What spd does skullcrown needs minimum? Anyone smarter than me who can figure out the math behind it?

Team Discussion
What spd does skullcrown needs minimum? Anyone smarter than me who can figure out the math behind it?

Posted Mar 26, 2022, 7:50 PM UTC

026

You are aware of Maulie passive, right?

If Arbiter win the race, and Maulie set her provokes successfully - Skullcrown will take her turn in 90% of cases (excluding specific counters like tormin, valk, stun sets with AOE A1, and so on).

9
cantedsightOP•

You know i actually forgot about her passive! My thoughts were that if i had skull in etc 96 speed. Even if maulie places a provoke. I was thinking that their 332 speed arbiter would probably be fast enough to take two turns before my slow 96 skullcrown would get hers in. That was my thought, am i completely wrong in this case?

1

If you opponent has no counter, Skullcrown with 96 speed will receive:

50% boost from arbiter (30%+20% )

15-60% boost from Maulie

I would worry more about Arbiter speed, Maulie accuracy, and good matchmaking.

It's theory up to you to test in practice :) I have maulie, SC and arbiter, but only use go second team for the reason of having Tormin and current meta of a bunch of fast arbiters in G4

1
amamam77•

Only 15% from maulie her passive has a cool down, right?

2

My bad! Only 15% turn meter bust from Maulie, 30% in extremely rare theoretical cases. 65% turn meter boost total

Let's make some "napkin" calculations

"Below 335 speed" arbiter require 4 or 5 tics to fill turn meter at 100%+, and she must do it twice. Let's be pessimistic and guess that you Skullcrown will have at least 4*2-1 = 7 guaranteed tics to make a move.

(1430*0,35) / 7 = 71.5 speed. This is min required speed for Skullcrown (72) Smb please check :)

1
JenNettles•
4
Nizdaar•

This should be the only answer. It will give OP the means to work that out themselves and in the future.

2
cantedsightOP•

Been using deadwoodjedis arena calc to get the correct speed for maulie. But it cant seem to account for maulies provoke when i want to find out what speed i need for skullcrown.

Anyone smart enough to know how i would calculate the speed for skullcrown without her being intercepted by putin? Since maulie does her provoke i can let the enemy team do one turn, but not two.

2
bjornartl•

You don't really need a specific speed.

2
cantedsightOP•

Well lets say my skullcrown is 96 speed. And their arbiter 332 speed. Even if my arbiter goes first she only boost my skullcrown 30% right. So still they should hit maulie before my skullcrown. But they are also fast enough to go for a second round right? Or am i wrong? If were coming from the fact that skull is etc 96 speed

1
aquamorphe•

Your Maulie will provocate the other team, which will be giving you an extra turn anyway. So you don't exactly need extra speed.
So I would dare say put whatever speed and as much damage you can get.
From my preferance I would still put 140-150 speed to skullcrown to be usable elsewhere.

1
cantedsightOP•

Yeah ive been hearing different answers to this so im not quite sure what actually works. But your point on 140 speed is a good one as i could use her in FW etc. So i guess id have to go for that. And also im thinking of a fourth nuker behind skullcrown instead of a decrease def champion? My thoughts are that 2 nuker smacks harder without decrease def on the enemies than one nuker with decrease def?

1
aurrousarc•

For what?

1
Ubahnboi•

Would be the same as if u had a kymar. Nuker should be around 170-190 speed. And give ur debuffer like madame like 1-2 speed more than your nuker

1
ValElTech•

Not aware of Maulie's passive, still comment.

1
akd90•

Stick maulie and skullcrown in immunity so you can counter tormin

1
haikusbot•

Stick maulie and skullcrown

In immunity so you

Can counter tormin

- akd90


^(I detect haikus. And sometimes, successfully.) ^Learn more about me.

^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")

3
akd90•

I’m a poet and I didn’t even know it

1
SwimmingUniqueToo•

190

1
VeyrLaske:demonspawn: Angels•

As long as Skullcrown isn't a slug you're fine. Like 170-190 is probably good enough.

Because your Maulie is tuned with Arbiter, and she provokes, so the enemy loses their turn and has to loop around to get a turn.

1
Icyyy_Bear•

Aim for 170 speed on your nukers. Enough speed to not get lapped by most champs

1
aurrousarc•

You need to be faster than the other team, and speeds that let you got in the order you want for that position on team..

-1
QuirkyTitle1•

Well everyone including him knows that. He’s taking into account Maulie’s provoke

2