r/learnVRdev•4 yr. agoOctoXRTesting Inverse kinematics with Unity humanoid rig. So far we implemented head, arm and finger tracking. Legs would be next. What do you guys think?Plugins & Softwarev.redd.it/oyrcrsh1o7191v.redd.itPosted May 23, 2022, 11:29 AM UTC30Share