How to play Xandire's truthseekers
I bought a season starter with a friend and chose a band of Xandire's truthseekers. But I just can not understand how I should play with it and how fighters interact with each other. The inspire condition is quite strange, forcing you to literally rush and sacrifice your fighters, but their abilities, other than the archer, are pretty useless. Someone can explain what the idea is or how to play them approximately, I'm tired of losing already :) Thanks in advance, redditors, and underworld lovers
Posted Apr 17, 2022, 12:04 AM UTC
There's an optics thing with warbands like the truthseekers where people assume that you have to play a sacrifice game and get one of your dudes killed ASAP to inspire and get your game rolling. But you need to think of the inspire as a bonus, and a late-game second wind, not a necessity. Play them like a traditional aggro team and be pleased when your dudes all get better from the natural attrition every warband would take.
I understand, but they just focus one model and thats all. I'm rlly newbie to underworlds, so agro band is just bands that are going fast forward in combat?
Focusing on one model is just sensible play as lightly wounding several does nothing useful, it will happen to all warbands. In fact, truthseekers are great in that regard, because at least you get something nice for losing a model, where most other warbands just lose the dude. And 'aggro' warbands are ones whose objectives and win path to victory are centred around destroying enemy models. They don't have to be particularly fast about it. If you're new to underworlds, chances are that you're underestimating how important your objective deck is, as that's a common new player pitfall. It literally dictates how you win the game, so I'd maybe google some truthseekers lists and have a look at what kinds of objectives they're running and try to emulate that.