r/rotp•
RayFowler

some ROTP 2 artwork in progress (i.e. stuff is still happening)

some ROTP 2 artwork in progress (i.e. stuff is still happening)

Posted May 17, 2022, 4:57 AM UTC

4312
DAS_AMAN•

Ok there is work on ROTP 2? Is Multiplayer viable? That seems to get the only thing missing

7
RayFowlerOPDeveloper•

Yes, ROTP development will probably continue until I croak.

6
vmxa•

Let's hope that is way down the line.

4
RayFowlerOPDeveloper•

you and me both buddy

2
Zestyclose_Pin3192•

Oh cool! This first looked like a nature type race, because it's head reminds me of a flower. But then I noticed the tentacles, so maybe a water type race. Oh no - it's a swamp type race! That's the combination of plants and water. It's a swamp race! :D

3
RayFowlerOPDeveloper•

Actually, the face is going to change as Petar provided an alternative style in a later image that I decided to go with.

2
Zestyclose_Pin3192•

Oh, so maybe then it's an aquatic race. :D Petar did a fantastic job on almost all of the images for ROTP 1. It adds a lot of immersion. Of course the writing is just as important as the images. And I also loved the little animations inside the images.

2
r00fus•

How about an analogue to Trilarans in moo2? Oceans = Gaia was amazingly powerful early on if you got lucky.

2
Vendanna•

Artwork for the Trilarian? :D It looks so wonderful

2
RayFowlerOPDeveloper•

Even though it will be easy to connect new ROTP races to MOO2+ races (e.g. anything aquatic will feel "Trilarian"), the reality is that the connections will be superficial at best.

For starters, I can't use the name. Secondly, MOO2+ races were designed for games with mechanics different from MOO1/ROTP, so any implementation of them would have to be mechanically different than in MOO2+.

This is an aquatic race, so you can think of them as "Trilarian" if you want.

However, they will be functioning as a "tall" race in the game, meaning that they will have fewer systems but those systems will be more powerful to compensate. Being semi-aquatic in nature, they will be on the opposite end of the spectrum of silicoid races like the Cryslonoids.

2
XilmiDeveloper•

meaning that they will have fewer systems but those systems will be more powerful to compensate

Like the Meklar?

2
RayFowlerOPDeveloper•

Meklar do not have fewer systems. Their additional factories is just their racial production ability (like the Klackon).

2
Surly_Surt•

It may be too soon to ask, but what's the cultural spin for these?
Will they also be religious zealots like in MoO - CtS?

If so, it's easy to see some Cthulu cult vibes there.

2
RayFowlerOPDeveloper•

I like the Cthulhu vibes but to be honest that is pretty overdone for aquatic races at this point. I'll be like you and be surprised when Jeff comes back with something! My job is to figure out the mechanical distinction for the race.

2