HorseMaskedMan•

Really interesting build!

Like you wrote in your comment, you are pretty limited

At some point you will need to decide: either they get damage 1 in their first turn, or you can only play 6 cards, making your strategy fall.

Love the creativity behind it

2
sol-OP•

What ended it for me was the choice between 6 card limit or damage reflect 3. :C

1
HorseMaskedMan•

You selected damage reflect, right?

1
sol-OP•

Yes, was hoping I could finagle up enough armor or heals but it didn't work out. Also had a bunch of healing reduction contracts.

2
sol-OP•

Things to note / in play:

Tough Body Contract: All turn 1 damage to monsters is reduced to 1.

Too many Create Ice Cards.

Can't use my Extra turn first turn because the Tough Body effect persists until the enemy starts their turn.

When I can actually do damage on turn two I can cycle through 50 plus cards do over 600 damage or however much the monster has and then hit the final blow with Howl of Ice+ for ballpark 300 or 400 damage sometimes.

I can build up three four five extra turns during that and never actually use them because of almost infinite cycling.

1