AwakeCloudMan•

pretty good, if this doesn't get added, i am making my own spore clone and do it myself

13
AbstractEngimaOP•

based

12

Elaborate, please

5
Boberoo2•

So a simplification of this could be, you essentially need to use a tool to connect 2 points, cost and wing power is based off of surface area, with more surface area costing more but making the wings give more force when flapped. And I would assume for coding purposes just the limb it’s attached to would move and you’d have a specific wing frame part that doesn’t move, like wing base, wing frame, then wing tool. This does seem like a very complex system though so it would probably not be very high up on priorities for creation.

🤔 maybe you can right click a part and designate as a wing part instead of a limb, and it flaps the limb it’s connected to?

12
AbstractEngimaOP•

I was thinking along the lines that there would be premade wing parts like how there’s premade limb parts.

But if you wanted to make your own wing parts. It wouldn’t be just placing nodes then connecting a limb between those two nodes. But rather that you’d just create a limb part and shape it like a wing structure like how it was done in Spore. Putting a membrane between the limb end points would tell the game to turn the limb into a wing part, in which it would allow the game to producerally animate the wing part.

But as for feathered wings, it’d be much more simpler as you can create a feathered limb, which the game will automatically turn it into a wing.

As for insect wings and other flight options, I think they would end up being premade non-limb parts.

6
WauzmonsDev•

I already have a part editor, but it has no UI yet. "Part packs" would be really data heavy though, but that's nothing to worry about at the moment. I'll probably work on simple custom part creation after the first 3 stages are done.

6
[deleted]•

[removed]

1
AbstractEngimaOP•

Didn't expect that there'd be a part editor, still pretty cool to see though. I'd be looking forward to it when its time comes along after first 3 stages. It'd still be open to optimizations at least lol, considering the early stages of development.

1
SnooGiraffes4534•

This is... Really in-depth and complicated, and I love it. The wing editor is super cool, and the part editor is just... Wow.

5
Memzeroo•

cool concept, might be too hard for the developer

4
WauzmonsDev•

Seems pretty easy, except for spanning the wing surface.

5
Memzeroo•

oh ok

1
Maquilms•

This is great

3
AbstractEngimaOP•

Thanks man!

3
Mamboo07•

Wing creating would be pretty cool

3
haruno_believer42•

Really cool idea that fits the way how editor of EE is made

3
DippingLeBorb•

Looks really cool!

3
Isliterally1984•

AbstractEnigma Grindset

2