Players knowing the rivals' sentiments
What is everyones thoughts on how much to share with the players about the rivals sentiment toward the party?
I'm designing a scene for a VTT that will have trackers showing each rival's sentiment toward each party member and their overall sentiment to the group. But I'm wondering if it's a good idea to make that information public/visible to the players? Or should it be on them to learn and gauge it through RP?
Posted Apr 5, 2022, 3:22 AM UTC
It really depends on how much you role play. If you DM full, in-character conversations with the players, then make it obvious that way how they feel about them. But if your party uses a lot of shorthand, describing their mood or intention without role playing an actual conversation, then the tracker could be a good shorthand.
Agree, plus the players at the table. Two of my campaigns, I can use descriptions of facial and body responses, and verbal tone during interactions to convey what I need for the players to determine the general attitude of an NPC or rival party towards them. My third group needs a flashing neon sign, repeated several times, before they get the clues, so I use more direct methods, such as telling them directly what the NPC is apparently feeling.