Is playing bottom-track Lure of the Deep Wilderness feasible?
I really like the flavor of Lure of the Deep Wilderness so I've been playing them a bunch, but I always wind up going top track and picking up major powers. Because your growth is so slow and you don't grow when you reclaim, I feel pressure to avoid reclaiming by not playing many cards. However, this feels less rewarding, because you usually don't get to hit big innate power turns.
How do you go bottom-track and still play well as this spirit? Just take a ton of minor powers for the elements? Play with Rampant Green and have them feed you presence growth?
Posted Apr 27, 2022, 9:50 PM UTC
It's actually very much feasible, I also believe it's stronger than top track just because of how good the inmates are on Lure. Since lure cant put presence down when reclaiming and can only put a max of one out a turn you really need to plan your reclaim turns carefully. The opener I use has your first reclaim on T4. While lure, like other hard carry spirits will def not turn down any assistance, it also doesnt really need any help and can be mostly self sufficient. Though you def you should send any and all support to Lure's way to get it online faster