Doomslicer•

All glory to you for building an aqueduct with supports, instead of a flying magical gutter.

43
Tentacoolstorybro•

Kaolinite is pretty light, don'tchaknow.

5
Pyro627•

Don't those collapse? When I built my first reservoir, several tiles caved in above 1-tile-wide corridors on the level below, in the habitation & recreation level.

1
Doomslicer•

Things only cave in if they are left COMPLETELY unsupported. A structure can have one wall block holding up a constructed floor covering the entire map, if you want. With your example... I honestly have no idea. It should be impossible for something to cave in from one level to a 1-tile-wide corridor on the level below. Are you sure it wasn't a cave in from somewhere above that level? Cave-ins in progress fall all empty z levels and plough through any floors with empty space directly beneath them...

Unless I've missed something drastic in the last update.

4
Pyro627•

Oh, yeah, I bet that happened! I was channeling off the top layer and didn't realize I shouldn't simply mass-designate it.

1
Dorf-Fort-Wisdom•

Never mass-designate channeling. Just don't.

1
zzandy•

So, what's that? Goblin disposal plant? Elven drowner? Children problem solver? Vampire can?

21
cameron195•

Why not all three four?

12
[deleted]•

Which three? e_e

8
flying-sheep•

every body of water is an elven drowner.

11
Doomslicer•

every body of water is an elven drowner.

FTFY.

-1
honor646•

Four you mean?

4
cameron195•

Oh yes, I must have miscounted then.

3
Z0bie•

There is no such thing as "unnecessary" in Dwarf Fortress.

13
truesauce•

Is this a mod?

If so, link?

Do you like it?

5
questionquality•
24
kebab4you!!100 Stone Thrones!!•

Should be noted that it´s only used to display the map in 3D, you can't play it directly through stonesense.

6
TheRealMarkTwain•

WHY HAS THIS NOT BEEN IMPLEMENTED YET?!

3
phister•

Because the image translators work for the construct program. But there's way too much information to decode the game.

13
thumbgreenLikes hoes for their usefulness•

Because Toady isn't focusing on graphics. I believe he doesn't plan on changing from ASCII until the game is closer to version 1.0; maybe not even until after that. It'll probably be the 5th or 6th gen clone of Toady that implements it in a couple hundred years.

But I believe there is hope for linux users since the graphic interface is supposedly separate from the main executable whereas with windows (and mac I assume) they're bundled in one executable.

8
Paraboxia•

Because DF's largely (if not completely) closed source and they don't allow modding on a level so deep.

5
jonask84•

We've tried! Short answer is there's no simple way of injecting commands into DF

2
[deleted]•

[deleted]

2
Dragoon209•

Nice!

What method did you use to build the tower? I started building two residential towers that were half underground, and then stacked upwards. Once I was above ground, I started running into all sorts of building problems like not being able to build off of floors, etc.

Is there an easy way to manage the building of above ground structures?

5
sutr90•

I usually build up-down stairs in the corner. But you have to be very carefull when building walls, dorfs tends to wall-off their fellow masons in the middle of wall.

6
ultimape•

walls can not be built on constructed floors, however they can be built on the top of other walls. I think you can build a wall 1 tile away from a floor also.

5
Paraboxia•

How does your Stonesense look so lush and not cartoonish at all?

4
Leading_Man_Parts•

Do my eyes deceive me, or is that a dorf drowning swimming in your aqueduct?

4
panaz•

Is there anyway to build the roof and not have a stupid ladder showing? I was thinking maybe if you put the ladder on the side but not sure if its deconstruct-able completely

3
Cuingamehtar•

Have you tried putting the stairs outside a couple of tiles from the building and then deconstruct the connecting floor?

3
RoJo_sonof_DoJo•

I always build a ramp (not stairs) to the roof, and then build a wall in it's place.

3
panaz•

But then you still have a ramp outside : /

2
Shinhan•

deconstruct it

3
panaz•

Is it possible to deconstruct it all the way down so nothing is left?

1
ghodith•

So I am kind of a noob.

As a noob I would love to know how to get my game to look exactly like this.

Much appreciated.

EDIT: Or I am insane and this is like a rendering or something.

3
EternalDensity•

Yes it's a rendering, though I don't think I can comment on your sanity.

You may find this relevant.

3
ghodith•

Oh but how nice it looks

1
EternalDensity•

No argument there :D

2
ghodith•

I would pay for this you know.

1
John_Duh•

Did you by any chance play any of the Ceasar games?

2
aelendel•

Aquaduct??? Love it.

1
mastinmor•

What is the name of that texture pack

1
Thistleknot•

Wow, u modeled a 3d pic of ur fort? U must have a lot of time on ur hands. ;)

-41
zamadaga•

Don't know if you were being sarcastic or something. This is Stonesense.

13
Thistleknot•

;)

-12
leadline•

And you must be extremely busy. Good thing you saved all that time by not typing out "you"!

9
Thistleknot•

Phone habits

-9
my_name_isnt_clever•

Get over them.

2
KaziArmada•

You accidently a few words there.

6
Thistleknot•

-18 that's fucking awesome. Sarcasm is a trait unseen on reddit

UPDATE:

-38! Awesome. No seriously. I love the fact that no one realized my ;) was a sign of my sarcasm... Oh well, the internet is a cruel place.

-8
lakotajames•

I'll bet most of the downvotes came from "u" and "ur".

6
Thistleknot•

possibly...

-2