating damage, and saved my butt on both Deca and Donu, and the Awakened One for the second of the dual bosses. Picked Velvet Choker as A2 boss reward over Fusion Hammer and Runic Pyramid, would anyone else have chosen differently?
There's definitely an argument for Runic Pyramid on Defect, since once you have your frost orbs set up you mostly don't care about the enemy intent because you've got your block covered. That being said I definitely would have also picked Velvet Choker, simply because I don't think Runic Pyramid is fun to play with
You're thinking of [[runic dome]] [[runic pyramid]] is the one that has you not discard your hand at the end of your turn
Runic Dome Boss Relic
Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
Runic Pyramid Boss Relic
At the end of your turn, you no longer discard your hand.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^Wiki. ^Questions?
Oh yeah your right, my bad