Got bored and thought this was a pretty good idea(ignore the lazy photoshop)

Original Content
Got bored and thought this was a pretty good idea(ignore the lazy photoshop)

Posted Apr 25, 2022, 5:48 AM UTC

2828
Infernalxelite•

What’s the point of it returning to you when you could just have it instantly refill your melee charge on hits or kills

10

Could probably do damage on its way back

1
CraziestGrain2OPTitan•

Because it looks dope and having it back after every hit would probably be too powerful. Not exactly practical when you can just use synothos/worm god with a one two punch shotty at point blank in pve but would be fun to use.

1
PsychWard_8•

Oof, I think one of the negatives is plenty, I think not getting healing on hammer pickup is pretty obvious, but turning Roaring Flamesx3 from a 3 kill requirement into a 15 kill requirement is rough

6
CraziestGrain2OPTitan•

I should've specificied that successful throws don't need to kill, they'd just need to hit a target.

1
PsychWard_8•

Is this in addition to 1 hammer kill=1 stack roaring flames?

1
CraziestGrain2OPTitan•

Nah.

1
PsychWard_8•

Does hitting an enemy with hammer refresh Roaring Flames x3's timer, or do you have to get a kill still? Or do you have to get 5 hits to refresh the timer?

1
The_new_Osiris•

Swole Fishe

4
SomethingNotBroken•

I think the negatives don't necessarily justify having your hammer return to you.

If anything, I'd take a page out Icefall Mantle or Loreley Splendor and make it so that either the return mechanic consumes your Class Ability. That, or make the return mechanic something like Seeking Wells were the Hammer will return to you if you're within a certain range. Probably make the return mechanic a bit aggressive (make it basically flings itself back to you), but only after the hammer has hit the ground after a short bit of time to prevent rapid hammer spam

3
CraziestGrain2OPTitan•

True but A you would be animation locked while calling the hammer so say you are in a 1v1 position in pvp, chances are once you've thrown the hammer and called it back you've already been killed by most weapons. And B you can already do this in pve if you remap your charged melee and use it point blank with one two punch and a powerful melee exotic like worm god or synthos and can decimate powerful enemies. So I feel like hammer spam wouldn't be a massive issue, good idea none the less but unnecessary.

2
CraziestGrain2OPTitan•

Plus if you miss your hammer as it happens every so often it would be a huge punish if you tried to recover it in some circumstances.

2
SomethingNotBroken•

That's the point. Being able to have an indefinite hammer that you can recall in those rare loss situations would be a bit much.

The Wormgod Caress strat is strong, but comes at the risk of getting close to do that rapid hammer spam as well as making sure you have to go recover it once it's out of hand.

The idea I'm getting from your exotic idea is that it's primarily meant to grant you the ability to do long range hammering with the major cost being a retweak to how you buff your abilities while also eliminating the risk of losing it all together. The idea is fine, but feels a bit underwhelming due to the negatives, even with the added retrieval animation penalty you mentioned.

Thus, I suggest that instead of giving it near indefinite usage, just make the retrieval cost the Titan's class ability, thus players will still need to pace themselves instead of just yeeting free hammers everywhere across all ranges and hiding in places which, if they wanted to save an exotic slot, a sniper or scout easily solves. They still have the luxury of getting a mulligan periodically (retrieval animation included) without nerfing the stat gain into oblivion as well. Could even make the hammer last longer on the ground for greater second chances, just no third-zees and beyond without proper ability management.

That said, your idea is great, and though I'd personally love to become Thor 24/7, I wouldn't want an exotic others treat as a meme and endgame players disregard when there's other exotics that offer more instead of taking away from their kit

3
CraziestGrain2OPTitan•

Good points, it's fairly difficult to keep it balanced because the idea of throwing and calling hammers is all I want but at the same time it's broken in pvp if buffed more and a meme in pve if it isn't, I see bungies struggle now lmao no way they haven't discussed something like this before. Cheers for the suggestion

2
Gaunter_O_D•

these are the kind of crazy perks we would get if destiny was a pve only game

2
TheFuriousTacoTitan•

Cool idea but the downsides are way too aggressive IMO, there’d be zero reason to use it over synthos. I think maybe removing healing is fair but 5 hits for 1 stack of flames would absolutely kill it

2
CraziestGrain2OPTitan•

Agreed just talked to a guy about this and having that work with the standard kill the stack would work better so you could keep the benefit by dealing damage for example gambit, if you killed the onvoys with solar you get the average 3 times but if you then consistently throw your hammer at the prime evil you keep the buff until you fail to land 5 hits in 20 seconds.

1
Owen872rTitan•

I really like the concept, but we reeeeaaaaallllllly don’t need a 7th solar titan exotic. Loreley was already the tip of the iceberg, releasing in a season where void was updated

2
CraziestGrain2OPTitan•

Speaking facts but hammerrs dude, I could always make more exotic concepts but idk if people really care lmao

1
CraziestGrain2OPTitan•

To elaborate successful throws would be landed ones, and you would be animation locked while retrieving it to keep it balanced in pvp. The further you throw the longer it takes.

1

It can do damage while returning right?

Kinda want to see a returning hammer kill montage now.

What have you done!?

2
CraziestGrain2OPTitan•

Now it can lmao

2

If only the devs were as on point as you

2
BionicRogue21•

This hurts my eyes

1