[A4A] Welcome to the Wilds! Explore it's dangerous beauty, or just... hang out?
You're a lost soul, but you're not alone; countless unlucky folk wind up here, the Wonderland of Faerun, the place where up is down and left is right, where the water makes you smell color and you could have sworn you actually saw a red bull walking around, offering people wings. The point is, nothing makes sense here; logic is flexible, down to the very fabric of reality. It's exciting, marvelous, but also incredibly dangerous, especially if you wound up here by mistake. It's uncharted territory, impossible to map due to it constantly shifting and evolving, and full of powerful entities that could change your life forever, for better or worse. Of course, it's not totally unsettled; there's towns and cities scattered across, but they keep to their own clusters, to avoid losing track of each other; with impossibly vast, possibly looping stretches of nothingness in between, ending up here unprepared would be a death sentence for most mortal beings. Or, at least a fate worse than death. To some people. The fae can be devious tricksters, and not a small number of wanderers have ended up as toys for the locals to torment and enjoy, and the people of this land are sexually liberated, to say the least; the average lost soul would get snatched up, tricked, corrupted, trained, or broken, with little hope of escape.
That is, if it weren't for the rangers. The ruler of this land has established a guild, made partially of locals, partially of lost souls who stuck around, to patrol the outer reaches of the wilds. There's always something to do, a task to complete, a problem to solve, an affair to have or an aphrodisiac to 'cure'. Sometimes that means tending to natural (or magical) disasters (with a vast range of 'side effects'), sometimes delivering messages between cities (perhaps an invitation to a royal orgy?), collecting specific flora and fauna to supply a cultural festival (always incredibly... passionate), and of course, rescuing and returning wanderers such as yourself to their homes. That is... if they want to go home. Some, with a look in their eyes not too unlike your own, choose to stay; some have no home to return to, and find shelter in our lodge. Some weren't here by mistake at all and are eager to study the bottomless pit of information this place contains. Some have a plain ol itch for the interesting, a hunger for adventure, and join the rangers in patrolling the wilds. Which are you?
Hey, here's hoping you enjoyed the prompt! The broad strokes come down to effectively, for one reason or another, you're in a wild world full of magic and and trickery, where anything can happen, staying at a lodge that is the base of operations for those brave enough to explore the great outdoors. The style would be somewhere in between plot-driven and slice of life, where the events and characters are consistent, but it doesn't always have to be a grand adventure; maybe there's a rainy day, and everyone stays inside telling ghost stories. It's really just a fresh setting for the core of any roleplay; people and how they interact. Naturally, it's also about the sweat, the sex and intrigue, and the excitement that comes with all of that, but there should be an about even balance between the erotic parts and the mundane parts; hot enough to get you off, but laid back enough that you could still enjoy writing when you're not edging yourself for three hours (or is that just me?)There's also minor TTRPG elements, but those are moreso for framework and less for restrictions. If you're interested, message me! Either method works, but please include at least a general idea of your character (or any character; you can always change your mind, I just want to see what kinds of things you think up), as well as your kinks/limits and any questions you may have about the RP, I'll be happy to answer them for you! Hope to hear from you all soon!
Posted May 4, 2022, 6:32 PM UTC