Players knowing the rivals' sentiments

What is everyones thoughts on how much to share with the players about the rivals sentiment toward the party?

I'm designing a scene for a VTT that will have trackers showing each rival's sentiment toward each party member and their overall sentiment to the group. But I'm wondering if it's a good idea to make that information public/visible to the players? Or should it be on them to learn and gauge it through RP?

Posted Apr 5, 2022, 3:22 AM UTC

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TheScienceWeenie•

It really depends on how much you role play. If you DM full, in-character conversations with the players, then make it obvious that way how they feel about them. But if your party uses a lot of shorthand, describing their mood or intention without role playing an actual conversation, then the tracker could be a good shorthand.

3
Oginme•

Agree, plus the players at the table. Two of my campaigns, I can use descriptions of facial and body responses, and verbal tone during interactions to convey what I need for the players to determine the general attitude of an NPC or rival party towards them. My third group needs a flashing neon sign, repeated several times, before they get the clues, so I use more direct methods, such as telling them directly what the NPC is apparently feeling.

2
francksarge•

I personally try to keep the fourth wall as intact as possible, to keep the mystery intact. For example, I'm using a Rivals attitude tracker I found on this forum (https://toddjudd.github.io/netherdeep-relation-tracker/), but I would never share it to my players. If my characters are interested in knowing what the rivals think of them, I'll gladly tell them via an Insight check.

3