Gloomhaven PC: boots of speed desync multiplayer session, causes soft-lock still
The only topic I could find on this was 2 days old, saying that an update "tomorrow" (at the time) would fix a softlock caused by the boots of speed. I did get an update within that timeframe just recently, but having played with a friend today I can safely say that this softlock has not been fixed.
Essentially the game would not properly initiate the boots of speed being used on the client end while the host would use them, leading to two different turn actions, causing a desync of activity and not allowing anyone to act despite still being connected to the same game.
My questions then are:
Was this an issue meant to be addressed in the last update and unsuccessfully fixed or has this fix not actually been implemented yet?
And if the latter, when is the planned release for this fix? If the former, no questions, the issue is raised now and I'm sure it'll get fixed in good time.
Posted May 19, 2022, 10:57 AM UTC
This from official announcements:
17/05/2022 v.27272 is live for everyone
So assuming you got that update, there's still a bug in that area.
Then hopefully they notice this and continue to investigate. Thank you.
Just now:
v.27313 is live on Open Beta
(And a bunch of other stuff)
Probably on main in a couple of days at the current release rate.
Oh, wonderful! Should be good to go then by the next session we run, or at the very least I know what to look for. Thanks!