How does commanding work in this game?
Like some others, I found about this game only a little while ago. I like what I've read so far about it, but I'm interested in how the chain of command in this game works. Is there any commanding to be done, besides the usual microphone teamplay work? Is the commander / team leader a participant in the battle (I'm thinking Battlefield 3 here) or is it actually more useful to keep him more separate from the battle (like in BF2)? How's it work in general?
Posted May 22, 2012, 9:12 PM UTC
Effective commanding was done at an outfit-level, in PS1. Sure there were CR5s with global chat, but more often than not they weren't very good leaders and just played the game enough to rank up. Or in the rare case that they were competent, they were trying to order the Zerg around which just never works out in your favor.
The best teamplay and strategy came from individual (or groups of) outfits that would typically meet on Teamspeak / Mumble / Ventrilo. Most outfits had a chain of command (Outfit leader > Officers > Members) that was easy to follow, because of the smaller group size. Commanders would almost always be in the thick of it with their units, because there wasn't really a point to being far away.
Commanders had some special equipment/privileges with in-game rank, the most important being global chat and orbital strikes. Global chat is fairly easy to understand- you can talk to everybody on your empire at once. It was handy for getting the attention of troops off-continent (that were listening) when you really needed them at one particular location. Orbital strikes were laser-designated laser beams that would obliterate everything within a large radius of the targeted location. Very handy for killing off defenders in a courtyard, or taking out bunched up attackers. It had a cooldown of several hours.
Here's me thinking the only use for the orbital was "kill that sitting BFR" :p
I remember being osed for sniping once. I took as a huge complement.
I'd just like to point out that you have an excellent skill for explaining things.
If we are looking at the thousand player battles that we've been hearing about, a more effective chain of command (Or larger outfits) is going to be necessary.
A game like planetside will get messy quickly if everything turns into a clusterfuck, the true joy of PS1 was being a cog in a mile long tank column.
And yet your outfit commanders would be CR5's and ..... other outfit commanders would also be CR5's so not all CR5's knew nothing :P But you are right, the outfits were the way stuff got done and CR5 chat were one of the ways outfits could decide together which stuff was the stuff that would be done.
This is an awesome answer. Loyalty and obedience goes Squad > Outfit > Command > Empire. I added in squad because if you're in a small outfit you may be rolling with a couple guys in to a larger organized cross-outfit squad
Squad > Platoon > Outfit > Multiple Outfits (Could consider it a Battalion of sorts) > Empire, technically.
Yah I'll buy that.