r/aoe2•
cs098

How viable are gurjara long swords against pikes?

Strategy

With the ut and supplies they cost only 34 f and 20 g which is slightly cheaper than goth longswords (42f 14f) though more gold intensive. Imperial age def not too viable due to lack of champs and blast furnace.

The lack of squires does suck tho, but I guess you can always reposition your cav behind them when they're being chased by pikes.

On the other hand, chakrams need to be massed and are harder to do so, and you'd need the UT and inf blacksmith techs as longswords anyways.

Maybe they should give gurjaras squires (and remove arson as balance?)

Posted May 5, 2022, 5:34 PM UTC · edited

44
MrHumanist•

Gurjaras are very awkward to play, like a aoe4 civ( quite unique). They don't have knights, arbalest, champions as well as pikemen.

As mentioned by op, their long swords are cheap and average but nothing to write home about. They can stuggle in late imp if they can't mass a lot of chakram throwers, or elephant archers or hand canons. They should be given some alternative ways to counter mass halb and skirm armies.

3

No they should not. Their two-handed swordsmen are laughably cheap after UT and supplies and they are equipped with +4 infantry armor which is the most important upgrade to kill skirms.

This civ is incredibly unique and creatively designed. I wouldn't call it over- or underpowered at the moment which makes buffs and the additional options you ask for very much unnecessary.

EDIT: I would like to add that pure halb+skirm is not a army compisition you will encounter a lot anyway. And even if you did, you can still go hussar+ele archer with optional add-ons of onagers+BBCs which will absolutely roflstomp halbs and skirms.

1
_casual_redditor_•

Although I would like to get squires instead of arson, but I think the lack of squires is to balance out a ranged infantry unit.

1

Well, first off, the games were you will be going Gurj longswords with UT to counter pikes are gonna be extremely rare. It's not a good play at all. Better would be to play archers into xbow. That way you organically have a counter to pikes on the field that's actually a useful unit. It will allow you to put the boom first (behind your xbow opening) and transition into your unit of choice behind. Be it full stables, ele archers or chakrams.

We don't need to change this civ's tech tree. It is the 2nd best Indian civ and it's got all you need right in the tech tree. It's just not as straightfoward to play like Britons or Franks where you brainlessly spam one unit, which is a good thing imo.

1