Nice change to creep in HoTS: Shows up much lighter on the minimap, making units/structures more visible.
Posted Jun 9, 2012, 2:35 AM UTC
Posted Jun 9, 2012, 2:35 AM UTC
I really dig it, although couldn't this have been addressed in a patch?
Actually, I think they had some graphics updates in the patch 1.5 beta, including some creep-related updates like this minimap color change.
I don't think so -- It looks like they made it translucent, rather than changing the colour. Translucent minimap stuff currently isn't in the engine. (Excluding fog-of-war masks)
The 1.5 beta has several engine changes, and the editor is entirely rebuilt so... Yes.
As a programmer, I'd guess that it's incredibly likely that Blizzard could set an opacity=0.x parameter (or the equivalent in their engine) with little to no effort. It's far more likely that this is simply not important enough to address before 1.5.
We won't be able to tell if it's translucent or opaque until we see it on another color surface.
also, when you spawn another creep tumor from another, this REALLY cool animation pops up where a tentacle underground shoots out from one creep tumor to make another one
I like that it makes things easier to see on the minimap. I dislike that it makes amazing creep spread look much less impressive.
I think it still looks impressive, just much less garish. It makes me wonder how the current 100% opacity purple ever made it in to the game.
This is the reason i dislike it. Nothing beats seeing the creep spread extend across the whole map.
I think the current one is too dark but this one is too light we need it somewhere in the middle
This change is in the 1.5 Arcade Beta. 1.5 is the convergence of WoL and HoTS/HoTS beta.
All I want is Hydra Speed in WoL before HOTS> PLEASE :@
I think that might break the game...