Inflation is really hitting Appalachia
For a '"free market" there is very little free thought in player prices. Nearly every vendor is selling the same products at near the same exact prices. The most common plans are a minimum of 100 caps now? Daily Ops plans and items are 1000+ The crappiest scrip weapons for 3k+ or god forbid it have 1 desirable prefix to it, than it will be 7k+. All you have to do is find someone selling alot of fixers they have left over from rolling gear to know how insane asking prices are and again on very weak rolls. Now, it is a free market and I can go just to the next vendor, which I do only to run into the same items at the same prices.
Whats worse is anything that even lightly falls in the uncommon section or slightly rare is hoarded and held onto in hopes of getting a legacy which it is not worth, the market sub is filled with awful attempts at getting a legacy for gear that is subpar or useful to newer players only. Overvaluation of items is the biggest problem here in caps and trade value. Six 3 star pieces with 2 decent rolls don't equal a legacy.
There was also the increases in stash and cap limit, once we got a 40k cap limit the prices got stupid, inflation. Of course with that bump came nothing to actually use caps on, caps eventually become worthless to most players unless you are running an Aristocrats build. You will soon run out of gold to buy and you will soon be unable to actually use caps to get the rarer items since they are rarely sold for caps. Caps will be used for the last T45 plan you will never use or for buying someones 40k "You're the asshole" note just because you are bored.
There is also the continued locking of items to our character, so while the player base changes and people become flush with caps the pool for merchandise stays the same as it has. Even the newer additions from the treasure hunt events are rarely found in vending machines. This is because a new item that is saleable is now itself rare, even if the drop rate for it isn't.
They continue to add new currency while adding nothing to the cap pool. Simply unlocking items like gauss weapons,SS armor for us to sell would bring something new to this side of the in game economy. Theres no reason to lock items permanently so that we can never sell them, I'm all for a time gate but at this point what good does keeping wastelanders content do aside from keep us forced to keep grinding? The plans can now be bought for gold so why are we kept from profiting for our hard work? Why should all the SS armor etc just get tossed in the shredder for an uneven return.
With Stamps coming I wouldn't be surprised if gold is the next currency to go to the wayside as new items will need stamps to get, but I guess as long as they keep adding past seasons items to the gold vendors people will still want gold except of course the people who play for the long term which I guess is the minority despite the lobbys suggesting otherwise.
Now there are still a few deals to be found and suitcases still get stuffed with loot but it is not as common as it used to be, the virtual capitalist and huckster loading up their machine with 3 star crap all in a bid to lure you to them for crappy deals on scrip or a spike board death trap to rob you of your un stashed loot await, and despite all that nothing can beat the feeling of finding a really good deal on a really good item even in Appalachia.
Posted Jun 4, 2022, 7:37 PM UTC
I sell to get stuff out of my stash, not to make money. I set plans and outfits at 10% of the default price, fusion cores at 20 caps for 100% charge, and ammo at 1 per (except for the really heavy or basically unsellable ammo, which is free freety-free).
Are you on pc ? I'm searching some full fusion cores for running my gatling/PA