GW2 Veterans. Sell the leveling game to me.

[Question]

Title. I got the game a while back and boosted a character to 80. Obviously had no damn clue what I was doing so I rolled a new one. It's taken me weeks to get to level 40 and I'm kind of over this game. I've looked up guides for fast leveling and they all say the same thing: hearts, yellow mobs, events. But all of those things feel the exact same. I hear great things about this game but so far it's just been a slow painful grind. When does this get good?

Posted Jun 5, 2022, 11:33 PM UTC

051
turin331•

If you do not like the leveling up to 40 then you will not like it until the end. The fun in leveling comes from the combat, the personal story every 10 levels, the exploration (map completion gives good stuff and caters to the completionist mentality), how dynamic the world is with events (event chains actually have a narrative, they are the main source of XP for you and teach you about the world) and from how hassle-free hearts are as quests (no talk to NPC, do , walk back to NPC etc. You just show up, do the stuff, immediately take the rewards and move to the next). You are not supposed to rush the leveling as well. The leveling is actual content.

If none of these peaked your interest it will not change afterwards. Although weeks for 40 levels sound really weird. 40 levels you should be able to do in a few days or a most a week? It makes no sense. If you have been trying to level by killing the random mob over and over again you are doing it very very wrong. This game is not an old school MMO. You do not grind 100 wolves to level.

25
Don_Andy•

You are not supposed to rush the leveling as well. The leveling is actual content.

See, I dunno about that. After having both boosted and manually leveled a character to 80, I feel like leveling is a completely pointless time-waster you just kind of have to suffer through to get to the real game. There is nothing that leveling actually gains you. All the things you do while leveling you can still do once you're at 80, just with an actual build. In other games the choices you make during leveling are usually what define your character but there just aren't any choices to be made here. Once you hit 80 you'll have more than enough HP to unlock all skills and are even expected to to be able to start unlocking elite specs.

There's also nothing the leveling really teaches you. If it properly taught you about the importance of dodging (beyond just telling you that dodging exists), about what conditions and boons do, what combo fields and finisher are and stuff like that then sure leveling would just be a very long tutorial but you don't even get any of that. The game briefly tells you that these features exists now as you hit certain levels but that's about it. Leveling from 1-80 will have you no more prepared for the rest of the game than straight up boosting to 80 and practicing your build rotation on a dummy for a few minutes will.

2†
JGRIF312:Reaper: :Berserker: :Daredevil::CommanderPurple:•

There is nothing that leveling actually gains you. All the things you do while leveling you can still do once you're at 80

Maybe because it's about the journey not the destination, mmos are a weird genre where so much of the playerbase won't do something without some kind of ingame reward as incentive, you don't see anyone playing a single player rpg and asking "where are the rewards? I'm halfway through the leveling and i'm not receiving enough rewards" the reward is having fun in the game.

Now if you aren't having fun and you think the endgame is where you would have fun then boosting is completely reasonable but saying "There is nothing that leveling actually gains you" is weird when unless you are breaking tos and selling gold or legendaries there is nothing in this or any other game that playing of said video game "actually gains you" if anything it's a net loss because you spent money and hours sitting on your ass not grinding real life.

6
Don_Andy•

won't do something without some kind of ingame reward as incentive

I think you misunderstood me, which is fair (or maybe you didn't, which is also fair). I didn't mean "I don't gain anything tangible from doing this so I hate doing it" I mean that there is virtually no difference between me doing this while leveling and me doing this while already at 80, other than maybe outscaling the content harder than with a level appropriate character. But even then most people tend to agree that nothing before Heart of Thorns is particularly challenging to begin with.

You say that it's about the journey and I absolutely agree. I'm very much a "content enjoyer" as it's sometimes called and I was actually sitting on two level boosts and still wanted to level a character to 80 manually first for the experience of doing it. But my point is that there is virtually no difference to the journey if you do all that content while leveling a character or after boosting to 80 and going back to do the maps and personal story. I'd even go as far to argue that the latter is a better experience because you'll have a full build to enjoy the game with and even the option to experiment with different (non-elite) specs whereas during leveling you're kind of stuck with a gimped build for most of it, especially if you ended up spending your early HP on something you hate playing.

I don't want them to remove leveling or even make it quicker but it just kind of miffs me that if somebody asks me "should I use a boost or should I just level myself" I can't really find a single good argument for not just straight up boosting. Even for completely new players, I'd probably just tell them to maybe level a character to about level 10-20 and then just use the boost since at about that point you've probably experienced everything unique to leveling manually.

1
Thats_Ayyds•

The problem is the core game story is mostly irrelevant until the Zhaitan arc where the choices you make (order) become irrelevant and it unifies the plot. Consequently levelling is a bad experience (which is exactly why there is a revamped New Player Experience (NPE) due this year with faster levelling), and the story is pretty boring and can be forgotten until about the half-way point. So as to your point, there is little fun here at the moment.

"There is nothing that leveling actually gains you" is weird... there is nothing in this or any other game that playing of said video game "actually gains you"

Levelling by playing the story just gives you a level 80 character, something you can boost for and the game doesn't fundamentally change. If you level to 80 with tomes or a boost and then replay the story you can see how little the story actually gives. Playing the expansions for the first time gives you gliding, mount unlocks, skiffs, jade bots etc, and if you replay it you can still get achivements, skins and the later stories have multiple play-style paths/options.

You compare it to single player RPGs, but these unlock gameplay mechanics and new gamemodes - something that doesn't happen in the GW2 core game story but is present in the post-LWS2 story.

So in summary, there are literally gameplay unlocks from the story in HoT and beyond (masteries) which are not present in the core story.

0
turin331•

It is all a matter of taste. But for most people that played this game leveling was really great. I personally leveled 5 characters normally and had fun in all of these runs.

There is nothing that leveling actually gains you. All the things you do while leveling you can still do once you're at 80, just with an actual build

Exactly. Can't you see. It is the same kinda of content: meaning is it the same style of gameplay. Leveling is not much different of an experience than later open world content (although later content is more complex and refined) so it is basically still part of the same game not some thing you have to do to get to the other parts that are entirely different. Gw2 leveling is closer to an offline RPG. You would not rush to level 30 in the Witcher or skyrim for example since you would be skipping the actual game. If you do not like leveling there is very good chance you will not like open world GW2 in general.

And you are wrong about leveling not teaching you. The game does a very bad job in teaching for sure. But leveling and gradually unlocking the various things about your build, gradually looking at things in the UI (which is overwhelming) is way way easier than boosting. That is the reason why almost every single person boosting immediately is completely lost. Being eased into things is always better for most players no matter how bad the tutorializing is.

2
Thats_Ayyds•

But for most people that played this game leveling was really great. I personally leveled 5 characters normally and had fun in all of these runs.

You can't speak for "most people" and there is evidence this is not the case as there is a revamped New Player Experience (NPE) due this year, with A/B testing currently in place with faster levelling. They wouldn't be doing this in time for a Steam release if the majority of players enjoy the current experience.

If you do not like leveling there is very good chance you will not like open world GW2 in general.

GW2 open world is very different in core Tyria compared to HoT, PoF and EoD maps with meta events and a lot more group content and a lot less small events. On top of that each expansion expanded gameplay with masteries (gliding, mounts, jade bots, skiffs), so the game becomes a blend of all of these things which are just not present during the levelling.

For example, EoD's final map has organised groups using Healers, Quickness givers, and has composition in squads. There is no comparison to this in core GW2, even events like Triple Trouble aren't close to the cohesion needed and Triple Trouble is the exception of an addition to core Tryia that was designed to signficantly increase difficulty.

That is the reason why almost every single person boosting immediately is completely lost. Being eased into things is always better for most players no matter how bad the tutorializing is.

Boosted players are lost because the game doesn't provide a cinematic bridge when boosting to explain the context of either the Silverwastes (when first using a boost) or the context of the personal story (when consuming a boost). So not only are you left on a map with no context as to where you are (as it doesn't reveal the map areas) you also have no context as to how the map works and why you're playing it.

I would prefer them to move the boosted player map to Shing Jea Island, with the training area with dodges and mechanics explained which would require a lot less context for a player to be dropped into than the Silverwastes. Shing Jea as a map has very little in terms of the overarching EoD story in the open world and I feel it was designed as a introduction to new players as this design note isn't shared with the other EoD maps (Echovald has key story built into the metas, the final map is pretty much only story and Kaineng City has a bunch of lore around jade).

Unfortunately, unless they change EoD to give a different consumable (like a "EoD Level 80 booster") this will never happen as buying PoF+HoT or a booster from the gem store (if you don't own any expansions) can not give you access to an EoD map.

3
TyrianMollusk•

Boosting specifically warns you it's for people who want to jump in and deal with it, not for people wanting a slow introduction.

Likewise, it doesn't drop you into the Silverwastes to teach you anything about playing. It drops you there because they want to impress you with level 80 content, and it doesn't really spoil anything. Playing the Silverwastes lacks context, but that's just kind of how the Silverwastes feels anyway (LS2's lead up to it is pretty weak).

Boosted players are "lost" because they unlocked a ton of stuff all at once... but people kind of ridiculously overstate this lostness. Of course you're lost for a while after boosting. It's not that hard to figure out, though, and you can do it at your own pace which definitely doesn't take anywhere remotely as long as leveling (leveling holds you back way more than it paces content, and often holds you back on the wrong things), and that's the truly important mistake people against boosting generally make: you really are no worse off for boosting.

Yes, you have a lot to figure out, and you're not going to play optimally for a while, but that's perfectly ok because you actually can still play open world stuff just fine and do what you want at whatever pace suits you.

1
Fleshmaw•

You nailed it

1
trollingcynically•

Three expansions and a grip of bonus maps from the Living Story make this antiquated. When you wanted to get to fractals and speed run dungeons it was the largest amount of pve content. WvW was out of bounds for under 80s as well. For me the WvW became the big chunk of game play for me and in the years before books dropping from these newfangled reward tracks made it excruciating to get another class to play in WvW. There is shit tons of post 80 content now.

1
N_SaintHYPE EXPANSION MIKE•

You’re right. Not sure why this is the default advice always given to newer players. I understand why boosting-80 right away may be frowned upon but frankly I’ve not seen a significant delta between preparedness of manual leveled players and boosted ones, when it comes to game knowledge.

Seems like a lot of the advice is sort of canned and given as if the game is still circa 2014 timeframe and certain elements don’t exist.

I think OP would have a lot more fun playing his booster class and unlocking useful QOL masteries before trying to level again the “real” way.

0
sgttedsworthOP•

I’ve been doing hearts and events mostly. If world bosses are up when I’m playing I do world bosses. Even still it takes me about an hour or two to get a level.

1
turin331•

An hour per level makes sense. You can make it much shorter with boosts and food. Also 40 Hours does not imply weeks of gameplay for most people too so that is why it sounded wierd.

6
nagennifHardcore Casual•

I can get a level every 10 minutes using bonus experience and boosts. The longer something is alive in the world, the more bonus experience accrues. When you kill something watch the bonus pop up. If it's not at least double the base XP just stop killing stuff in that area.

Pretty much doing nothing but killing, you can get a level every 10 minutes. Add food and utility to your repertoire and learn to pull mulitple mobs at the same time and AOE them down.

I'm not saying you should do nothing but kill, but you can. The real trick is to keep moving, since the stuff you killed will respawn with no bonus at all, and whatever bonus is there is just from your food and your utility.

Don't forget to take a celebration booster if you have one from log in rewards (free to play players don't get this). This gives you another 10%. You can get 15% from food, 10% from utility and 10% from the celebration booster. Join a guild and use the guild buff (if you own HOT), to get another 10%. Use any banners you find for another 10%. All those things stack.

You'd be surprised how fast you can level if you follow the bonus XP trail. Stay away from hearts and focus more yellow creatures than enemies that attack you. Check on hillsides, in caves, underwater. Anywhere away from heart areas usually works okay.

Edit: If you're on a US server I can show you in game. Send me a message here and we can set something up.

3
BluJasmine:Mirage: :CommanderBlue: Shinyitis has no cure•

Are you running food/utilities and are you mining/lumbering/gathering? These things help you level much more, as well as boosters and the guild hall tavern buff, (if you belong to a guild that has them).

2
kalamari__I am just here to chew bubblegum and read qq•

dont forget you can get PvE levels through crafting and playing pvp/wvw too. (with "tomes of knowledge". one tome=1 level) for me the secret always was to mix up things, when I still leveled the old way.

also always have a cheap food and nourishment active. (the little blue apple and wrench symbols over your skill bar) they give you 20% (10+10) experience from kills and only cost a few copper on the TP.

2
SponTen:Revenant: •

If you focus on how long it takes, you'll never enjoy levelling, in any game. Actually, that applies to basically anything in life lol.

The levelling experience is basically just an easier, simpler version of the endgame Open World (OW) experience. You are locked out of more difficult areas until you're more experienced (you, and your char), you get a drip feed of skills and mechanics to give you time to understand them, you have to re-gear quite often, and combat is significantly more forgiving. But otherwise, it's still the singleplayer OW experience.

I'd say, forget about your level (as long as you're not fighting things 2+ above your level) and just focus on learning your skills, enjoying the lore and story, understanding the world, doing Map Completion, exploring and discovering new mobs/towns/jumping puzzles/etc... in general, just try out new mechanics and things you come across.

If you want more challenging content, I 100% feel you, as that was my only issue with parts of levelling. In that case, you can try soloing harder enemies in events, or if you prefer group content, you can give Dungeons a shot. I've heard you can also try Fractals before level 80 as they scale you up, but I've never tried this and can't find any sources on it, so don't quote me on that.

If you have any questions or thoughts on this, I'd be happy to hear them 🙂

1
SandyEskimo•

I thibk your way of looking at it is the core issue here. The real grind or game starts at 80 sure however all that you're doing now is essentially apart of that end game assuming you planning to craft stuff, do events so on.

As for speed levels. From my own xp its slow up until 50 depending a lot on what map areas yu on and how slow you as a person reacts to area clearing. Some naturally bigger and slowly due to the map size.

Also if you're interested in doing the story most cases you'd out lvl in sme areas just in time to continue the story or enough xp just to get 3 lvls or so and bck into it.

Lastly im not a veteran i play on and off for a while and never had this issue of yours

6
LittleJenkins1•

If you have food + Uti buffs on + a Guild buff if possible, you can get to 1 - 80 in around 24 hours really. Took my Bag opener from 1 - 50 in around 16 hours of speed leveling. Purely doing hearts, Vistas and such on my chosen Route. Utility buff, food buff and Guild exp buff used.

For my main I had around 70% map completion done by the time I was 80. I love the exploration and such in this game, tbh. But if it isn't your thing, speed levelling will not help you. I will say, though. The game does a really poor job of preparing you for lvl 80 content, though. I felt going on Google and looking stuff up taught me more than the game did.

2
SandyEskimo•

that is very true. but i was talking from my own XP without any food or xp buff.

i got to lv80 in maybe 3 days but i was always more a casual player and i had like maybe 40% at best map completion when i hit lv80 lol. for me to get over 50% on map completion i would really need to put in effort to clear a entire map

2
LittleJenkins1•

I get that. My Main I took my time, really rinsed the map out as much as possible. For my Alts though, it's all about the speed. Fastest route + Least amount of effort xD

2
SandyEskimo•

I've only 1 of 5 toons with a 100% completion lol others are like 50 ish percentage.

But i must say, lvl boost to do PoF for the raptor then going back and do the lvls and stuff normally should be a must. Just for that purpose only. Only downside is thinking of something you'd actually keep than delete right away

2
Kupper:CatmanderMagenta: •

Alternate with map completion, doing events and even your personal story. If you want to level quickly, you can always make sure you eat food, use utility consumable, banner exp buff, guild exp buff and some of the exp consumables and just murder ambient yellow named creatures. The amount of exp you get from the rested exp bonus is nuts.

3
guitardude_04•

Yeah do not grind mobs. Super slow. Find events near hearts and do those at the same time. Farm world bosses. Go from zone to zone farming hero points doing events along the way. I leveled several characters super fast doing just that. Also harvest every node you see. The xp from mats adds up fast. Explore every nook and cranny. Use food for xp buffs. Play around with weapons and skills to shake things up. Leveling is basically becoming familiar with all your skills and memorizing what they do. So once you hit 80 and the wall of pain hits (aka heart of thorns because it's a massive jump in difficulty) you'll be able to tailor your build more for survival until you get your elite specs.

But yeah I'm interested in why it has taken you weeks to get to 40.

3
sgttedsworthOP•

I’ve been doing all the hearts/events/world bosses I can find. It still takes me an hour or two to level doing all that with consumables. And I only really have 2/3 hours a day to play, at most I have 5.

-1
guitardude_04•

add me in game guitardude.1384 and i'll run around with ya

4
tokwa_doodles:Artificer: •

What class are you rolling?

My advice would be to play it like you would Skyrim. Just go and adventure throughout the world of Tyria

3
Vandelier:Elementalist: Attuned to Nerf•

TL;DR - It doesn't really change much for open world content, though story definitely improves. If you want to know precisely when things start getting a little more challenging, then around level 70 when you start the Orr arc of the story is the first meaningful difficulty spike.

The primary reason leveling is suggested rather than boosting your first character is so you can slowly get used to the game mechanics. If you feel comfortable with the basics now, you can just play your boosted character until you get enough Tomes of Knowledge from daily login rewards to skip the leveling on your alt.

The absolute fastest way to level consists solely of killing yellow named mobs or red named mobs that are in out of the way places no one is likely to have gone to in the past hour or so. The longer an enemy has been alive, the more bonus exp you get for killing them, up to something like 3.5x exp. Which is huge. No events. No hearts. No gathering. All that will slow you down. If you want to maximize speed at the cost of all else, it's just yellow named mobs, switching zones once you've slaughtered all the wildlife in the one you're in. It'll take only a small handful of hours (<6) to reach 80 from 40 when doing this efficiently.

But keep in mind that the end game's open world content is...more of the same. For open world specifically, the game doesn't start at endgame, but at level 1. The only real differences are access to gliding/mounts, higher difficulty, and more events with more unique and interesting designs; but the basis of the open world gameplay remains roughly the same. Lots of instanced content released over the years only realistically opens up for you at 80, though, if that's more your cup of tea.

2
reverendsmoothArdeth :Engineer: [WL] [FiB] [WoD] [LGBT]•

But keep in mind that the end game's open world content is...more of the same.

Which is why fractals, strikes and raids might be more his thing.

1
GrilledSpamSteaks•

Join a guild and get the crafting boost. Pick 4 crafting skills, and get too it. Once you’ve maxed em, you’ll be most of the way to end game. Swap to the xp boost, run the story or a few dungeons and call it a day.

2
KonaKumo•

leveling PvE:

Meta events and world bosses rake in exp.

don't forget about all the ways you can boost exp gain (food, banners, karma buys)

If you used a level 80 boost you should have a bunch of tomes of knowledgeable from the various rewards chests.

Lastly, take that level 80 character to the silverwastes and gold farm while learning how to use that character. SW should be unlocked since that is where level 80 boosts take your character prior to using the boost up.

2
Darensthings:CommanderRed: twitch.tv/darenswiths•

If you don’t like the lvling just boost, I like the exploration and the lvling but it’s not for everyone, consider this an optional part of the game, if you like it you can come back and explore for crafting legendary weapons but if you don’t there is no problem in not doing it so might as well just boost to check the rest of the game :D

2
StarlessEon•

You can basically get to 80 by auto attacking and using no abilities. It's a good opportunity to start working on map completion, which you'll need for later.

1

I kinda get where you’re coming from.

I have 9 level 80 characters and didn’t have the patience to grind the later few so I boosted them.

WvW throws tomes of knowledge at you like they’re candy. (Account bound consumables that grant a level each).

The first class I boosted, ranger, I felt pretty lost with. Didn’t know what weapons to go with or what I was comfortable with.

So I did what I did when I planed out the builds of my other characters.

Take them in to the pvpmap where you can try any build on the dummies to get a feel for ranges and builds.

Buy some white rarity weapons and get a feel for the attack sets before to invest hero point into a build or resources in to a stat set on your gear.

1
[deleted]•

[deleted]

1
Dreamtrain•

There's a bunch of guides on how to level up quick, taking you hours not weeks, this is the one I used when I came back from a very long hiatus that the game felt like first time playing, took me about a week: https://youtu.be/eCN3KhmsWUc

The whole 1-80 experience really is just the tutorial to understand basics of how to fight, where everything is, after that the game changes a lot, you gotta learn to master well at least your one character to do well in raids/strikes/fractals (THE replayable end game), you can do the dailies, if you search in youtube "how to make gold in guild wars 2" they'll likely point you out to the meta events which are fun to do and replayable and of course, take in the scenic ride through out the storyline of 5 Seasons and 3 Expansions. I'd recommend the latter as the elite specializations and the masteries enhance gameplay greatly (specially gliding mastery from Heart of Thorns and mounts from Path of Fire)

1
QuietRock•

Level 40, perfect. Time to start doing dungeons. You get about one level per path. Find an experienced group to help carry you and you can speed up leveling pretty quickly.

Otherwise try not to focus on it and instead focus on what the game is offering. It does change, and it does get better, but for now this is what the game has for you. In the grand scheme of the game, it's a very, very small amount of time to level from 0-80.

1
Nood_Ravi•

Double clicking 78 times is fast. (You will understand eventually)

1
random_old_dude•

a lot has been pointed out, so I'll just give my two cents in a quick summary

  1. the leveling experience is not great if you're not interested in the story the map has to tell, you do the hearts for the lore. this is of course not for everyone, so it's ok to boost imo.
  2. so you boosted to level 80 and everything is available but nothing makes sense!
    Its the domain expansion Unlimited Void ahhhhh.
    there's a lot to do, so I would suggest you pick a certain type of content and start from there. looking up gw2 different games modes in YT is highly recommended, don't try to do everything at once, but one at a time, eventually you will find things you can multi task with and enjoy even more.
  3. Well if all of the above is just not what you want, well...maybe this game is just not for you, and that's alright, there's a lot more things you can do with your spare time.
1
SpectralDinosaur•

Sell the leveling game to you?

> Obviously had no damn clue what I was doing so I rolled a new one

How about you'll know what you're doing? Is that not enough?

Honestly, if you aren't enjoying the leveling experience then stop playing, because that's the game. Nothing magically changes when you hit 80.

1
[deleted]•

[removed]

1
VerdigrisX•

You could give it more time but in the end any given game isn't for everyone. Maybe this isn't your game.

However if you want to keep at it in addition to the other suggestions here try a different weapon set or a different class. It can make a big differnece

Whe I main ele these days I started with staff ele, hated it by level 30ish and tried some classes. When I finally got back to ele I had a blast with dagger/dagger

0
aliamrationem•

So, you boosted and couldn't handle expansion content and now you're in a rush to get there again? I don't know what to tell you, man. The core game legit sucks. It's boring as hell. But if you aren't ready to deal with the jump in difficulty in the expansions, what are you rushing for? Practice up! You're gonna need it!

0