No more getting killed by unfair stairs that are surrounded by monsters on the other end!
github.com/crawl/crawl/commit/afbd6decc10ePosted May 18, 2022, 12:33 PM UTC
Posted May 18, 2022, 12:33 PM UTC
I’m weird, but I kind of like dying in spectacularly random ways. I’ve won the game probably ~30ish times and my two most memorable moments were when I won my first game with a mummy summoner who called tons of dragons.
The other is when I got shafted while worshipping Quaz as an orc with a vampire broad ax. It was bad. I was surrounded by undead and some heavy hitting enemies, panicked, didn’t take my consumables, and then died. It was super disappointing because I had a probable game winning character but it was funny now. If I would have been able to just stair dance with quaz i would have faced no danger that game.
"I WARNED YOU ABOUT THE STAIRS, BRO!"
Nice, this is another change that I think will really reduce the number of feels-bad moments. It can be fun to be standing on your first stair down to a level and make the determination that it is time to 'go loud', but I suppose you'll still have those and there are the maps where you can see the staircases from each other.. and branch entrances.
So, neat!
I'm highly in favor of this change, but I do think describing anything about this behavior as "intuitive" is very funny
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this is, if anything, a move towards higher consistency. there are now fewer exceptions to the previous rule.
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Nerfs
When I read it that isn't what it sounds like the edit is doing. It sounds more like it's affecting the turncount required to take the stairs/trapdoors to locations you've not visited on floors you HAVE visited.
this was my reading as well. I think OP is referring to those times where you enter a level, immediately nope out, try another staircase, find a similar or worse situation and get clobbered trying to run away.
Yes, and this has the effect that OP mentioned. You get to move first. If you don't like what you see, you can leave. Previously, you could only do that on the first stairs you took to a new level.
I only just recently learned that not all new stairs behave the same, and modified my previous behaviour of trying all downstairs before exploring the new level. Now I can change back. Yay!
Edit: Just tried it. Works as advertised.